Majespecter Deck #525903 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Majespecter Crow - Yata x3, Majespecter Fox - Kyubi x3, Majespecter Raccoon - Bunbuku x3. Created Jul 27, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/27/2025
Main Deck (40)
- Majespecter Cat - Nekomata x1
- Majespecter Crow - Yata x3
- Majespecter Fox - Kyubi x3
- Majespecter Porcupine - Yamarashi x2
- Majespecter Raccoon - Bunbuku x3
- Majespecter Toad - Ogama x2
- Ash Blossom & Joyous Spring x3
- Book of Moon x3
- Forbidden Chalice x3
- Majespecter Cyclone x2
- Majespecter Storm x1
- Majesty's Pegasus x3
- Sinful Spoils of Subversion - Snake-Eye x2
- Summon Storm x2
- Majespecter Supercell x1
- Majespecter Tempest x3
- Majespecter Tornado x3
Extra Deck (15)
- Berserker of the Tenyi x1
- Cross-Sheep x1
- Geonator Transverser x1
- Hraesvelgr, the Desperate Doom Eagle x1
- Exosister Asophiel x2
- Gem-Knight Pearl x1
- Number 50: Blackship of Corn x1
- Number 70: Malevolent Sin x1
- Number 75: Bamboozling Gossip Shadow x2
- Photon Papilloperative x1
- Xyz Armor Torpedo x1
- Daidaratant the Ooze Giant x1
- Magician of Hope x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Special Summon multiple Majespecter monsters and protect them with Tempest negations while using Pendulum effects to generate resources.; Control opponent's plays with hand traps (Ash Blossom, Tempest, Forbidden Chalice) and board‑breakers (Tornado, Cyclone, Storm).
- Turn 1 (going first): Open with a Pendulum Majespecter (e.g., Raccoon or Crow) to add a core card, set up Pendulum Zones, then activate Majesty's Pegasus or Tempest for early disruption.
- Turn 2 (going second): With six cards, aim for a hand trap line (Ash, Tempet, Forbidden Chalice) to stop the opponent, then Special Summon a Majespecter monster from the deck via Pegasus or Storm.
- Recovery: Use Majespecter Supercell to shuffle the graveyard and draw, and re‑Pendulum‑Summon from the zones to refill resources.
- After siding: No side deck; rely on flexible Extra‑Deck summons (Xyz, Link) and the Supercell grave‑recursion loop.
Why it scores here
The deck reliably opens its engine – a 96% chance to have at least one core Majespecter card in the opening hand – and has multiple searchers that keep the engine alive. Hand‑trap and negation density give it solid resilience to disruption, while Supercell protects spell activation and recovers resources. However, the list mixes many off‑archetype cards, lacks dedicated beat‑sticks, and has no side deck, limiting closing power and matchup versatility. Consequently the structural score is moderate and the final contextual power reflects good consistency but modest offensive punch.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 88 | P(≥1 core Majespecter in opening 5) ≈ 0.96; high starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Many 3‑copy cards increase redundancy risk; core group still 0.96 but duplicate pressure yields moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parsed combo boards; ceiling limited to text‑based engine only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Absence of observed combos forces a low median output estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 78 | 3 hand‑traps + 10 negation‑tagged cards + Supercell protection give strong interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searcher group p≥1 ≈ 0.78 and multiple recycle effects (Supercell) provide decent economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 removal/negation tags and 10 hand‑traps create layered interaction, though end‑board monsters are modest (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap group p≥1 in 6‑card hand ≈ 0.394; removal spells give decent board‑breaking for going‑second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End‑board monsters average 1500‑2000 ATK, no pierce or huge beat‑sticks, limiting closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity 49% and 17 distinct main cards show limited efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck filled with generic XYZ/Link options; few core Majespecter extras (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck count 0; no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | Tournament context unavailable; no meta data (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many effects, searchers, and conditional activations increase decision count (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Low archetype purity (-2); No side deck (-1); Missing combo data (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter consistency for core Majespecter cards
- Robust hand‑trap / negation suite
- Multiple searchers and self‑recycling (Supercell)
- Flexible Pendulum engine with many Special Summon outlets
Weaknesses
- Low archetype purity; many off‑archetype cards dilute focus
- No dedicated high‑ATK beat‑stick for finishing
- Empty side deck limits matchup‑specific adjustments
- Combo potential is limited; no observed high‑power combos
Critical choke points
- Reliance on tributing a WIND Spellcaster for many effects
- Need at least one Majespecter monster on field to activate key searches
- Extra deck contains many generic XYZ/Link cards that may be dead draws
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Majespecter Cyclone | Number 39: Utopia (or another Rank‑4 beat‑stick) | Adds a solid end‑board attacker to improve closing power |
| 2 | Twin Twisters (to Side) | Provides a versatile board‑breaker and side‑deck flexibility | |
| 3 | Majespecter Unicorn - Kirin (to Extra) | Adds a Majespecter‑themed Xyz that synergizes with Pendulum zones |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts resolved; Hypergeometric probability values from evidence
- Inferred: Core starter probability 0.96; Brick estimate 0.04; Hand‑trap and negation density statements; Resource economy from searcher groups; Interaction quality from role tags
- Provisional: Matchup/format fit due to absent tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





