Created by: YGO Mod (20517634)

Created On: 07/21/2025

Need 36 UR

 Rarity
Goblin Biker Clatter Sploder1 card
 Rarity
Goblin Biker Dugg Charger3 card
 Rarity
Materiactor Exareptor3 card
 Rarity
Materiactor Zeptwing3 card
UR Rarity
Mulcharmy Fuwalos2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Ghost Ogre & Snow Rabbit2 card
 Rarity
Goblin Biker Big Gabonga2 card
 Rarity
LeVirtue Dragon1 card
 Rarity
Materiactor Exagard2 card
UR Rarity
Number 3: Cicada King1 card
UR Rarity
Number F0: Utopic Draco Future1 card
UR Rarity
Called by the Grave2 card
 Rarity
Goblin Biker Grand Breakout1 card
 Rarity
Goblin Biker Grand Entrance2 card
 Rarity
Materiactor Meltdown1 card
 Rarity
Primite Roar2 card
UR Rarity
Infinite Impermanence2 card
 Rarity
Materiactor Critical1 card
 Rarity
Virtue Stream1 card

Main: 41 Extra: 15

 Rarity
1 cardGoblin Biker Clatter Sploder
 Rarity
1 cardGoblin Biker Clatter Sploder
Goblin Biker Clatter Sploder
FIRE 3
Goblin Biker Clatter Sploder
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.


 Rarity
3 cardGoblin Biker Dugg Charger
 Rarity
3 cardGoblin Biker Dugg Charger
Goblin Biker Dugg Charger
EARTH 3
Goblin Biker Dugg Charger
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.


 Rarity
3 cardMateriactor Exareptor
 Rarity
3 cardMateriactor Exareptor
Materiactor Exareptor
WATER 3
Materiactor Exareptor
  • ATK:

  • 1500

  • DEF:

  • 1500


You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


SR Rarity
1 cardMateriactor Gigadra
SR Rarity
1 cardMateriactor Gigadra
Materiactor Gigadra
DARK 3
Materiactor Gigadra
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.


 Rarity
3 cardMateriactor Zeptwing
 Rarity
3 cardMateriactor Zeptwing
Materiactor Zeptwing
FIRE 3
Materiactor Zeptwing
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.


UR Rarity
2 cardMulcharmy Fuwalos
UR Rarity
2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
3 cardSpeedroid Terrortop
SR Rarity
3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


SR Rarity
1 cardVirtual World Hime - Nyannyan
SR Rarity
1 cardVirtual World Hime - Nyannyan
Virtual World Hime - Nyannyan
WIND 3
Virtual World Hime - Nyannyan
  • ATK:

  • 1500

  • DEF:

  • 1500


If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


N Rarity
1 cardChosen by the World Chalice
N Rarity
1 cardChosen by the World Chalice
Chosen by the World Chalice
FIRE 3
Chosen by the World Chalice
  • ATK:

  • 1600

  • DEF:

  • 0


Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.


N Rarity
1 cardSonic Duck
N Rarity
1 cardSonic Duck
Sonic Duck
WIND 3
Sonic Duck
  • ATK:

  • 1700

  • DEF:

  • 700


A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardGhost Ogre & Snow Rabbit
UR Rarity
2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    3 cardEmergency Teleport
    SR Rarity
    3 cardEmergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




      Tag(s):

       Rarity
      1 cardGoblin Biker Grand Breakout
       Rarity
      1 cardGoblin Biker Grand Breakout
      Goblin Biker Grand Breakout
      Spell Quick
      Goblin Biker Grand Breakout

        Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.


         Rarity
        2 cardGoblin Biker Grand Entrance
         Rarity
        2 cardGoblin Biker Grand Entrance
        Goblin Biker Grand Entrance
        Spell Normal
        Goblin Biker Grand Entrance

          Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.


           Rarity
          1 cardMateriactor Meltdown
           Rarity
          1 cardMateriactor Meltdown
          Materiactor Meltdown
          Spell Continuous
          Materiactor Meltdown

            During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated "Materiactor" card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of "Materiactor Meltdown" once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control.


             Rarity
            2 cardPrimite Roar
             Rarity
            2 cardPrimite Roar
            Primite Roar
            Spell Quick
            Primite Roar

              Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


              N Rarity
              1 cardFull-Armored Xyz
              N Rarity
              1 cardFull-Armored Xyz
              Full-Armored Xyz
              Trap Normal
              Full-Armored Xyz

                If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                UR Rarity
                2 cardInfinite Impermanence
                UR Rarity
                2 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                   Rarity
                  1 cardMateriactor Critical
                   Rarity
                  1 cardMateriactor Critical
                  Materiactor Critical
                  Trap Counter
                  Materiactor Critical

                    When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a "Materiactor" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added. ● Monster: Place 1 card from your hand on the bottom of the Deck. ● Spell: "Materiactor" Xyz Monsters you control gain 1000 ATK. ● Trap: You can Set that added card. You can only activate 1 "Materiactor Critical" per turn.


                     Rarity
                    1 cardVirtue Stream
                     Rarity
                    1 cardVirtue Stream
                    Virtue Stream
                    Trap Normal
                    Virtue Stream

                      Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                      SR Rarity
                      1 cardFull Armored Utopic Ray Lancer
                      SR Rarity
                      1 cardFull Armored Utopic Ray Lancer
                      Full Armored Utopic Ray Lancer
                      WATER
                      Full Armored Utopic Ray Lancer
                      • ATK:

                      • 2500

                      • DEF:

                      • 600


                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                       Rarity
                      2 cardGoblin Biker Big Gabonga
                       Rarity
                      2 cardGoblin Biker Big Gabonga
                      Goblin Biker Big Gabonga
                      LIGHT
                      Goblin Biker Big Gabonga
                      • ATK:

                      • 2100

                      • DEF:

                      • 0


                      2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.


                      SR Rarity
                      1 cardLeviair the Sea Dragon
                      SR Rarity
                      1 cardLeviair the Sea Dragon
                      Leviair the Sea Dragon
                      WIND
                      Leviair the Sea Dragon
                      • ATK:

                      • 1800

                      • DEF:

                      • 1600


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                       Rarity
                      1 cardLeVirtue Dragon
                       Rarity
                      1 cardLeVirtue Dragon
                      LeVirtue Dragon
                      WATER
                      LeVirtue Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                       Rarity
                      2 cardMateriactor Exagard
                       Rarity
                      2 cardMateriactor Exagard
                      Materiactor Exagard
                      WATER
                      Materiactor Exagard
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      2+ Level 3 monsters You can detach 1 material from this card; either Special Summon 1 "Materiactor" monster from your Deck, or add 1 "Materiactor" Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a "Materiactor" card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of "Materiactor Exagard" once per turn.


                      UR Rarity
                      1 cardNumber 3: Cicada King
                      UR Rarity
                      1 cardNumber 3: Cicada King
                      Number 3: Cicada King
                      WIND
                      Number 3: Cicada King
                      • ATK:

                      • 1200

                      • DEF:

                      • 2500


                      2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                      R Rarity
                      1 cardNumber 49: Fortune Tune
                      R Rarity
                      1 cardNumber 49: Fortune Tune
                      Number 49: Fortune Tune
                      LIGHT
                      Number 49: Fortune Tune
                      • ATK:

                      • 400

                      • DEF:

                      • 900


                      2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                      R Rarity
                      1 cardNumber 75: Bamboozling Gossip Shadow
                      R Rarity
                      1 cardNumber 75: Bamboozling Gossip Shadow
                      Number 75: Bamboozling Gossip Shadow
                      WIND
                      Number 75: Bamboozling Gossip Shadow
                      • ATK:

                      • 1000

                      • DEF:

                      • 2600


                      2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                      UR Rarity
                      1 cardNumber F0: Utopic Draco Future
                      UR Rarity
                      1 cardNumber F0: Utopic Draco Future
                      Number F0: Utopic Draco Future
                      LIGHT
                      Number F0: Utopic Draco Future
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                      SR Rarity
                      1 cardNumber F0: Utopic Future
                      SR Rarity
                      1 cardNumber F0: Utopic Future
                      Number F0: Utopic Future
                      LIGHT
                      Number F0: Utopic Future
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                      SR Rarity
                      1 cardTotem Bird
                      SR Rarity
                      1 cardTotem Bird
                      Totem Bird
                      WIND
                      Totem Bird
                      • ATK:

                      • 1900

                      • DEF:

                      • 1400


                      2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.


                      SR Rarity
                      1 cardXyz Armor Fortress
                      SR Rarity
                      1 cardXyz Armor Fortress
                      Xyz Armor Fortress
                      WATER
                      Xyz Armor Fortress
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                      R Rarity
                      1 cardXyz Armor Torpedo
                      R Rarity
                      1 cardXyz Armor Torpedo
                      Xyz Armor Torpedo
                      WATER
                      Xyz Armor Torpedo
                      • ATK:

                      • 2500

                      • DEF:

                      • 800


                      2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




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