Evil Eye Deck #533113 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 08/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
35± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boss monsters (Zerrziel, Gorgon, Full Armored Utopic Ray Lancer, Super Starslayer TY-PHON) built from Evil Eye monsters and Evil Eye equips, with Evil Eye of Selene enabling board control effects; Azamina and Sinful Spoils Fusion pressure through Azamina Sol Erysichthon and Azamina Mu Rcielago
  • Turn 1 (going first): Evil Eyes Unleashed or Evil Eye Domain - Pareidolia searches an Evil Eye monster, the monster is summoned, and the Evil Eye equip plus Evil Eye Awakening build toward a Link or Xyz boss
  • Turn 2 (going second): Ash Blossom & Joyous Spring and Maxx "C" as hand traps to stop the opponent's first summons, then the same Evil Eye engine through the Extra Deck boards
  • Recovery: Serziel, Basiltrice and Catoblepas recover from the GY through their own summon conditions, and searchers (about 18 in the main) refill the hand
  • After siding: No side deck is registered (side count 0), so no post-side plan can be evaluated

Why it scores here

This OCG Evil Eye list reliably opens its engine: 23 archetype-core copies give P(at least one in a 5-card opening hand) of about 0.99 by hypergeometric estimate, and about 18 searchers push the odds of a searcher-led start near 0.95 (Inferred). Its system strength comes from the Evil Eye equip and summon loop feeding Link and Xyz bosses, backed by seven hand traps and about 21 removal-text cards, so the deck can convert and interact on the same turn. Scoring used the Midrange profile on the whole system; the card-level scores were not averaged, and the Evil Eye archetype's popularity earned no points on its own. Recorded combo data is absent, so the median and ceiling scores are text-only inference, and no tournament or win-rate evidence was available. The list is Illegal: four cards exceed their legal copy limit, including two Forbidden cards, so the Final score is capped low and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 archetype-core card in hand5) ≈ 0.99 across 23 core copies; P(≥1 searcher in hand5) ≈ 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 27 Spell/Trap-heavy slots with many situational Evil Eye S/T; hand-trap overlap estimated from copy histogram and text (Inferred)
D3 Combo Conversion & Ceiling 55 Combo ceiling inferred from text only: Evil Eye equip loop into Link/Xyz bosses; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence has zero parseable boards, so this is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Seven hand-trap and negation effects plus GY recursion on Serziel, Basiltrice and Catoblepas give alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 About 18 searcher-text cards and GY recursion support refuelling; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 About 21 removal-text and 11 negation-text cards, with Evil Eye of Selene and Retribution layering interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on Ash Blossom and Maxx "C", but the illegal copy counts overstate the intended hand-trap density (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK 2500–3000 (Lancer, TY-PHON, Ray Lancer) with Azamina damage doubling; the forbidden Ilia Silvia is not counted (Inferred)
D10 Main Deck Efficiency & Flexibility 55 42 Main cards with 22 Spells and 15 Level-0 cards; 26 distinct Main names with 36.8% exact-name Evil Eye purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots with 8 Xyz, 4 Link and 3 Fusion; mixed Azamina, Utopic and D/D sub-archetypes (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (side count 0); no post-side evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple timing-sensitive hand-trap and Extra Deck summon windows; complexity inferred from card text (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: Structural 58.9 from the Midrange profile; 0.80*Structural + 0.20*TournamentReliability = 56.2 before modifiers; banlist modifier -8 gives 48.2; capped at 35 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (23 copies) makes the engine nearly always live on turn 1 (Inferred)
  • Layered interaction: hand traps, Evil Eye Retribution, Evil Eye of Selene and removal-text effects (Inferred)
  • Compact Extra Deck with Xyz, Link and Fusion bosses that cover several sub-archetypes (Verified composition)

Weaknesses

  • Illegal list: four cards exceed legal copy limits, including two Forbidden cards (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • Low archetype purity (36.8% exact-name), so many off-archetype slots depend on the engine (Verified)
  • No recorded boards, so the combo floor and median are unmeasured (Verified gap)

Critical choke points

  • Evil Eye of Selene in the Spell & Trap Zone is the key enabler for Retribution, Serziel and Gorgon effects; losing it to a single removal effect collapses several lines (Inferred)
  • Ash Blossom and Maxx "C" are the only hand-trap answers to going-second summons, and their copy counts are illegal (Verified)
Priority Remove Add Reason
1 Called by the Grave (2 copies) and Azamina Ilia Silvia (Extra Deck, 1 copy) Legal, non-Forbidden substitutes of the same role (a removal or negate card for the Main, and a legal Extra Deck boss for the Extra) Both cards are Forbidden in the current OCG list, so the deck cannot be legally submitted until they are removed
2 One copy of Ash Blossom & Joyous Spring and one copy of Maxx "C" Legal substitutes that keep one hand trap and one draw-on-summon effect Reduces the copy count to the legal limit (Ash Blossom 2, Maxx "C" 1) and keeps the going-second hand-trap plan intact
3 Nothing (the Side Deck is empty) A Side Deck of 3–15 cards with a counter to the most common opposing engine Would let the deck adapt in best-of-3 play and raise D12 from its current score

Evidence & confidence

  • Verified: Legality status Illegal with four copy-limit violations (Forbidden: Called by the Grave, Azamina Ilia Silvia; Limited/Semi-Limited copy limits: Maxx "C", Ash Blossom & Joyous Spring); Main 42, Extra 15, Side 0 against OCG size rules; Composition: 22 Spells, 15 Level-0 cards, 8 Xyz, 4 Link, 3 Fusion, 36.8% exact-name Evil Eye purity
  • Inferred: P(≥1 archetype-core card in hand5) ≈ 0.99 from hypergeometric estimate; Going-second hand-trap density (≈ 0.69 in hand6, ignoring illegal copy counts); Engine conflicts and choke points from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Side-deck adaptability (D12): no Side Deck exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) in YGOVN Meta Power is provisional unless a dated metagame sample is supplied deck title is null, and no side deck is registered

More OCG Info

Evil Eye

Evil Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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