Created by: YGO Mod (20517634)

Created On: 07/23/2025

Need 32 UR

 Rarity
Goblin Biker Boom Mach1 card
 Rarity
Goblin Biker Clatter Sploder1 card
 Rarity
Goblin Biker Dugg Charger3 card
 Rarity
Goblin Biker Mean Merciless1 card
UR Rarity
Mulcharmy Fuwalos2 card
UR Rarity
Tour Guide From the Underworld3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
 Rarity
Goblin Biker Big Gabonga2 card
 Rarity
Goblin Biker Troika Griare1 card
 Rarity
LeVirtue Dragon1 card
UR Rarity
Number 3: Cicada King2 card
UR Rarity
Number F0: Utopic Draco Future1 card
UR Rarity
Called by the Grave2 card
 Rarity
Goblin Biker Grand Breakout1 card
 Rarity
Goblin Biker Grand Entrance3 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Triple Tactics Talent1 card
 Rarity
Goblin Biker Grand Stampede1 card
 Rarity
Virtue Stream1 card

Main: 40 Extra: 15

 Rarity
1 cardGoblin Biker Boom Mach
 Rarity
1 cardGoblin Biker Boom Mach
Goblin Biker Boom Mach
WIND 3
Goblin Biker Boom Mach
  • ATK:

  • 1300

  • DEF:

  • 0


Once per Chain, during the Main Phase, if this card is in your hand or GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, also you cannot Special Summon "Goblin Biker Boom Mach" until the end of the next turn.


 Rarity
1 cardGoblin Biker Clatter Sploder
 Rarity
1 cardGoblin Biker Clatter Sploder
Goblin Biker Clatter Sploder
FIRE 3
Goblin Biker Clatter Sploder
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.


 Rarity
3 cardGoblin Biker Dugg Charger
 Rarity
3 cardGoblin Biker Dugg Charger
Goblin Biker Dugg Charger
EARTH 3
Goblin Biker Dugg Charger
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.


 Rarity
1 cardGoblin Biker Mean Merciless
 Rarity
1 cardGoblin Biker Mean Merciless
Goblin Biker Mean Merciless
WATER 3
Goblin Biker Mean Merciless
  • ATK:

  • 1300

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.


UR Rarity
2 cardMulcharmy Fuwalos
UR Rarity
2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


N Rarity
1 cardPsychic Tracker
N Rarity
1 cardPsychic Tracker
Psychic Tracker
EARTH 3
Psychic Tracker
  • ATK:

  • 1600

  • DEF:

  • 600


If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


SR Rarity
2 cardSalamangreat Gazelle
SR Rarity
2 cardSalamangreat Gazelle
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


SR Rarity
1 cardSalamangreat Spinny
SR Rarity
1 cardSalamangreat Spinny
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
3 cardSpeedroid Terrortop
SR Rarity
3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


UR Rarity
3 cardTour Guide From the Underworld
UR Rarity
3 cardTour Guide From the Underworld
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


SR Rarity
1 cardVirtual World Hime - Nyannyan
SR Rarity
1 cardVirtual World Hime - Nyannyan
Virtual World Hime - Nyannyan
WIND 3
Virtual World Hime - Nyannyan
  • ATK:

  • 1500

  • DEF:

  • 1500


If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
1 cardPsychic Wheeleder
SR Rarity
1 cardPsychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    3 cardEmergency Teleport
    SR Rarity
    3 cardEmergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




      Tag(s):

       Rarity
      1 cardGoblin Biker Grand Breakout
       Rarity
      1 cardGoblin Biker Grand Breakout
      Goblin Biker Grand Breakout
      Spell Quick
      Goblin Biker Grand Breakout

        Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.


         Rarity
        3 cardGoblin Biker Grand Entrance
         Rarity
        3 cardGoblin Biker Grand Entrance
        Goblin Biker Grand Entrance
        Spell Normal
        Goblin Biker Grand Entrance

          Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.


          UR Rarity
          1 cardReinforcement of the Army
          UR Rarity
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            SR Rarity
            1 cardSalamangreat Circle
            SR Rarity
            1 cardSalamangreat Circle
            Salamangreat Circle
            Spell Quick
            Salamangreat Circle

              Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


              UR Rarity
              1 cardTriple Tactics Talent
              UR Rarity
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                N Rarity
                1 cardFull-Armored Xyz
                N Rarity
                1 cardFull-Armored Xyz
                Full-Armored Xyz
                Trap Normal
                Full-Armored Xyz

                  If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                   Rarity
                  1 cardGoblin Biker Grand Stampede
                   Rarity
                  1 cardGoblin Biker Grand Stampede
                  Goblin Biker Grand Stampede
                  Trap Continuous
                  Goblin Biker Grand Stampede

                    During the Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only "Goblin" monsters you control. If you control a "Goblin" Xyz Monster: You can target 1 Effect Monster on the field; detach 1 Xyz Material from a monster on either field, and if you do, negate that monster's effects until the end of this turn. You can only use 1 "Goblin Biker Grand Stampede" effect per turn, and only once that turn.


                     Rarity
                    1 cardVirtue Stream
                     Rarity
                    1 cardVirtue Stream
                    Virtue Stream
                    Trap Normal
                    Virtue Stream

                      Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                      SR Rarity
                      1 cardAshura King
                      SR Rarity
                      1 cardAshura King
                      Ashura King
                      EARTH
                      Ashura King
                      • ATK:

                      • 2100

                      • DEF:

                      • 0


                      3+ Level 3 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.


                       Rarity
                      2 cardGoblin Biker Big Gabonga
                       Rarity
                      2 cardGoblin Biker Big Gabonga
                      Goblin Biker Big Gabonga
                      LIGHT
                      Goblin Biker Big Gabonga
                      • ATK:

                      • 2100

                      • DEF:

                      • 0


                      2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.


                       Rarity
                      1 cardGoblin Biker Troika Griare
                       Rarity
                      1 cardGoblin Biker Troika Griare
                      Goblin Biker Troika Griare
                      LIGHT
                      Goblin Biker Troika Griare
                      • ATK:

                      • 1700

                      • DEF:

                      • 0


                      2+ Level 3 monsters While 3 or more Xyz Materials are attached to monsters on the field, "Goblin" monsters you control can attack directly. Once per turn, if a monster(s) is Normal or Special Summoned, while this card is in the Monster Zone (except during the Damage Step): You can target 1 of those monsters; detach 1 material from a monster on either field, and if you do, change the targeted monster's battle position. Once per turn, when an opponent's monster declares an attack: You can detach 1 material from a monster on either field, and if you do, negate that attack.


                       Rarity
                      1 cardLeVirtue Dragon
                       Rarity
                      1 cardLeVirtue Dragon
                      LeVirtue Dragon
                      WATER
                      LeVirtue Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                      UR Rarity
                      2 cardNumber 3: Cicada King
                      UR Rarity
                      2 cardNumber 3: Cicada King
                      Number 3: Cicada King
                      WIND
                      Number 3: Cicada King
                      • ATK:

                      • 1200

                      • DEF:

                      • 2500


                      2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                      R Rarity
                      1 cardNumber 75: Bamboozling Gossip Shadow
                      R Rarity
                      1 cardNumber 75: Bamboozling Gossip Shadow
                      Number 75: Bamboozling Gossip Shadow
                      WIND
                      Number 75: Bamboozling Gossip Shadow
                      • ATK:

                      • 1000

                      • DEF:

                      • 2600


                      2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                      UR Rarity
                      1 cardNumber F0: Utopic Draco Future
                      UR Rarity
                      1 cardNumber F0: Utopic Draco Future
                      Number F0: Utopic Draco Future
                      LIGHT
                      Number F0: Utopic Draco Future
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                      SR Rarity
                      1 cardNumber F0: Utopic Future
                      SR Rarity
                      1 cardNumber F0: Utopic Future
                      Number F0: Utopic Future
                      LIGHT
                      Number F0: Utopic Future
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                      R Rarity
                      1 cardSuper Quantal Mech Beast Grampulse
                      R Rarity
                      1 cardSuper Quantal Mech Beast Grampulse
                      Super Quantal Mech Beast Grampulse
                      WATER
                      Super Quantal Mech Beast Grampulse
                      • ATK:

                      • 1800

                      • DEF:

                      • 2800


                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                      SR Rarity
                      1 cardThe Phantom Knights of Break Sword
                      SR Rarity
                      1 cardThe Phantom Knights of Break Sword
                      The Phantom Knights of Break Sword
                      DARK
                      The Phantom Knights of Break Sword
                      • ATK:

                      • 2000

                      • DEF:

                      • 1000


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                      SR Rarity
                      1 cardTotem Bird
                      SR Rarity
                      1 cardTotem Bird
                      Totem Bird
                      WIND
                      Totem Bird
                      • ATK:

                      • 1900

                      • DEF:

                      • 1400


                      2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.


                      SR Rarity
                      1 cardXyz Armor Fortress
                      SR Rarity
                      1 cardXyz Armor Fortress
                      Xyz Armor Fortress
                      WATER
                      Xyz Armor Fortress
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                      R Rarity
                      1 cardXyz Armor Torpedo
                      R Rarity
                      1 cardXyz Armor Torpedo
                      Xyz Armor Torpedo
                      WATER
                      Xyz Armor Torpedo
                      • ATK:

                      • 2500

                      • DEF:

                      • 800


                      2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




                      https://metaduelist.com/
                      Top