Created by: YGO Mod (20517634)

Created On: 02/25/2023

Favorite Duel

Need 12 UR

UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Elemental HERO Brave Neos1 card
UR Rarity
Elemental HERO Divine Neos1 card
UR Rarity
Elemental HERO Flame Wingman1 card
UR Rarity
Elemental HERO Avian1 card
UR Rarity
Elemental HERO Burstinatrix1 card
UR Rarity
Elemental HERO Neos3 card
UR Rarity
Elemental HERO Sparkman1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Floodgate Trap Hole1 card

Main: 24 Extra: 8

R Rarity
Bacon Saver
R Rarity
Bacon Saver
Bacon Saver
DARK 2
Bacon Saver
  • ATK:

  • 700

  • DEF:

  • 600


During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


UR Rarity
Elemental HERO Avian
UR Rarity
Elemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


UR Rarity
Elemental HERO Burstinatrix
UR Rarity
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Sparkman
UR Rarity
Elemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


SR Rarity
Magical Musket - Cross-Domination
SR Rarity
Magical Musket - Cross-Domination
Magical Musket - Cross-Domination
Spell Quick
Magical Musket - Cross-Domination

    If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


    SR Rarity
    Neos Fusion
    SR Rarity
    Neos Fusion
    Neos Fusion
    Spell Normal
    Neos Fusion

      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      Neos Fusion
      Spell Normal
      Neos Fusion

        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


        R Rarity
        Pot of Acquisitiveness
        R Rarity
        Pot of Acquisitiveness
        Pot of Acquisitiveness
        Spell Quick
        Pot of Acquisitiveness

          Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




          Tag(s):

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            R Rarity
            World Legacy Clash
            R Rarity
            World Legacy Clash
            World Legacy Clash
            Spell Quick
            World Legacy Clash

              Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


              R Rarity
              World Legacy Clash
              R Rarity
              World Legacy Clash
              World Legacy Clash
              Spell Quick
              World Legacy Clash

                Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


                SR Rarity
                Expendable Dai
                SR Rarity
                Expendable Dai
                Expendable Dai
                Trap Normal
                Expendable Dai

                  Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                  SR Rarity
                  Expendable Dai
                  SR Rarity
                  Expendable Dai
                  Expendable Dai
                  Trap Normal
                  Expendable Dai

                    Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


                    UR Rarity
                    Floodgate Trap Hole
                    UR Rarity
                    Floodgate Trap Hole
                    Floodgate Trap Hole
                    Trap Normal
                    Floodgate Trap Hole

                      When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                      N Rarity
                      Magical Musket - Dancing Needle
                      N Rarity
                      Magical Musket - Dancing Needle
                      Magical Musket - Dancing Needle
                      Trap Normal
                      Magical Musket - Dancing Needle

                        If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                        R Rarity
                        Magical Musket - Desperado
                        R Rarity
                        Magical Musket - Desperado
                        Magical Musket - Desperado
                        Trap Normal
                        Magical Musket - Desperado

                          If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                          UR Rarity
                          Elemental HERO Brave Neos
                          UR Rarity
                          Elemental HERO Brave Neos
                          Elemental HERO Brave Neos
                          LIGHT 7
                          Elemental HERO Brave Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                          UR Rarity
                          Elemental HERO Divine Neos
                          UR Rarity
                          Elemental HERO Divine Neos
                          Elemental HERO Divine Neos
                          LIGHT 12
                          Elemental HERO Divine Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2500


                          Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                          UR Rarity
                          Elemental HERO Flame Wingman
                          UR Rarity
                          Elemental HERO Flame Wingman
                          Elemental HERO Flame Wingman
                          WIND 6
                          Elemental HERO Flame Wingman
                          • ATK:

                          • 2100

                          • DEF:

                          • 1200


                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                          R Rarity
                          Elemental HERO Neos Knight
                          R Rarity
                          Elemental HERO Neos Knight
                          Elemental HERO Neos Knight
                          LIGHT 7
                          Elemental HERO Neos Knight
                          • ATK:

                          • 2500

                          • DEF:

                          • 1000


                          "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                          R Rarity
                          Elemental HERO Neos Knight
                          R Rarity
                          Elemental HERO Neos Knight
                          Elemental HERO Neos Knight
                          LIGHT 7
                          Elemental HERO Neos Knight
                          • ATK:

                          • 2500

                          • DEF:

                          • 1000


                          "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                          R Rarity
                          Elemental HERO Neos Knight
                          R Rarity
                          Elemental HERO Neos Knight
                          Elemental HERO Neos Knight
                          LIGHT 7
                          Elemental HERO Neos Knight
                          • ATK:

                          • 2500

                          • DEF:

                          • 1000


                          "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                          SR Rarity
                          Elemental HERO Shining Flare Wingman
                          SR Rarity
                          Elemental HERO Shining Flare Wingman
                          Elemental HERO Shining Flare Wingman
                          LIGHT 8
                          Elemental HERO Shining Flare Wingman
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                          R Rarity
                          Link Disciple
                          R Rarity
                          Link Disciple
                          Link Disciple
                          LIGHT
                          Link Disciple
                          • ATK:

                          • 500

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.




                          More Duel Links Info

                          Elemental Heros Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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