Created by: YGO Mod (20517634)

Created On: 07/30/2025

Main: 40

1 cardEnishi, Shien's Chancellor 1 cardEnishi, Shien's Chancellor
Enishi, Shien's Chancellor
LIGHT 6
Enishi, Shien's Chancellor
  • ATK:

  • 2200

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.


3 cardGrandmaster of the Six Samurai 3 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardGreat Shogun Shien 1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


2 cardHand of the Six Samurai 2 cardHand of the Six Samurai
Hand of the Six Samurai
FIRE 3
Hand of the Six Samurai
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


2 cardThe Six Samurai - Irou 2 cardThe Six Samurai - Irou
The Six Samurai - Irou
DARK 4
The Six Samurai - Irou
  • ATK:

  • 1700

  • DEF:

  • 1200


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Kamon 1 cardThe Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Nisashi 1 cardThe Six Samurai - Nisashi
The Six Samurai - Nisashi
WIND 4
The Six Samurai - Nisashi
  • ATK:

  • 1400

  • DEF:

  • 700


While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


2 cardThe Six Samurai - Yaichi 2 cardThe Six Samurai - Yaichi
The Six Samurai - Yaichi
WATER 3
The Six Samurai - Yaichi
  • ATK:

  • 1300

  • DEF:

  • 800


Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardThe Six Samurai - Yariza 1 cardThe Six Samurai - Yariza
The Six Samurai - Yariza
EARTH 3
The Six Samurai - Yariza
  • ATK:

  • 1000

  • DEF:

  • 500


While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


2 cardThe Six Samurai - Zanji 2 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


1 cardSpirit of the Six Samurai 1 cardSpirit of the Six Samurai
Spirit of the Six Samurai
EARTH 3
Spirit of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


2 cardBook of Moon 2 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    3 cardGateway of the Six
    3 cardGateway of the Six
    Gateway of the Six
    Spell Continuous
    Gateway of the Six

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


      1 cardMystical Space Typhoon
      1 cardMystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        1 cardReinforcement of the Army
        1 cardReinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


          3 cardSix Samurai United 3 cardSix Samurai United
          Six Samurai United
          Spell Continuous
          Six Samurai United

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


            3 cardSolidarity 3 cardSolidarity
            Solidarity
            Spell Continuous
            Solidarity

              If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


              2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
              Bottomless Trap Hole
              Trap Normal
              Bottomless Trap Hole

                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                1 cardCall of the Haunted
                1 cardCall of the Haunted
                Call of the Haunted
                Trap Continuous
                Call of the Haunted

                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                  2 cardDimensional Prison 2 cardDimensional Prison
                  Dimensional Prison
                  Trap Normal
                  Dimensional Prison

                    When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                    1 cardDouble-Edged Sword Technique 1 cardDouble-Edged Sword Technique
                    Double-Edged Sword Technique
                    Trap Normal
                    Double-Edged Sword Technique

                      Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                      1 cardMirror Force
                      1 cardMirror Force
                      Mirror Force
                      Trap Normal
                      Mirror Force

                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                        1 cardRoyal Oppression
                        1 cardRoyal Oppression
                        Royal Oppression
                        Trap Continuous
                        Royal Oppression

                          Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                          1 cardSolemn Judgment 1 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            1 cardUltimate Offering
                            1 cardUltimate Offering
                            Ultimate Offering
                            Trap Continuous
                            Ultimate Offering

                              During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.




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