Created by: Mèo Fool Gaming (37156024)

Created On: 04/04/2022

Need 21 UR

UR Rarity
Neptabyss, the Atlantean Prince3 card
UR Rarity
Crystron Halqifibrax1 card
UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Mermail Abyssalacia1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Deep Sea Prima Donna1 card
UR Rarity
Denglong, First of the Yang Zing1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Bahamut Shark1 card
UR Rarity
Toadally Awesome1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One for One1 card

Main: 43 Extra: 15

SR Rarity
3 cardAtlantean Dragoons
SR Rarity
3 cardAtlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


SR Rarity
2 cardAtlantean Heavy Infantry
SR Rarity
2 cardAtlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


N Rarity
1 cardBixi, Water of the Yang Zing
N Rarity
1 cardBixi, Water of the Yang Zing
Bixi, Water of the Yang Zing
WATER 2
Bixi, Water of the Yang Zing
  • ATK:

  • 0

  • DEF:

  • 2000


When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


N Rarity
1 cardDeep Sea Artisan
N Rarity
1 cardDeep Sea Artisan
Deep Sea Artisan
WATER 1
Deep Sea Artisan
  • ATK:

  • 0

  • DEF:

  • 500


If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.


SR Rarity
2 cardGameciel, the Sea Turtle Kaiju
SR Rarity
2 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
2 cardMermail Abyssmegalo
SR Rarity
2 cardMermail Abyssmegalo
Mermail Abyssmegalo
WATER 7
Mermail Abyssmegalo
  • ATK:

  • 2400

  • DEF:

  • 1900


You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


N Rarity
1 cardMermail Abysspike
N Rarity
1 cardMermail Abysspike
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


SR Rarity
1 cardMermail Abyssteus
SR Rarity
1 cardMermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


SR Rarity
1 cardMoulinglacia the Elemental Lord
SR Rarity
1 cardMoulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


UR Rarity
3 cardNeptabyss, the Atlantean Prince
UR Rarity
3 cardNeptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
3 cardDeep Sea Diva
SR Rarity
3 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


N Rarity
3 cardDeep Sea Minstrel
N Rarity
3 cardDeep Sea Minstrel
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


R Rarity
1 cardDeskbot 001
R Rarity
1 cardDeskbot 001
Deskbot 001
EARTH 1
Deskbot 001
  • ATK:

  • 500

  • DEF:

  • 500


Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


R Rarity
1 cardLappis Dragon
R Rarity
1 cardLappis Dragon
Lappis Dragon
WATER 5
Lappis Dragon
  • ATK:

  • 0

  • DEF:

  • 2600


If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.


SR Rarity
1 cardMecha Phantom Beast O-Lion
SR Rarity
1 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


N Rarity
1 cardAbyss-scale of the Mizuchi
N Rarity
1 cardAbyss-scale of the Mizuchi
Abyss-scale of the Mizuchi
Spell Equip
Abyss-scale of the Mizuchi

    Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      2 cardDeep Sea Aria
      SR Rarity
      2 cardDeep Sea Aria
      Deep Sea Aria
      Spell Normal
      Deep Sea Aria

        Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.


        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            R Rarity
            2 cardMoray of Greed
            R Rarity
            2 cardMoray of Greed
            Moray of Greed
            Spell Normal
            Moray of Greed

              Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


              UR Rarity
              1 cardOne for One
              UR Rarity
              1 cardOne for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                SR Rarity
                3 cardPot of Avarice
                SR Rarity
                3 cardPot of Avarice
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                  Tag(s):

                  SR Rarity
                  1 cardNine Pillars of Yang Zing
                  SR Rarity
                  1 cardNine Pillars of Yang Zing
                  Nine Pillars of Yang Zing
                  Trap Counter
                  Nine Pillars of Yang Zing

                    When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                    SR Rarity
                    1 cardBujinki Ahashima
                    SR Rarity
                    1 cardBujinki Ahashima
                    Bujinki Ahashima
                    LIGHT
                    Bujinki Ahashima
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom-Right


                    2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                    UR Rarity
                    1 cardCrystron Halqifibrax
                    UR Rarity
                    1 cardCrystron Halqifibrax
                    Crystron Halqifibrax
                    WATER
                    Crystron Halqifibrax
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                    UR Rarity
                    1 cardMecha Phantom Beast Auroradon
                    UR Rarity
                    1 cardMecha Phantom Beast Auroradon
                    Mecha Phantom Beast Auroradon
                    WIND
                    Mecha Phantom Beast Auroradon
                    • ATK:

                    • 2100

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Bottom-Right


                    2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                    UR Rarity
                    1 cardMermail Abyssalacia
                    UR Rarity
                    1 cardMermail Abyssalacia
                    Mermail Abyssalacia
                    WATER
                    Mermail Abyssalacia
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


                    UR Rarity
                    1 cardAdamancipator Risen - Dragite
                    UR Rarity
                    1 cardAdamancipator Risen - Dragite
                    Adamancipator Risen - Dragite
                    WATER 8
                    Adamancipator Risen - Dragite
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                    UR Rarity
                    1 cardBorreload Savage Dragon
                    UR Rarity
                    1 cardBorreload Savage Dragon
                    Borreload Savage Dragon
                    DARK 8
                    Borreload Savage Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                    SR Rarity
                    1 cardHerald of the Arc Light
                    SR Rarity
                    1 cardHerald of the Arc Light
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                    SR Rarity
                    1 cardRavenous Crocodragon Archethys
                    SR Rarity
                    1 cardRavenous Crocodragon Archethys
                    Ravenous Crocodragon Archethys
                    WATER 9
                    Ravenous Crocodragon Archethys
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                    SR Rarity
                    1 cardCoral Dragon
                    SR Rarity
                    1 cardCoral Dragon
                    Coral Dragon
                    WATER 6
                    Coral Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                    UR Rarity
                    1 cardDeep Sea Prima Donna
                    UR Rarity
                    1 cardDeep Sea Prima Donna
                    Deep Sea Prima Donna
                    WATER 7
                    Deep Sea Prima Donna
                    • ATK:

                    • 1500

                    • DEF:

                    • 2700


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                    UR Rarity
                    1 cardDenglong, First of the Yang Zing
                    UR Rarity
                    1 cardDenglong, First of the Yang Zing
                    Denglong, First of the Yang Zing
                    LIGHT 5
                    Denglong, First of the Yang Zing
                    • ATK:

                    • 0

                    • DEF:

                    • 2800


                    1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


                    SR Rarity
                    1 cardTatsunoko
                    SR Rarity
                    1 cardTatsunoko
                    Tatsunoko
                    WATER 3
                    Tatsunoko
                    • ATK:

                    • 1700

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.


                    UR Rarity
                    1 cardAbyss Dweller
                    UR Rarity
                    1 cardAbyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    UR Rarity
                    1 cardBahamut Shark
                    UR Rarity
                    1 cardBahamut Shark
                    Bahamut Shark
                    WATER
                    Bahamut Shark
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                    UR Rarity
                    1 cardToadally Awesome
                    UR Rarity
                    1 cardToadally Awesome
                    Toadally Awesome
                    WATER
                    Toadally Awesome
                    • ATK:

                    • 2200

                    • DEF:

                    • 0


                    2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.




                    More Master Duel Info

                    Mermail Atlantean Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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