Created by: Ank (71265043)

Created On: 07/20/2025

Attack Burst

Need 26 UR

 Rarity
Dragolithia Kunzite1 card
UR Rarity
Raidraptor - Tribute Lanius1 card
 Rarity
Raidraptor - Wise Strix1 card
 Rarity
The Phantom Knights of Rusty Bardiche1 card
 Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Arc Rebellion Xyz Dragon1 card
 Rarity
D/D/D Duo-Dawn King Kali Yuga1 card
 Rarity
Raidraptor - Rising Rebellion Falcon2 card
 Rarity
Called by the Grave2 card
 Rarity
Crossout Designator1 card
 Rarity
Dragon Shrine2 card
 Rarity
Elborz, the Sacred Lands of Simorgh1 card
UR Rarity
Raidraptor - Call1 card
 Rarity
Raidraptor - Roost1 card
 Rarity
Rise Rank-Up-Magic Raidraptor's Force1 card
UR Rarity
The Phantom Knights' Rank-Up-Magic Launch1 card
 Rarity
Triple Tactics Talent2 card
 Rarity
Triple Tactics Thrust2 card
 Rarity
Infinite Impermanence2 card

Main: 29 Extra: 7

 Rarity
Dragolithia Kunzite
 Rarity
Dragolithia Kunzite
Dragolithia Kunzite
EARTH 8
Dragolithia Kunzite
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position. You can only use 1 "Dragolithia Kunzite" effect per turn, and only once that turn.


R Rarity
Raidraptor - Fuzzy Lanius
R Rarity
Raidraptor - Fuzzy Lanius
Raidraptor - Fuzzy Lanius
DARK 4
Raidraptor - Fuzzy Lanius
  • ATK:

  • 500

  • DEF:

  • 1500


If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.


UR Rarity
Raidraptor - Tribute Lanius
UR Rarity
Raidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
DARK 4
Raidraptor - Tribute Lanius
  • ATK:

  • 1800

  • DEF:

  • 400


During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.


 Rarity
Ghost Belle & Haunted Mansion
 Rarity
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


 Rarity
Ghost Belle & Haunted Mansion
 Rarity
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


SR Rarity
The White Stone of Legend
SR Rarity
The White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


 Rarity
Called by the Grave
 Rarity
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

     Rarity
    Called by the Grave
     Rarity
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

       Rarity
      Crossout Designator
       Rarity
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

         Rarity
        Dragon Shrine
         Rarity
        Dragon Shrine
        Dragon Shrine
        Spell Normal
        Dragon Shrine

          Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


           Rarity
          Dragon Shrine
           Rarity
          Dragon Shrine
          Dragon Shrine
          Spell Normal
          Dragon Shrine

            Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


             Rarity
            Elborz, the Sacred Lands of Simorgh
             Rarity
            Elborz, the Sacred Lands of Simorgh
            Elborz, the Sacred Lands of Simorgh
            Spell Field
            Elborz, the Sacred Lands of Simorgh

              All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.


              UR Rarity
              Raidraptor - Call
              UR Rarity
              Raidraptor - Call
              Raidraptor - Call
              Spell Normal
              Raidraptor - Call

                Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.


                SR Rarity
                Raidraptor - Nest
                SR Rarity
                Raidraptor - Nest
                Raidraptor - Nest
                Spell Continuous
                Raidraptor - Nest

                  If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.


                   Rarity
                  Raidraptor - Roost
                   Rarity
                  Raidraptor - Roost
                  Raidraptor - Roost
                  Spell Continuous
                  Raidraptor - Roost

                    If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.


                    R Rarity
                    Rank-Up-Magic Raptor's Force
                    R Rarity
                    Rank-Up-Magic Raptor's Force
                    Rank-Up-Magic Raptor's Force
                    Spell Quick
                    Rank-Up-Magic Raptor's Force

                      If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)


                      R Rarity
                      Rank-Up-Magic Skip Force
                      R Rarity
                      Rank-Up-Magic Skip Force
                      Rank-Up-Magic Skip Force
                      Spell Normal
                      Rank-Up-Magic Skip Force

                        Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.


                         Rarity
                        Rise Rank-Up-Magic Raidraptor's Force
                         Rarity
                        Rise Rank-Up-Magic Raidraptor's Force
                        Rise Rank-Up-Magic Raidraptor's Force
                        Spell Quick
                        Rise Rank-Up-Magic Raidraptor's Force

                          During the Main Phase or your opponent's Battle Phase: Target 2 or more "Raidraptor" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 "Rise Rank-Up-Magic Raidraptor's Force" per turn.


                          UR Rarity
                          The Phantom Knights' Rank-Up-Magic Launch
                          UR Rarity
                          The Phantom Knights' Rank-Up-Magic Launch
                          The Phantom Knights' Rank-Up-Magic Launch
                          Spell Quick
                          The Phantom Knights' Rank-Up-Magic Launch

                            During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                             Rarity
                            Triple Tactics Talent
                             Rarity
                            Triple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                               Rarity
                              Triple Tactics Talent
                               Rarity
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                 Rarity
                                Triple Tactics Thrust
                                 Rarity
                                Triple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                   Rarity
                                  Triple Tactics Thrust
                                   Rarity
                                  Triple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    SR Rarity
                                    Ultimate Fusion
                                    SR Rarity
                                    Ultimate Fusion
                                    Ultimate Fusion
                                    Spell Quick
                                    Ultimate Fusion

                                      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                      SR Rarity
                                      Ultimate Fusion
                                      SR Rarity
                                      Ultimate Fusion
                                      Ultimate Fusion
                                      Spell Quick
                                      Ultimate Fusion

                                        During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                         Rarity
                                        Infinite Impermanence
                                         Rarity
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                           Rarity
                                          Infinite Impermanence
                                           Rarity
                                          Infinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            R Rarity
                                            Raidraptor's Phantom Knights Claw
                                            R Rarity
                                            Raidraptor's Phantom Knights Claw
                                            Raidraptor's Phantom Knights Claw
                                            Trap Counter
                                            Raidraptor's Phantom Knights Claw

                                              When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.


                                              R Rarity
                                              Raidraptor's Phantom Knights Claw
                                              R Rarity
                                              Raidraptor's Phantom Knights Claw
                                              Raidraptor's Phantom Knights Claw
                                              Trap Counter
                                              Raidraptor's Phantom Knights Claw

                                                When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.


                                                 Rarity
                                                Raidraptor - Wise Strix
                                                 Rarity
                                                Raidraptor - Wise Strix
                                                Raidraptor - Wise Strix
                                                DARK
                                                Raidraptor - Wise Strix
                                                • ATK:

                                                • 1400

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.


                                                 Rarity
                                                The Phantom Knights of Rusty Bardiche
                                                 Rarity
                                                The Phantom Knights of Rusty Bardiche
                                                The Phantom Knights of Rusty Bardiche
                                                DARK
                                                The Phantom Knights of Rusty Bardiche
                                                • ATK:

                                                • 2100

                                                • LINK-3

                                                Link Arrow:

                                                Right

                                                Bottom-Left

                                                Bottom-Right


                                                2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                                UR Rarity
                                                Arc Rebellion Xyz Dragon
                                                UR Rarity
                                                Arc Rebellion Xyz Dragon
                                                Arc Rebellion Xyz Dragon
                                                DARK
                                                Arc Rebellion Xyz Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                 Rarity
                                                D/D/D Duo-Dawn King Kali Yuga
                                                 Rarity
                                                D/D/D Duo-Dawn King Kali Yuga
                                                D/D/D Duo-Dawn King Kali Yuga
                                                DARK
                                                D/D/D Duo-Dawn King Kali Yuga
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3000


                                                2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.


                                                SR Rarity
                                                Raidraptor - Force Strix
                                                SR Rarity
                                                Raidraptor - Force Strix
                                                Raidraptor - Force Strix
                                                DARK
                                                Raidraptor - Force Strix
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.


                                                 Rarity
                                                Raidraptor - Rising Rebellion Falcon
                                                 Rarity
                                                Raidraptor - Rising Rebellion Falcon
                                                Raidraptor - Rising Rebellion Falcon
                                                DARK
                                                Raidraptor - Rising Rebellion Falcon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 3500


                                                5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.


                                                 Rarity
                                                Raidraptor - Rising Rebellion Falcon
                                                 Rarity
                                                Raidraptor - Rising Rebellion Falcon
                                                Raidraptor - Rising Rebellion Falcon
                                                DARK
                                                Raidraptor - Rising Rebellion Falcon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 3500


                                                5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.




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