Sunseed Deck #53506 — Yu-Gi-Oh! Master Duel

44 Main, 18 Extra, incl. Rikka Petal x3, Rikka Princess x3, Sunseed Genius Loci x3.

Created by: YGO Mod (20517634)

Created On: 03/02/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jan 20, 2025
0/ 100
Power Score
Structural 48
Reliability 35
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Plant Link/Xyz combo into interaction layering; Grindy Plant recursion and field control via Sunavalon/Rika engines
  • Turn 1 (going first): Bootstrap Rikka/Sunseed starters into Sunavalon Link setup; establish negation and recursion via Rikka searchers; set traps for going-second disruption
  • Turn 2 (going second): Use hand traps (Ash, Maxx C, Impermanence) to slow opponent combo; leverage Unexpected Dai and One for One to build Plant board; pivot into removal and board-breaker lines
  • Recovery: Rikka recursion (Princess negation, Petal GY loop) and Xyz tribute effects (Strenna detach, Kanzashi tribute recovery) to rebuild after disruption
  • After siding: No side deck supplied (0 cards); evaluation theoretical only

Why it scores here

This deck is illegal in Master Duel format (Extra Deck 18 > 15, Maxx C 2 > 1, Called by the Grave 2 > 1), so it receives a structural-only evaluation below20 to reflect its unplayable status. The core engine—Sunseed Genius Loci, Rikka Petal, Rikka Princess, and searchers—has reasonable draw odds (~87% to see a starter in hand) and can assemble a Plant Link/Xyz board with layered recursion and modest negation. However, the deck deviates significantly from published Sunseed cores (only 28% core-card overlap), substituting key Sunavalon pieces (Dryas, Daphne, Melias, Healer, Thrasher) with hand traps and generic tech, which fragmentizes the engine. Without combos parsed, the ceiling and floor remain inferred from card text alone—modest Xyz boards and Link chains are achievable, but starter diversity is low and resource efficiency is unclear. A zero side deck precludes best-of-3 adaptation. The legal violations make this deck unplayable in any rated context.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 Sunseed/Rikka starter in hand 5) ≈ 87% via archetype core; 14 core copies provide reasonable consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Heavy hand-trap load (9 copies: 3× Ash, 3× Infinite Impermanence, 2× Maxx C, 1× Evenly Matched) plus2× Maxx C over-limit creates redundancy risk; copy histogram shows 7 triples, 6 doubles → modest brick potential (Inferred)
D3 Combo Conversion & Ceiling 52 No parsed combos; inferred from text: Rikka Princess negation + Unexpected Dai special sumon + Rikka searcher chain yields 2–3 Link/Xyz sumons with floating recursion options (Inferred)
D4 Combo Floor & Median Output 48 Median board likely 1–2 interaction pieces (Princess negate, one Xyz) due to low starter synergy and tech-heavy splice; no combo evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Rikka Princess hand negation, Petal GY loop, and Xyz tribute effects (Strenna, Kanzashi) provide 1–2 recovery routes; multiple Rikka targets enable modest reboting (Inferred)
D6 Resource Economy, Recovery & Grind 52 Rikka Glamour and Petal generate card advantage via search/draw; Xyz detach effects recycle resources; light floating text suggests net-neutral to slight-positive resource signature (Inferred)
D7 End-Board & Interaction Quality 56 Princess offers Quick-Effect negation; two Xyz (Strenna, Kanzashi) ad recursion/utility; Sunvine Thrasher and Healer (if summoned) provide removal and LP gain; 3 negation-text cards + 2 removal-text cards visible but no board density metric (Inferred)
D8 Going-Second & Board-Breaking Power 52 Hand traps (Ash, Impermanence, Evenly Matched) provide going-second interaction; Unexpected Dai and One for One enable board rebuild; no dedicated board-breaker suite (Inferred)
D9 Offensive Pressure & Closing Power 42 Xyz boses (Kanzashi 2400 ATK, Alsei 2300, Teardrop 2800) present modest pressure; no piercing/direct text; grindy closures likely (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Main Deck 44 (legal max60 but over typical 40-card sweet spot);24 distinct cards + high copy redundancy (7 triples) compress slots inefficiently; tech splice (hand traps, Cosmic Cyclone, Evenly Matched, Rivalry) occupies ~16 slots without engine synergy (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck 18 > 15 (illegal); 12 distinct cards (3× Dryas, 2× Strenna, 2× Jasmine, 2× Melias, 2× Thrasher, 1 each of Kanzashi, Hyperyton, Alsei, Teardrop, Healer, Benghalancer, Zeus) show redundant Sunavalon/Sunvine slots; coverage broad but bloated (Verified illegal size)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); best-of-3 adaptability absent; score defaults to 0 (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link; archetype meta-share unknown; Sunseed is niche in Master Duel; deckviates from core (28% overlap), reducing format fit; (Provisional)
D14 Pilotability & Error Tolerance 48 Rikka combo steps (Princess negate, Petal search, Glamour tutoring) are moderate complexity; hand-trap heavy load demands decision-making; no excessive difficulty apparent but unclear due to missing combos (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegality penalty (-100); No side deck (-5); Core deviation (-8). Final formula: Illegal deck — score capped at 0; structural analysis provided for reference only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Rikka engine core offers consistent tutoring and Quick-Effect negation via Princess
  • Hand-trap load (9 copies) provides robust going-second interaction and disruption
  • Xyz tribute effects (Strenna, Kanzashi) enable resource recycling and recovery after disruption
  • Petal GY loop and Rikka recursion support multi-turn grinds and rebooting
  • Sunavalon Link starters (if assembled) provide non-targeted board immunity for chained boses

Weaknesses

  • Only 28% core-card overlap with Sunseed archetype standard; key Sunavalon pieces (Dryas, Melias, Thrasher, Healer) missing, fragmentizing the engine
  • Illegal in Master Duel: Extra Deck 18 > 15, Maxx C 2 > 1, Called by the Grave 2 > 1
  • Hand-trap heavy (9 copies) creates redundancy and brick risk; hand quality inconsistent
  • No side deck (0 cards) precludes best-of-3 adaptation; cannot pivot post-game 1
  • Extra Deck bloated (18 slots): redundant Sunavalon Link copies (3× Dryas, 2× Melias) waste space; mandatory Level 9 Xyz (Hyperyton, Alsei, Teardrop) are dead without specific Level stacks
  • Low offensive ceiling; Xyz boses max ~2800 ATK without piercing; grindy closures rely on repetitive loops rather than explosive pressure
  • Missing key Sunvine enablers (Thrasher, Healer) weakens the Link turn-2 board and recovery pivots

Critical choke points

  • Deck is illegal and unplayable in Master Duel format; cannot be legally registered
  • Missing core Sunavalon/Sunvine pieces (Dryas, Daphne, Melias, Thrasher, Healer) means Sunavalon Link combos are severely constrained or impossible
  • Maxx C and Called by the Grave over copy limits reduce consistency and interaction reliability in adjusted form
  • No side deck leaves no post-game1 strategy in best-of-3; fixed main deck must address all matchups simultaneously
  • Extra Deck over-size (18) forces difficult cuts; redundant Sunavalon slots (3× Dryas, 2× Melias) signal poor Extra Deck prioritization
  • High hand-trap density (9 copies) dilutes combo starters and creates draw clutter; opening hands often lack a coherent game plan
Priority Remove Add Reason
1 All illegal copies: reduce Maxx C to 1, reduce Called by the Grave to 1, trim Extra Deck to 15 Deck is unplayable as-is; must comply with format rules before tactical adjustments
2 3 redundant hand traps (e.g., one Ash, one Impermanence, one Maxx C if space needed) Core Sunavalon pieces: Dryas 2, Melias 2, Daphne 1, Thrasher 1, Healer 1; Main Deck tutors: Humid Winds 1, Blessed Winds 1, Aroma Blend 1 Restore archetype coherence; current 28% core overlap cripples the Sunavalon Link engine and late-game recursion
3 Rivalry of Warlords (floodgate conflicts with Plant-only play), Evenly Matched (clogy; redundant with Ash + Impermanence) Sunvine Sowing 3 (one more copy) to enable Sunseed Genius Loci tutoring and grind payoff Tighten engine; floodgate anti-synergy with mono-type deck; Evenly Matched is too slow for the tempo
4 Extra Deck: cut one redundant Sunavalon Dryas (keep 2), cut Hyperyton and one Xyz to reach 15 slots Aromalilith Rosalina 2 (LP gain synergy), Aromaseraphy Angelica 1 (search from GY) Reduce bloat; prioritize Sunavalon Link monsters and one stable Xyz payoff (Strenna); remove mandatory high-Level Xyz that rarely resolve
5 0 side deck cards (ad 15 post-main adjustment) Anti-meta side: Ghost Belle 2, D.D. Crow 2, Artifact Lancea 2, Dimension Shifter 2, Nibiru 1, Twin Twisters 2, Cosmic Cyclone 2 (or swap from main) Enable best-of-3 adaptation; current zero side deck is uncompetitive

Evidence & confidence

  • Verified: Legality status: Illegal (Extra Deck 18 > 15, Maxx C 2 > 1, Called by the Grave 2 > 1) — Master Duel format rules; Main Deck size: 44 cards (legal range 40–60) — within format limit but unbalanced; Card text: all 36 distinct cards resolved and excerpt-verified; Archetype core: Sunseed (4 copies), Rikka (19 copies), Sunavalon (5 copies) — composition verified from card objects; Usage statistics: 7 of 25 core cards present (28% overlap); 18 missing core cards identified
  • Observed: Archetype core draw probability P(≥1 starter in hand 5) ≈ 87% from hypergeometric model on 14 core copies; Hand-trap density 9 copies, searcher density 8 copies, interaction density 8 + 12 negation text + 9 removal text cards
  • Inferred: Combo ceiling: Rikka Princess → Glamour search → Unexpected Dai → Sunavalon Dryas Link1 (if present; not in deck) → Rikka Strenna Xyz with negation + recursion; ~2–3 sumons, modest board (text-only, no combos parsed); Combo floor: One starter → one Unexpected Dai or Rikka Petal → one Xyz or Link with float; ~1–2 summons; Brick rate: ~13% full brick (no starter); hand-trap heavy load increases variance; Going-first board: 1–2 interaction pieces (Princess negate, one Xyz); no recursion loop visible without Sunavalon Melias; Going-second plan: hand traps into Unexpected Dai board; modest board-breaker potential; Engine coherence: Low; 28% core overlap + 16-slot tech splice fragment synergy; Sunavalon lines incomplete (missing Dryas, Melias, Thrasher, Healer); Extra Deck efficiency: Bloated at 18 slots; redundant Sunavalon copies (3× Dryas, 2× Melias) and mandatory high-Level Xyz waste space; Pilotability: Moderate; Rikka tutoring chains are2–3 steps; hand-trap heavy; no known piloting error tolerance
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown for Master Duel; Sunseed is niche); Matchup coverage: Inferred poor; no side deck + tech splice + incomplete Sunavalon engine suggests vulnerability to known meta decks; Tournament reliability: Inferred low (high brick variance from hand-trap density, no side deck, engine fragmentation)
  • Data gaps: Deck is illegal in Master Duel: unplayable; score capped at 0 for structural-only reference No combos supplied — combo floor, median, ceiling are text-only inferences, not measured board data No tournament link or metagame sample — Meta Power is null/provisional; format fit unknown No win-rate telemetry (brick rate, starter consistency, per-matchup outcomes, going-first/second split) — all consistency claims are Inferred from hypergeometric model No side deck (0 cards) — best-of-3 adaptability cannot be evaluated Missing core Sunavalon/Sunvine pieces (18 of 25 core cards absent) — actual engine performance vs. published Sunseed lists is unknown High hand-trap load (9 copies) may inflate brick risk beyond model's hypergeometric estimate — empirical frequency unknown

More Master Duel Info

Sunseed

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