Created by: YGO Mod (20517634)

Created On: 08/12/2025

Need 17 UR

 Rarity
D/D/D Super Doom King Bright Armageddon
 Rarity
D/D/D Super Doom King Bright Armageddon
 Rarity
D/D/D Super Doom King Bright Armageddon
UR Rarity
Primite Lordly Lode
UR Rarity
Primite Lordly Lode
UR Rarity
Primite Lordly Lode
 Rarity
Primite Roar
 Rarity
Primite Roar
 Rarity
Primite Roar
 Rarity
Dominus Impulse
 Rarity
Dominus Impulse
 Rarity
Dominus Impulse
 Rarity
Dominus Purge
 Rarity
Dominus Purge
 Rarity
Dominus Purge
UR Rarity
Solemn Judgment
UR Rarity
Solemn Judgment

Main: 40 Extra: 15

R Rarity
2 cardMegalosmasher X
R Rarity
2 cardMegalosmasher X
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


N Rarity
1 cardPhantasm Spiral Dragon
N Rarity
1 cardPhantasm Spiral Dragon
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


SR Rarity
2 cardDemise of the Land
SR Rarity
2 cardDemise of the Land
Demise of the Land
Spell Quick
Demise of the Land

    Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


    R Rarity
    3 cardPacifis, the Phantasm City
    R Rarity
    3 cardPacifis, the Phantasm City
    Pacifis, the Phantasm City
    Spell Field
    Pacifis, the Phantasm City

      (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


      SR Rarity
      1 cardPot of Duality
      SR Rarity
      1 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        1 cardPot of Extravagance
        SR Rarity
        1 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          UR Rarity
          3 cardPrimite Lordly Lode
          UR Rarity
          3 cardPrimite Lordly Lode
          Primite Lordly Lode
          Spell Continuous
          Primite Lordly Lode

            When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


             Rarity
            3 cardPrimite Roar
             Rarity
            3 cardPrimite Roar
            Primite Roar
            Spell Quick
            Primite Roar

              Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


               Rarity
              3 cardDominus Impulse
               Rarity
              3 cardDominus Impulse
              Dominus Impulse
              Trap Normal
              Dominus Impulse

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                 Rarity
                3 cardDominus Purge
                 Rarity
                3 cardDominus Purge
                Dominus Purge
                Trap Normal
                Dominus Purge

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                  R Rarity
                  3 cardFists of the Unrivaled Tenyi
                  R Rarity
                  3 cardFists of the Unrivaled Tenyi
                  Fists of the Unrivaled Tenyi
                  Trap Counter
                  Fists of the Unrivaled Tenyi

                    When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.


                    SR Rarity
                    3 cardMacro Cosmos
                    SR Rarity
                    3 cardMacro Cosmos
                    Macro Cosmos
                    Trap Continuous
                    Macro Cosmos

                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                      R Rarity
                      2 cardPaleozoic Dinomischus
                      R Rarity
                      2 cardPaleozoic Dinomischus
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        N Rarity
                        2 cardPhantasm Spiral Battle
                        N Rarity
                        2 cardPhantasm Spiral Battle
                        Phantasm Spiral Battle
                        Trap Normal
                        Phantasm Spiral Battle

                          If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                          N Rarity
                          2 cardPhantasm Spiral Power
                          N Rarity
                          2 cardPhantasm Spiral Power
                          Phantasm Spiral Power
                          Trap Normal
                          Phantasm Spiral Power

                            If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                            R Rarity
                            1 cardPrimite Scream
                            R Rarity
                            1 cardPrimite Scream
                            Primite Scream
                            Trap Counter
                            Primite Scream

                              When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                              UR Rarity
                              2 cardSolemn Judgment
                              UR Rarity
                              2 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                R Rarity
                                3 cardTorrential Tribute
                                R Rarity
                                3 cardTorrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                  R Rarity
                                  3 cardTrident Dragion
                                  R Rarity
                                  3 cardTrident Dragion
                                  Trident Dragion
                                  FIRE 10
                                  Trident Dragion
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2800


                                  1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


                                   Rarity
                                  3 cardD/D/D Super Doom King Bright Armageddon
                                   Rarity
                                  3 cardD/D/D Super Doom King Bright Armageddon
                                  D/D/D Super Doom King Bright Armageddon
                                  DARK 101
                                  D/D/D Super Doom King Bright Armageddon
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 3000


                                  [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                  R Rarity
                                  3 cardNirvana High Paladin
                                  R Rarity
                                  3 cardNirvana High Paladin
                                  Nirvana High Paladin
                                  DARK 108
                                  Nirvana High Paladin
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2500


                                  [ Pendulum Effect ] If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                  R Rarity
                                  3 cardAccel Synchron
                                  R Rarity
                                  3 cardAccel Synchron
                                  Accel Synchron
                                  DARK 5
                                  Accel Synchron
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2100


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                  R Rarity
                                  3 cardCupid Pitch
                                  R Rarity
                                  3 cardCupid Pitch
                                  Cupid Pitch
                                  LIGHT 4
                                  Cupid Pitch
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 600


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.




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