Evil Eye Deck #520138 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Basilius, Familiar of the Evil Eye x3, Serziel, Watcher of the Evil Eye x3, Ash Blossom & Joyous Spring x3. Created Jul 16, 2025 by YGO Mod.

Deck Evil Eye OCG

Created by: YGO Mod (20517634)

Created On: 07/16/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
40± 6/ 100
Power Score
Structural 58
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Evil Eye Link/Xyz boards (Gorgoneio/Selene equip loop, Zerrziel and Gorgon) converting through Evil Eye Selene removal and attack pressure; Xyz/Link extra-deck closers such as Xyz Armor Fortress, Super Starslayer TY-PHON, and D/D/D Deus Machinex
  • Turn 1 (going first): Open a 3-card Evil Eye starter (Basilius, Serziel, Evil Eyes Unleashed or Domain Pareidolia) and search Evil Eye of Gorgoneio or Selene to build a Link/Xyz board
  • Turn 2 (going second): Hold Ash Blossom and Maxx C in hand to stop the opponent's first starter, then rebuild through Basiltrice and Catoblepas recursion from the GY
  • Recovery: Basilius and Basiltrice recursion from the GY, Evil Eye Repose draw, and Evil Eye Awakening re-summons from the GY
  • After siding: Not evaluable: the deck runs zero side-deck cards

Why it scores here

The deck reliably opens an Evil Eye engine: the 26-copy archetype core has a 99.7% chance of at least one hit in a 5-card opening hand, and the 13 searcher-text cards give about 88% for a searcher. Its interaction is dense, with five hand traps, Evil Eye Retribution, Gorgon and Selene negation/removal, and Harpie's Feather Duster, and its extra-deck closers reach 2500-3000 ATK. The score is held down because the list is illegal in OCG (Forbidden Called by the Grave, plus Ash Blossom and Maxx C over their limits), there are no recorded boards, no tournament data, and no side deck. Archetype popularity and usage stats confirm the list is real but did not add points, and no card scores were averaged; the score comes from the system's consistency, interaction, and closing power, with the illegal-list cap applied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core Evil Eye group P(>=1 in 5-card hand) = 0.997 and searcher-text P = 0.877 (Inferred from hypergeometric draw odds; Verified copy counts)
D2 Opening-Hand Quality & Brick Management 58 5 hand traps, 11 tech cards, and dead-in-hand pieces such as Terraforming and Ice Dragon's Prison raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text read of Selene equip loop into Gorgon/Zerrziel negation and destruction (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; it sits below ceiling by inference (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Maxx C, Retribution, and Basilius/Basiltrice recursion give several independent continuations (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion via Basiltrice, Catoblepas, and Awakening plus Repose draw and Pot of Prosperity offset spend (Inferred from card text)
D7 End-Board & Interaction Quality 70 Retribution, Gorgon and Selene negation/destruction, Harpie's Feather Duster, Crossout, and Ice Dragon's Prison give broad, layered interaction (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 65 Five hand traps give a going-second hand-trap chance of 0.577 (Inferred); no going-second board data (Provisional)
D9 Offensive Pressure & Closing Power 68 Extra-deck closers at 2500-3000 ATK (Deus Machinex 3000, TY-PHON 2900, Lancer 2800) (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 40 main slots with 23 distinct cards, 26 off-archetype copies, and 25 level-0 spells/traps (Verified composition; Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across 9 distinct Link/Xyz cards with several off-archetype Xyz and D/D picks (Verified composition)
D12 Side Deck Adaptability 10 side_count = 0, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample and no tournament link; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link/Xyz loops with many decision points and recursion timing (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (illegal copy counts) (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 6 = 50, then Illegal cap (min(50, 40)) = 40; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Evil Eye engine is almost always live in the opening hand (Inferred)
  • Dense, layered interaction: 5 hand traps, Retribution, Gorgon/Selene negation and destruction (Inferred from text)
  • Extra-deck closers at 2500-3000 ATK (Verified)

Weaknesses

  • Illegal in OCG: Forbidden Called by the Grave and two over-limit staples (Verified)
  • No side deck at all, so no post-side adaptability (Verified)
  • 26 off-archetype copies and mixed Xyz/D/D picks dilute the engine (Verified)

Critical choke points

  • Evil Eye of Selene in the Spell & Trap Zone is the key to the Gorgon/Zerrziel loop; its removal shuts down the board (Inferred from text)
  • Going-second hands without a hand trap or Evil Eye starter (Inferred)
Priority Remove Add Reason
1 Called by the Grave x2 Legal removal or a Limited-legal replacement Forbidden in OCG; the list cannot be legal while it runs.
2 Ash Blossom & Joyous Spring x1 Non-hand-trap engine card Run 3 copies against a 2-copy Semi-Limited cap.
3 Maxx "C" x1 Evil Eye starter or side-deck-friendly card Run 2 copies against a 1-copy Limited cap.
4 None (add to side) Side deck of up to 15 cards Side count is 0; a side plan is needed for best-of-3 play.

Evidence & confidence

  • Verified: Legality: Illegal (Called by the Grave Forbidden x2; Ash Blossom 3 vs 2; Maxx C 2 vs 1); Deck size 40 Main / 15 Extra / 0 Side; Archetype core copies: 26; exact-name purity 52.7%; Archetype usage: 12 of 23 core cards present (52.2%)
  • Inferred: Starter P(>=1 in 5-card hand) 0.997 for the archetype core; Going-second hand-trap P 0.577; Interaction density and recursion read from card text; Combo ceiling from the Selene equip loop text
  • Provisional: Meta power and matchup fit (no dated metagame sample); Median output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN: going-first/second, matchup, and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck has no side deck, so D12 has no performance basis

More OCG Info

Evil Eye

Evil Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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