Created by: YGO Mod (20517634)

Created On: 07/12/2025

Need 36 UR

 Rarity
Maliss <P> Chessy Cat3 card
 Rarity
Maliss <P> Dormouse1 card
 Rarity
Maliss <P> White Rabbit3 card
UR Rarity
Mathmech Circular1 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Cyberse Desavewurm1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Firewall Dragon1 card
 Rarity
Maliss <Q> Hearts Crypter1 card
 Rarity
Maliss <Q> Red Ransom2 card
 Rarity
Maliss <Q> White Binder2 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Cynet Mining1 card
UR Rarity
Infinite Impermanence3 card
 Rarity
Maliss <C> GWC-061 card
 Rarity
Maliss <C> MTP-071 card
 Rarity
Maliss <C> TB-111 card

Main: 40 Extra: 15

SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


 Rarity
3 cardMaliss <P> Chessy Cat
 Rarity
3 cardMaliss <P> Chessy Cat
Maliss <P> Chessy Cat
DARK 3
Maliss <P> Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


 Rarity
1 cardMaliss <P> Dormouse
 Rarity
1 cardMaliss <P> Dormouse
Maliss <P> Dormouse
DARK 3
Maliss <P> Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


 Rarity
3 cardMaliss <P> White Rabbit
 Rarity
3 cardMaliss <P> White Rabbit
Maliss <P> White Rabbit
DARK 3
Maliss <P> White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


R Rarity
1 cardMathmech Addition
R Rarity
1 cardMathmech Addition
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


UR Rarity
1 cardMathmech Circular
UR Rarity
1 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


R Rarity
1 cardMathmech Subtraction
R Rarity
1 cardMathmech Subtraction
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


N Rarity
2 cardParallel eXceed
N Rarity
2 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
2 cardMathmech Sigma
SR Rarity
2 cardMathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      1 cardCynet Mining
      UR Rarity
      1 cardCynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        SR Rarity
        1 cardMaliss in the Mirror
        SR Rarity
        1 cardMaliss in the Mirror
        Maliss in the Mirror
        Spell Quick
        Maliss in the Mirror

          Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.


          N Rarity
          1 cardMathmech Equation
          N Rarity
          1 cardMathmech Equation
          Mathmech Equation
          Spell Normal
          Mathmech Equation

            Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


            SR Rarity
            3 cardSmall World
            SR Rarity
            3 cardSmall World
            Small World
            Spell Normal
            Small World

              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                 Rarity
                1 cardMaliss <C> GWC-06
                 Rarity
                1 cardMaliss <C> GWC-06
                Maliss <C> GWC-06
                Trap
                Maliss <C> GWC-06

                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.


                   Rarity
                  1 cardMaliss <C> MTP-07
                   Rarity
                  1 cardMaliss <C> MTP-07
                  Maliss <C> MTP-07
                  Trap Normal
                  Maliss <C> MTP-07

                    You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                     Rarity
                    1 cardMaliss <C> TB-11
                     Rarity
                    1 cardMaliss <C> TB-11
                    Maliss <C> TB-11
                    Trap Normal
                    Maliss <C> TB-11

                      You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.


                      UR Rarity
                      1 cardCyberse Desavewurm
                      UR Rarity
                      1 cardCyberse Desavewurm
                      Cyberse Desavewurm
                      DARK 6
                      Cyberse Desavewurm
                      • ATK:

                      • 2300

                      • DEF:

                      • 1500


                      1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                      UR Rarity
                      1 cardAccesscode Talker
                      UR Rarity
                      1 cardAccesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      SR Rarity
                      1 cardDharc the Dark Charmer, Gloomy
                      SR Rarity
                      1 cardDharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      DARK
                      Dharc the Dark Charmer, Gloomy
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                      UR Rarity
                      1 cardFirewall Dragon
                      UR Rarity
                      1 cardFirewall Dragon
                      Firewall Dragon
                      LIGHT
                      Firewall Dragon
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                      SR Rarity
                      1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                      SR Rarity
                      1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                      DARK
                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                      SR Rarity
                      1 cardKnightmare Cerberus
                      SR Rarity
                      1 cardKnightmare Cerberus
                      Knightmare Cerberus
                      EARTH
                      Knightmare Cerberus
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Left


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                      SR Rarity
                      1 cardLinguriboh
                      SR Rarity
                      1 cardLinguriboh
                      Linguriboh
                      DARK
                      Linguriboh
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom-Left


                      1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                       Rarity
                      1 cardMaliss <Q> Hearts Crypter
                       Rarity
                      1 cardMaliss <Q> Hearts Crypter
                      Maliss <Q> Hearts Crypter
                      DARK
                      Maliss <Q> Hearts Crypter
                      • ATK:

                      • 2500

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.


                       Rarity
                      2 cardMaliss <Q> Red Ransom
                       Rarity
                      2 cardMaliss <Q> Red Ransom
                      Maliss <Q> Red Ransom
                      DARK
                      Maliss <Q> Red Ransom
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


                       Rarity
                      2 cardMaliss <Q> White Binder
                       Rarity
                      2 cardMaliss <Q> White Binder
                      Maliss <Q> White Binder
                      DARK
                      Maliss <Q> White Binder
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Left

                      Right


                      2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.


                      UR Rarity
                      1 cardSalamangreat Almiraj
                      UR Rarity
                      1 cardSalamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                      SR Rarity
                      1 cardSplash Mage
                      SR Rarity
                      1 cardSplash Mage
                      Splash Mage
                      WATER
                      Splash Mage
                      • ATK:

                      • 1100

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Right


                      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                      SR Rarity
                      1 cardTranscode Talker
                      SR Rarity
                      1 cardTranscode Talker
                      Transcode Talker
                      EARTH
                      Transcode Talker
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Right

                      Bottom


                      2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.




                      More Master Duel Info

                      Maliss Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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