Created by: YGO Mod (20517634)

Created On: 07/15/2025

Need 19 UR

UR Rarity
Primite Dragon Ether Beryl2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Materiactor Exagard1 card
UR Rarity
Number 3: Cicada King1 card
UR Rarity
Number 30: Acid Golem of Destruction1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Materiactor Meltdown1 card
UR Rarity
Primite Lordly Lode1 card
UR Rarity
Raigeki1 card
UR Rarity
Infinite Impermanence3 card

Main: 41 Extra: 15

SR Rarity
2 cardDanger!? Tsuchinoko?
SR Rarity
2 cardDanger!? Tsuchinoko?
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


N Rarity
3 cardMateriactor Exareptor
N Rarity
3 cardMateriactor Exareptor
Materiactor Exareptor
WATER 3
Materiactor Exareptor
  • ATK:

  • 1500

  • DEF:

  • 1500


You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


SR Rarity
1 cardMateriactor Gigadra
SR Rarity
1 cardMateriactor Gigadra
Materiactor Gigadra
DARK 3
Materiactor Gigadra
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.


R Rarity
3 cardMateriactor Zeptwing
R Rarity
3 cardMateriactor Zeptwing
Materiactor Zeptwing
FIRE 3
Materiactor Zeptwing
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.


UR Rarity
2 cardPrimite Dragon Ether Beryl
UR Rarity
2 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


N Rarity
1 cardPsychic Tracker
N Rarity
1 cardPsychic Tracker
Psychic Tracker
EARTH 3
Psychic Tracker
  • ATK:

  • 1600

  • DEF:

  • 600


If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
3 cardSpeedroid Terrortop
SR Rarity
3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


N Rarity
1 cardBaby Dragon
N Rarity
1 cardBaby Dragon
Baby Dragon
WIND 3
Baby Dragon
  • ATK:

  • 1200

  • DEF:

  • 700


Much more than just a child, this dragon is gifted with untapped power.


N Rarity
2 cardPrima Materiactor
N Rarity
2 cardPrima Materiactor
Prima Materiactor
LIGHT 31
Prima Materiactor
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] Xyz Monsters you control gain 100 ATK for each Xyz Material on the field. You can target 1 "Materiactor" Xyz Monster you control; attach this card to it as material, then draw 1 card. You can only use this effect of "Prima Materiactor" once per turn. [ Monster Effect ] ''An alien life form that suddenly flew in from the heavens far away. Many researchers have tried to determine its true identity, but its luminosity and the miasma emitted have long shrouded its existence in mystery, making it extremely difficult to see the full extent of its existence. Recently, however, a number of new species have been discovered by up-and-coming researchers, and it appears that the full extent of the species' existence is finally being revealed.''


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
1 cardPsychic Wheeleder
SR Rarity
1 cardPsychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      1 cardMateriactor Annulus
      SR Rarity
      1 cardMateriactor Annulus
      Materiactor Annulus
      Spell Normal
      Materiactor Annulus

        Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn.


        UR Rarity
        1 cardMateriactor Meltdown
        UR Rarity
        1 cardMateriactor Meltdown
        Materiactor Meltdown
        Spell Continuous
        Materiactor Meltdown

          During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated "Materiactor" card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of "Materiactor Meltdown" once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control.


          N Rarity
          1 cardMateriactor Meltthrough
          N Rarity
          1 cardMateriactor Meltthrough
          Materiactor Meltthrough
          Spell Field
          Materiactor Meltthrough

            When this card is activated: Excavate the top 6 cards of your Deck, then place them on top of the Deck in any order. Once per turn: You can pay 1500 LP; Special Summon 1 "Materiactor" Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an Xyz Summon), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If an Xyz Monster is Xyz Summoned: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control.


            UR Rarity
            1 cardPrimite Lordly Lode
            UR Rarity
            1 cardPrimite Lordly Lode
            Primite Lordly Lode
            Spell Continuous
            Primite Lordly Lode

              When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


              SR Rarity
              1 cardPrimite Roar
              SR Rarity
              1 cardPrimite Roar
              Primite Roar
              Spell Quick
              Primite Roar

                Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  N Rarity
                  1 cardFull-Armored Xyz
                  N Rarity
                  1 cardFull-Armored Xyz
                  Full-Armored Xyz
                  Trap Normal
                  Full-Armored Xyz

                    If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      SR Rarity
                      1 cardMateriactor Critical
                      SR Rarity
                      1 cardMateriactor Critical
                      Materiactor Critical
                      Trap Counter
                      Materiactor Critical

                        When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a "Materiactor" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added. ● Monster: Place 1 card from your hand on the bottom of the Deck. ● Spell: "Materiactor" Xyz Monsters you control gain 1000 ATK. ● Trap: You can Set that added card. You can only activate 1 "Materiactor Critical" per turn.


                        SR Rarity
                        1 cardDownerd Magician
                        SR Rarity
                        1 cardDownerd Magician
                        Downerd Magician
                        DARK
                        Downerd Magician
                        • ATK:

                        • 2100

                        • DEF:

                        • 200


                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                        SR Rarity
                        1 cardFull Armored Utopic Ray Lancer
                        SR Rarity
                        1 cardFull Armored Utopic Ray Lancer
                        Full Armored Utopic Ray Lancer
                        WATER
                        Full Armored Utopic Ray Lancer
                        • ATK:

                        • 2500

                        • DEF:

                        • 600


                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                        R Rarity
                        1 cardGrenosaurus
                        R Rarity
                        1 cardGrenosaurus
                        Grenosaurus
                        FIRE
                        Grenosaurus
                        • ATK:

                        • 2000

                        • DEF:

                        • 1900


                        2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.


                        UR Rarity
                        1 cardMateriactor Exagard
                        UR Rarity
                        1 cardMateriactor Exagard
                        Materiactor Exagard
                        WATER
                        Materiactor Exagard
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2+ Level 3 monsters You can detach 1 material from this card; either Special Summon 1 "Materiactor" monster from your Deck, or add 1 "Materiactor" Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a "Materiactor" card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of "Materiactor Exagard" once per turn.


                        SR Rarity
                        1 cardMateriactor Gigaboros
                        SR Rarity
                        1 cardMateriactor Gigaboros
                        Materiactor Gigaboros
                        DARK
                        Materiactor Gigaboros
                        • ATK:

                        • 500

                        • DEF:

                        • 500


                        2+ Level 3 monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.


                        UR Rarity
                        1 cardNumber 3: Cicada King
                        UR Rarity
                        1 cardNumber 3: Cicada King
                        Number 3: Cicada King
                        WIND
                        Number 3: Cicada King
                        • ATK:

                        • 1200

                        • DEF:

                        • 2500


                        2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                        UR Rarity
                        1 cardNumber 30: Acid Golem of Destruction
                        UR Rarity
                        1 cardNumber 30: Acid Golem of Destruction
                        Number 30: Acid Golem of Destruction
                        WATER
                        Number 30: Acid Golem of Destruction
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                        R Rarity
                        1 cardNumber 49: Fortune Tune
                        R Rarity
                        1 cardNumber 49: Fortune Tune
                        Number 49: Fortune Tune
                        LIGHT
                        Number 49: Fortune Tune
                        • ATK:

                        • 400

                        • DEF:

                        • 900


                        2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                        R Rarity
                        3 cardNumber 75: Bamboozling Gossip Shadow
                        R Rarity
                        3 cardNumber 75: Bamboozling Gossip Shadow
                        Number 75: Bamboozling Gossip Shadow
                        WIND
                        Number 75: Bamboozling Gossip Shadow
                        • ATK:

                        • 1000

                        • DEF:

                        • 2600


                        2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                        R Rarity
                        1 cardSuper Quantal Mech Beast Grampulse
                        R Rarity
                        1 cardSuper Quantal Mech Beast Grampulse
                        Super Quantal Mech Beast Grampulse
                        WATER
                        Super Quantal Mech Beast Grampulse
                        • ATK:

                        • 1800

                        • DEF:

                        • 2800


                        2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                        SR Rarity
                        1 cardXyz Armor Fortress
                        SR Rarity
                        1 cardXyz Armor Fortress
                        Xyz Armor Fortress
                        WATER
                        Xyz Armor Fortress
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                        R Rarity
                        2 cardXyz Armor Torpedo
                        R Rarity
                        2 cardXyz Armor Torpedo
                        Xyz Armor Torpedo
                        WATER
                        Xyz Armor Torpedo
                        • ATK:

                        • 2500

                        • DEF:

                        • 800


                        2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




                        More Master Duel Info

                        Materiactor Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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