Created by: Mèo Fool Gaming (37156024)
Created On: 04/04/2022
Main: 43 Extra: 15






WATER
4Atlantean Dragoons
ATK:
1800
DEF:
0
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".






WATER
2Atlantean Heavy Infantry
ATK:
0
DEF:
1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.






WATER
2Bixi, Water of the Yang Zing
ATK:
0
DEF:
2000
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.






WATER
1Deep Sea Artisan
ATK:
0
DEF:
500
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.






WATER
8Gameciel, the Sea Turtle Kaiju
ATK:
2200
DEF:
3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.






WATER
7Mermail Abyssmegalo
ATK:
2400
DEF:
1900
You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.






WATER
7Mermail Abyssteus
ATK:
1700
DEF:
2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.






WATER
8Moulinglacia the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.






WATER
1Neptabyss, the Atlantean Prince
ATK:
800
DEF:
0
You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.






FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.






WATER
3Deep Sea Minstrel
ATK:
1200
DEF:
1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.






WATER
5Lappis Dragon
ATK:
0
DEF:
2600
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.






WIND
2Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.






LIGHTBujinki Ahashima
ATK:
1500
LINK-2
Link Arrow:
Top
Bottom-Right
2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.






WATERCrystron Halqifibrax
ATK:
1500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.






WINDMecha Phantom Beast Auroradon
ATK:
2100
LINK-3
Link Arrow:
Left
Bottom
Bottom-Right
2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.






WATERMermail Abyssalacia
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.






WATER
8Adamancipator Risen - Dragite
ATK:
3000
DEF:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.






DARK
8Borreload Savage Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.






LIGHT
4Herald of the Arc Light
ATK:
600
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.






WATER
9Ravenous Crocodragon Archethys
ATK:
1000
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.






WATER
6Coral Dragon
ATK:
2400
DEF:
500
1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.






WATER
7Deep Sea Prima Donna
ATK:
1500
DEF:
2700
1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.






LIGHT
5Denglong, First of the Yang Zing
ATK:
0
DEF:
2800
1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.






WATER
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.






WATER
Toadally Awesome
ATK:
2200
DEF:
0
2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.






























































