Created by: YGO Mod (20517634)

Created On: 03/01/2023

Main: 55 Extra: 15

2 cardAncient Gear Box 2 cardAncient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


1 cardAncient Gear Frame 1 cardAncient Gear Frame
Ancient Gear Frame
EARTH 4
Ancient Gear Frame
  • ATK:

  • 1600

  • DEF:

  • 500


You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


1 cardAncient Gear Golem 1 cardAncient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


3 cardAncient Gear Hunting Hound 3 cardAncient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


1 cardAncient Gear Reactor Dragon 1 cardAncient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH 9
Ancient Gear Reactor Dragon
  • ATK:

  • 3000

  • DEF:

  • 3000


If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.


3 cardAncient Gear Wyvern 3 cardAncient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


1 cardJizukiru, the Star Destroying Kaiju 1 cardJizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


1 cardMachina Citadel 1 cardMachina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardTherion "King" Regulus
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


1 cardThunder King, the Lightningstrike Kaiju 1 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


3 cardVernusylph of the Awakening Forests 3 cardVernusylph of the Awakening Forests
Vernusylph of the Awakening Forests
EARTH 4
Vernusylph of the Awakening Forests
  • ATK:

  • 900

  • DEF:

  • 1800


You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


3 cardAncient Gear Catapult 3 cardAncient Gear Catapult
Ancient Gear Catapult
Spell Normal
Ancient Gear Catapult

    While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


    3 cardAncient Gear Fortress 3 cardAncient Gear Fortress
    Ancient Gear Fortress
    Spell Continuous
    Ancient Gear Fortress

      During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


      1 cardAncient Gear Fusion 1 cardAncient Gear Fusion
      Ancient Gear Fusion
      Spell Normal
      Ancient Gear Fusion

        Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


        3 cardDark Ruler No More 3 cardDark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          2 cardFoolish Burial Goods
          2 cardFoolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


            3 cardGeartown 3 cardGeartown
            Geartown
            Spell Field
            Geartown

              Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                3 cardInterrupted Kaiju Slumber 3 cardInterrupted Kaiju Slumber
                Interrupted Kaiju Slumber
                Spell Normal
                Interrupted Kaiju Slumber

                  Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                  2 cardLightning Storm 2 cardLightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    1 cardOverload Fusion 1 cardOverload Fusion
                    Overload Fusion
                    Spell Normal
                    Overload Fusion

                      Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                      2 cardPot of Extravagance
                      2 cardPot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        3 cardUrgent Schedule 3 cardUrgent Schedule
                        Urgent Schedule
                        Spell Quick
                        Urgent Schedule

                          If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            3 cardAncient Gear Howitzer 3 cardAncient Gear Howitzer
                            Ancient Gear Howitzer
                            EARTH 8
                            Ancient Gear Howitzer
                            • ATK:

                            • 1000

                            • DEF:

                            • 1800


                            2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                            3 cardAncient Gear Megaton Golem 3 cardAncient Gear Megaton Golem
                            Ancient Gear Megaton Golem
                            EARTH 9
                            Ancient Gear Megaton Golem
                            • ATK:

                            • 3300

                            • DEF:

                            • 3300


                            3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                            3 cardChaos Ancient Gear Giant 3 cardChaos Ancient Gear Giant
                            Chaos Ancient Gear Giant
                            DARK 10
                            Chaos Ancient Gear Giant
                            • ATK:

                            • 4500

                            • DEF:

                            • 3000


                            4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            3 cardUltimate Ancient Gear Golem 3 cardUltimate Ancient Gear Golem
                            Ultimate Ancient Gear Golem
                            EARTH 10
                            Ultimate Ancient Gear Golem
                            • ATK:

                            • 4400

                            • DEF:

                            • 3400


                            "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                            3 cardAncient Gear Ballista 3 cardAncient Gear Ballista
                            Ancient Gear Ballista
                            EARTH
                            Ancient Gear Ballista
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Right

                            Bottom-Left


                            2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.




                            More OCG Info

                            Ancient Gears Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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