Evil Eye Deck #520138 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Basilius, Familiar of the Evil Eye x3, Serziel, Watcher of the Evil Eye x3, Ash Blossom & Joyous Spring x3. Created Jul 16, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/16/2025
Main Deck (40)
- Basilius, Familiar of the Evil Eye x3
- Basiltrice, Familiar of the Evil Eye x2
- Catoblepas, Familiar of the Evil Eye x1
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x2
- Serziel, Watcher of the Evil Eye x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x2
- Crossout Designator x1
- Evil Eye Awakening x1
- Evil Eye Domain - Pareidolia x3
- Evil Eye of Gorgoneio x2
- Evil Eye of Selene x2
- Evil Eye Repose x1
- Evil Eyes Unleashed x3
- Harpie's Feather Duster x1
- Pot of Prosperity x1
- Terraforming x1
- Big Welcome Labrynth x2
- Evil Eye Defeat x1
- Evil Eye Retribution x2
- Full-Armored Xyz x1
- Ice Dragon's Prison x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Evil Eye Link/Xyz boards (Gorgoneio/Selene equip loop, Zerrziel and Gorgon) converting through Evil Eye Selene removal and attack pressure; Xyz/Link extra-deck closers such as Xyz Armor Fortress, Super Starslayer TY-PHON, and D/D/D Deus Machinex
- Turn 1 (going first): Open a 3-card Evil Eye starter (Basilius, Serziel, Evil Eyes Unleashed or Domain Pareidolia) and search Evil Eye of Gorgoneio or Selene to build a Link/Xyz board
- Turn 2 (going second): Hold Ash Blossom and Maxx C in hand to stop the opponent's first starter, then rebuild through Basiltrice and Catoblepas recursion from the GY
- Recovery: Basilius and Basiltrice recursion from the GY, Evil Eye Repose draw, and Evil Eye Awakening re-summons from the GY
- After siding: Not evaluable: the deck runs zero side-deck cards
Why it scores here
The deck reliably opens an Evil Eye engine: the 26-copy archetype core has a 99.7% chance of at least one hit in a 5-card opening hand, and the 13 searcher-text cards give about 88% for a searcher. Its interaction is dense, with five hand traps, Evil Eye Retribution, Gorgon and Selene negation/removal, and Harpie's Feather Duster, and its extra-deck closers reach 2500-3000 ATK. The score is held down because the list is illegal in OCG (Forbidden Called by the Grave, plus Ash Blossom and Maxx C over their limits), there are no recorded boards, no tournament data, and no side deck. Archetype popularity and usage stats confirm the list is real but did not add points, and no card scores were averaged; the score comes from the system's consistency, interaction, and closing power, with the illegal-list cap applied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core Evil Eye group P(>=1 in 5-card hand) = 0.997 and searcher-text P = 0.877 (Inferred from hypergeometric draw odds; Verified copy counts) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 5 hand traps, 11 tech cards, and dead-in-hand pieces such as Terraforming and Ice Dragon's Prison raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is a text read of Selene equip loop into Gorgon/Zerrziel negation and destruction (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; it sits below ceiling by inference (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Maxx C, Retribution, and Basilius/Basiltrice recursion give several independent continuations (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY recursion via Basiltrice, Catoblepas, and Awakening plus Repose draw and Pot of Prosperity offset spend (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Retribution, Gorgon and Selene negation/destruction, Harpie's Feather Duster, Crossout, and Ice Dragon's Prison give broad, layered interaction (Inferred from text; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Five hand traps give a going-second hand-trap chance of 0.577 (Inferred); no going-second board data (Provisional) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra-deck closers at 2500-3000 ATK (Deus Machinex 3000, TY-PHON 2900, Lancer 2800) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main slots with 23 distinct cards, 26 off-archetype copies, and 25 level-0 spells/traps (Verified composition; Inferred flexibility) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots across 9 distinct Link/Xyz cards with several off-archetype Xyz and D/D picks (Verified composition) |
| D12 | Side Deck Adaptability | 10 | side_count = 0, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample and no tournament link; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link/Xyz loops with many decision points and recursion timing (Inferred from text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (illegal copy counts) (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 6 = 50, then Illegal cap (min(50, 40)) = 40; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Evil Eye engine is almost always live in the opening hand (Inferred)
- Dense, layered interaction: 5 hand traps, Retribution, Gorgon/Selene negation and destruction (Inferred from text)
- Extra-deck closers at 2500-3000 ATK (Verified)
Weaknesses
- Illegal in OCG: Forbidden Called by the Grave and two over-limit staples (Verified)
- No side deck at all, so no post-side adaptability (Verified)
- 26 off-archetype copies and mixed Xyz/D/D picks dilute the engine (Verified)
Critical choke points
- Evil Eye of Selene in the Spell & Trap Zone is the key to the Gorgon/Zerrziel loop; its removal shuts down the board (Inferred from text)
- Going-second hands without a hand trap or Evil Eye starter (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave x2 | Legal removal or a Limited-legal replacement | Forbidden in OCG; the list cannot be legal while it runs. |
| 2 | Ash Blossom & Joyous Spring x1 | Non-hand-trap engine card | Run 3 copies against a 2-copy Semi-Limited cap. |
| 3 | Maxx "C" x1 | Evil Eye starter or side-deck-friendly card | Run 2 copies against a 1-copy Limited cap. |
| 4 | None (add to side) | Side deck of up to 15 cards | Side count is 0; a side plan is needed for best-of-3 play. |
Evidence & confidence
- Verified: Legality: Illegal (Called by the Grave Forbidden x2; Ash Blossom 3 vs 2; Maxx C 2 vs 1); Deck size 40 Main / 15 Extra / 0 Side; Archetype core copies: 26; exact-name purity 52.7%; Archetype usage: 12 of 23 core cards present (52.2%)
- Inferred: Starter P(>=1 in 5-card hand) 0.997 for the archetype core; Going-second hand-trap P 0.577; Interaction density and recursion read from card text; Combo ceiling from the Selene equip loop text
- Provisional: Meta power and matchup fit (no dated metagame sample); Median output (no recorded boards)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN: going-first/second, matchup, and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck has no side deck, so D12 has no performance basis
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