Madolche Deck #528171 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Jul 31, 2025 by YGO Mod.

Deck Madolche Master Duel

Created by: YGO Mod (20517634)

Created On: 07/31/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 42
Reliability 35
Going First 35
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42.3
Going First 35
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Madolche recycle + hand‑trap disruption; Goblin board‑break and draw engines
  • Turn 1 (going first): Set hand traps, search Madolche cards, recycle core monsters, disrupt opponent's plays.
  • Turn 2 (going second): Use hand traps and Goblin board‑breakers (e.g., Grand Breakout) to establish a board and then recycle Madolche monsters.
  • Recovery: Madolche Chateau and shuffle effects refill hand; Mulcharmy Fuwalos draws on opponent summons.
  • After siding: No side deck; limited post‑side adaptation.

Why it scores here

The deck can reliably open with hand traps and a few Madolche core cards (≈89% chance), then recycle its monsters to maintain pressure. Its draw and search engines give moderate resource economy, while the board‑breaking Goblin tools add going‑second power. However, illegal copy limits, low archetype purity, and a fragmented engine keep consistency and closing power modest, resulting in a low overall score that reflects structural assessment only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 core card in opening hand) ≈ 0.8946 and 3 copies of starter cards give ~0.70 chance to start engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand‑trap group (18 copies) gives P≥1 in 6‑card hand ≈0.8952, but 10.5% chance of no core leads to brick (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combo boards; best plausible line (Madolche recycle + Goblin breakout) estimated ceiling ~30 (Inferred)
D4 Combo Floor & Median Output 25 Typical midrange play relies on recycling; median output estimated ~25 (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Redundancy limited to hand traps and shuffle effects; interruption resilience moderate ~40 (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos draws on opponent summons and many searchers give resource economy ~55 (Inferred)
D7 End-Board & Interaction Quality 45 Interaction density low (≈2) with few boss monsters; end‑board quality ~45 (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going‑second hand‑trap density and Goblin board‑breakers provide board‑breaking potential ~50 (Inferred)
D9 Offensive Pressure & Closing Power 40 Lack of high‑ATK beatsticks; closing power modest ~40 (Inferred)
D10 Main Deck Efficiency & Flexibility 35 60‑card main deck with only 20% exact‑name purity and many off‑archetype cards reduces efficiency ~35 (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15‑card Extra Deck contains many filler XYZ/Link cards; coverage ~45 (Inferred)
D12 Side Deck Adaptability 20 No side deck present, limiting adaptability ~20 (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; matchup fit unknown, provisional ~30 (Provisional)
D14 Pilotability & Error Tolerance 30 Complex mix of hand traps, limited cards and many decisions lowers pilotability ~30 (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 42.3, Going First ≈ 35, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit violation (-5). Final formula: Illegal deck – final score reflects structural assessment only (capped low)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap density for disruption
  • Madolche recycle and shuffle effects provide resource recovery
  • Mulcharmy Fuwalos draws on opponent summons

Weaknesses

  • Illegal copy limits make the deck unplayable in the format
  • Low archetype purity and fragmented engine increase brick risk
  • No side deck limits adaptability

Critical choke points

  • Reliance on Madolche core cards that are under‑represented
  • Over‑limit hand traps cause banlist violations
Priority Remove Add Reason
1 Droll & Lock Bird (reduce to 2 copies) Madolche Queen Tiaramisu (core XYZ) Bring core engine up to threshold and resolve illegal status
2 Maxx "C" (reduce to 1 copy) Madolche Puddingcess (additional beatstick) Improve closing power and meet copy limits
3 Called by the Grave (reduce to 1 copy) Side deck floodgate such as Infinite Impermanence (if side allowed) Add post‑side adaptability

Evidence & confidence

  • Verified: Legality violations listed in evidence; Card text excerpts resolved; Usage statistics core presence
  • Inferred: All dimension evidence statements derived from probabilities, card roles and deck composition
  • Provisional: Matchup coverage lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Madolche

Madolche Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top