Created by: YGO Mod (20517634)

Created On: 02/28/2023

Main: 55 Extra: 15

3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


1 cardKashtira Fenrir 1 cardKashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


1 cardKashtira Riseheart 1 cardKashtira Riseheart
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


2 cardKashtira Unicorn
2 cardKashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardSwordsoul of Mo Ye 3 cardSwordsoul of Mo Ye
Swordsoul of Mo Ye
WATER 4
Swordsoul of Mo Ye
  • ATK:

  • 1700

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


2 cardSwordsoul of Taia 2 cardSwordsoul of Taia
Swordsoul of Taia
WIND 4
Swordsoul of Taia
  • ATK:

  • 1800

  • DEF:

  • 1500


You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


3 cardSwordsoul Strategist Longyuan 3 cardSwordsoul Strategist Longyuan
Swordsoul Strategist Longyuan
FIRE 6
Swordsoul Strategist Longyuan
  • ATK:

  • 1200

  • DEF:

  • 2300


You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


3 cardTenyi Spirit - Ashuna 3 cardTenyi Spirit - Ashuna
Tenyi Spirit - Ashuna
LIGHT 7
Tenyi Spirit - Ashuna
  • ATK:

  • 1600

  • DEF:

  • 2600


If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


2 cardTenyi Spirit - Vishuda 2 cardTenyi Spirit - Vishuda
Tenyi Spirit - Vishuda
DARK 7
Tenyi Spirit - Vishuda
  • ATK:

  • 1500

  • DEF:

  • 2500


If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


3 cardIncredible Ecclesia, the Virtuous 3 cardIncredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


2 cardTenyi Spirit - Adhara 2 cardTenyi Spirit - Adhara
Tenyi Spirit - Adhara
EARTH 1
Tenyi Spirit - Adhara
  • ATK:

  • 0

  • DEF:

  • 0


If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


3 cardCosmic Cyclone 3 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    1 cardKashtira Birth 1 cardKashtira Birth
    Kashtira Birth
    Spell Continuous
    Kashtira Birth

      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


      2 cardPot of Desires
      2 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        1 cardPressured Planet Wraitsoth
        1 cardPressured Planet Wraitsoth
        Pressured Planet Wraitsoth
        Spell Field
        Pressured Planet Wraitsoth

          When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


          3 cardSwordsoul Emergence 3 cardSwordsoul Emergence
          Swordsoul Emergence
          Spell Normal
          Swordsoul Emergence

            Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


            3 cardEvenly Matched 3 cardEvenly Matched
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


              2 cardInfinite Impermanence 2 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                3 cardRivalry of Warlords
                3 cardRivalry of Warlords
                Rivalry of Warlords
                Trap Continuous
                Rivalry of Warlords

                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                  1 cardSwordsoul Blackout 1 cardSwordsoul Blackout
                  Swordsoul Blackout
                  Trap Normal
                  Swordsoul Blackout

                    Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


                    2 cardMonk of the Tenyi 2 cardMonk of the Tenyi
                    Monk of the Tenyi
                    EARTH
                    Monk of the Tenyi
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 non-Link "Tenyi" monster


                    1 cardShaman of the Tenyi 1 cardShaman of the Tenyi
                    Shaman of the Tenyi
                    FIRE
                    Shaman of the Tenyi
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.


                    1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                    Adamancipator Risen - Dragite
                    WATER 8
                    Adamancipator Risen - Dragite
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                    1 cardBaxia, Brightness of the Yang Zing 1 cardBaxia, Brightness of the Yang Zing
                    Baxia, Brightness of the Yang Zing
                    LIGHT 8
                    Baxia, Brightness of the Yang Zing
                    • ATK:

                    • 2300

                    • DEF:

                    • 2600


                    1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                    1 cardChaofeng, Phantom of the Yang Zing 1 cardChaofeng, Phantom of the Yang Zing
                    Chaofeng, Phantom of the Yang Zing
                    LIGHT 9
                    Chaofeng, Phantom of the Yang Zing
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                    1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                    Draco Berserker of the Tenyi
                    DARK 8
                    Draco Berserker of the Tenyi
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                    1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                    Icejade Gymir Aegirine
                    WATER 10
                    Icejade Gymir Aegirine
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                    2 cardSwordsoul Grandmaster - Chixiao 2 cardSwordsoul Grandmaster - Chixiao
                    Swordsoul Grandmaster - Chixiao
                    LIGHT 8
                    Swordsoul Grandmaster - Chixiao
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


                    1 cardSwordsoul Sinister Sovereign - Qixing Longyuan 1 cardSwordsoul Sinister Sovereign - Qixing Longyuan
                    Swordsoul Sinister Sovereign - Qixing Longyuan
                    FIRE 10
                    Swordsoul Sinister Sovereign - Qixing Longyuan
                    • ATK:

                    • 2900

                    • DEF:

                    • 2300


                    1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.


                    1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                    1 cardYazi, Evil of the Yang Zing 1 cardYazi, Evil of the Yang Zing
                    Yazi, Evil of the Yang Zing
                    DARK 7
                    Yazi, Evil of the Yang Zing
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                    1 cardKashtira Shangri-Ira 1 cardKashtira Shangri-Ira
                    Kashtira Shangri-Ira
                    FIRE
                    Kashtira Shangri-Ira
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                    1 cardNumber 89: Diablosis the Mind Hacker
                    1 cardNumber 89: Diablosis the Mind Hacker
                    Number 89: Diablosis the Mind Hacker
                    DARK
                    Number 89: Diablosis the Mind Hacker
                    • ATK:

                    • 2800

                    • DEF:

                    • 1200


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.




                    More TCG Info

                    Kashtira Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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