Nemeses Deck #534085 — Yu-Gi-Oh! TCG

47 Main, 21 Extra, incl. Droll & Lock Bird x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Aug 12, 2025 by YGO Mod.

Deck Nemeses TCG

Created by: YGO Mod (20517634)

Created On: 08/12/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
12± 5/ 100
Power Score
Structural 22
Reliability 15
Going First 25
Going Second 20

Deck — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 22
Going First 25
Going Second 20
Meta Power provisional
Tournament Reliability 15
  • Primary strategy: Control
  • Secondary strategies: Hybrid Combo, Ritual
  • Format: tcg

Legality

Main 47 / Extra 21 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual Summoned Boss Monsters; Negation Control
  • Turn 1 (going first): Search ritual monster, tribute for ritual summon, establish negation board
  • Turn 2 (going second): Hand trap into disruption, attempt ritual summon if safe
  • Recovery: Banish/gy effects to recycle resources
  • After siding: Not applicable (0 side cards)

Why it scores here

This deck scores extremely low because it is structurally illegal (21-card extra deck, forbidden cards, copy-limit violations) and fundamentally broken as a system. It claims the "Nemeses" archetype but runs zero of its core cards, instead mixing Mitsurugi rituals, Orcust links, and Fiendsmith tech into a disjointed hybrid. Without staple draw engines like Pot of Desires or consistent starters, the ritual strategy bricks frequently, and the absence of parseable combo data confirms a lack of reliable conversion. While the hand-trap suite and negation density provide some interaction, the overall consistency, resource economy, and format alignment are severely compromised. Popularity metrics were ignored as the list deviates entirely from viable archetype standards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 P(searcher ≥1) ≈ 0.94, but core archetype absent; relies on fragmented ritual/search lines (Inferred)
D2 Opening-Hand Quality & Brick Management 20 11 hand traps + ritual overhead creates high brick risk against non-ritual opponents (Inferred)
D3 Combo Conversion & Ceiling 10 No parseable combo data; ceiling limited by ritual tribute costs and missing filters (Inferred)
D4 Combo Floor & Median Output 15 Median output drops sharply without Pot of Desires or consistent starters (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Strong hand-trap suite (Ash, Impermanence, Droll, CbG, XDesign, TTT) provides interruption resilience (Verified/Inferred)
D6 Resource Economy, Recovery & Grind 25 Ritual dependency without draw/spread spells strains resource economy (Inferred)
D7 End-Board & Interaction Quality 45 High negation density via Impermanence, Crescendo, Murakumo, and boss monsters yields moderate endboards (Inferred)
D8 Going-Second & Board-Breaking Power 30 Lacks dedicated board breakers (e.g., Twin Twisters absent); relies on single-target removal (Inferred)
D9 Offensive Pressure & Closing Power 25 High-ATK targets exist but are difficult to consistently bring online (Inferred)
D10 Main Deck Efficiency & Flexibility 20 47-card main with excessive hand traps and ritual spam reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 25 21-card extra deck exceeds format limits and contains disconnected flex slots (Verified)
D12 Side Deck Adaptability 0 Zero side cards listed; post-side adaptability cannot be evaluated (Verified)
D13 Matchup Coverage & Format Fit 20 Missing all standard core cards for the tagged archetype; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 20 Multi-engine hybrid with ritual requirements increases pilot complexity and error risk (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 22, Going First ≈ 25, Going Second ≈ 20, Meta = provisional, Tournament Reliability ≈ 15. Modifiers: Illegal Status & Copy Limit Violations (-4); Archetype Mismatch & Missing Core (-3); No Side Deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap suite (11 copies) for going-second disruption
  • High negation density via traps and boss monsters
  • Multiple ritual boss monsters with high ATK and protective effects

Weaknesses

  • Illegal status: 21-card extra deck, forbidden cards, copy-limit violations
  • Zero core cards for the tagged archetype; fragmented hybrid design
  • Severe resource strain due to ritual requirements and lack of draw engines
  • No side deck provided, eliminating post-side adaptability
  • Absence of parseable combo data indicates unreliable board construction

Critical choke points

  • Ritual Tribute Costs without Pot of Desires or consistent starters
  • Missing archetype core forces reliance on disjointed search lines
  • Extra deck bloat (21 cards) prevents focused play patterns
Priority Remove Add Reason
1 Archnemeses Protos, King of the Feral Imps, 6 Extra Deck cards Pot of Desires, archetype core cards, functional side deck Restore legality, fix resource economy, and unify engine cohesion.

Evidence & confidence

  • Verified: Legality status: Illegal; Extra deck size: 21 > 15; Forbidden cards run: Archnemeses Protos, King of the Feral Imps; Core archetype presence: 0%; Side deck count: 0
  • Inferred: P(searcher ≥1) ≈ 0.94; Hand trap density: 11 copies; Ritual resource strain without draw spells; Fragmented engine cohesion across Mitsurugi/Orcust/Fiendsmith
  • Provisional: Matchup format fit; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Nemeses

Nemeses Breakdown

 
 

 

 

 

 

 

 
 

 

 
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