Ninjitsu Art Deck #51600 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3.
Created by: YGO Mod (20517634)
Created On: 02/24/2023
Main Deck (54)
- Baku the Beast Ninja x1
- Green Ninja x2
- Jioh the Gravity Ninja x2
- Kagero the Cannon Ninja x2
- Mitsu the Insect Ninja x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Yellow Dragon Ninja x1
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x3
- Book of Moon x2
- Change of Heart x1
- Harpie's Feather Duster x1
- Instant Fusion x1
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x2
- Pot of Extravagance x3
- Reinforcement of the Army x1
- Tenchi Kaimei x1
- Dimensional Barrier x3
- Eradicator Epidemic Virus x3
- Evenly Matched x3
- Infinite Impermanence x3
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Ninja Fusion/Link/Xyz boards (Meizen, Yaguramaru, Jioh, Yellow Dragon Ninja) backed by Ninjitsu Art recursion and negation; Direct attacks from Ninja monsters and Ninja Grandmaster Saizo's Ninjitsu Art Set effect
- Turn 1 (going first): Open a Ninja starter (Tobari, Mitsu, Hanzo, Green Ninja) and use Ninjitsu Art Notebook or Iron Digger to reach a Ninja Extra Deck monster while keeping Ash Blossom and Infinite Impermanence up for the opponent's first response
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) to break the opponent's starter, then rebuild through Ninja recursion from the GY and Spell/Trap zone
- Recovery: Recur Ninja monsters and Ninjitsu Art Spell/Traps from the GY via Baku, Tobari and Dancing Leaves, then re-summon from the Extra Deck
- After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan
Why it scores here
The deck is scored as a system: 14 Ninja core cards give about a 79% chance of at least one core card in a 5-card opening hand, and Ninja searchers and Ninjitsu Art Spell/Traps give a usable but not explosive starter density. Interaction is the strongest part of the list (9 hand traps, 12 negation texts, 17 removal texts), which lifts end-board quality and interruption resilience. Ceiling and median output cannot be measured because no combos were supplied, so those scores are text-only inference and carry low confidence. Popularity did not earn points: the Ninjitsu Art archetype's usage statistics only confirm the core list is real. The deck is Illegal (3 Dimensional Barrier, 1 Cross-Sheep, 1 Bagooska, and 3 each of Ash Blossom and Pot of Extravagance over their limits), so its score is capped and is theoretical only; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 core card in opening 5) about 0.79; 14 Ninja core copies with several 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Nine hand traps and several 3-copy dead-in-hand traps; proxy for no-core hands about 0.21 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards, so median output is unmeasured; text-only read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple recursion routes (Tobari, Mitsu, Baku, Notebook, Dancing Leaves) and independent hand-trap answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Six searcher texts and Iron Digger/Reinforcement give moderate recovery; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 removal texts, 12 negation texts and 9 hand traps across the main deck (Inferred, semantic text read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Harpie's Feather Duster help going second; Dimensional Barrier is Forbidden and cannot be counted (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Extra Deck ATK up to 3000 (Yellow Dragon Ninja) with some Forbidden Extra Deck slots removed; no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 Main cards across 25 distinct names; 34 Level 0 Spell/Trap-type cards and 3 over-limit copies lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck slots, but Cross-Sheep and Bagooska are Forbidden and Ultimate Great Insect needs an Equip card (Verified/Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (Side Deck size 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Many timing-dependent hand traps and Ninja trigger chains give a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (Midrange profile used; Stun ratio not applied). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: Illegal-deck cap: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(45) + modifiers(-12) = about 40, capped to 30. Theoretical/structural-only; no normal Final Contextual score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.21 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 9 hand traps, 12 negation texts and 17 removal texts
- Recursion through Ninja monsters and Ninjitsu Art Spell/Traps
- Core Ninja starter access of about 79% in a 5-card opening hand
Weaknesses
- Illegal list: copy-limit and Forbidden card violations
- No Side Deck
- Heavy hand-trap and negation load that can leave dead cards in hand
- Two Forbidden Extra Deck slots reduce Extra Deck coverage
Critical choke points
- Starter Ninja monsters: if none are drawn, the Extra Deck engine does not start
- Ash Blossom and Pot of Extravagance overage must be fixed before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier x3, Cross-Sheep x1, Number 41: Bagooska x1 | Legal replacements (for example, a legal Ninja-compatible Extra Deck monster or a legal hand trap); verify each against the current banlist before adding | Removes all Forbidden cards so the list becomes legal and can receive a normal score. |
| 2 | One copy each of Ash Blossom & Joyous Spring and Pot of Extravagance | Legal filler, a Side Deck of up to 15 cards | Brings both cards within their Semi-Limited limit of 2 and gives the deck a post-side plan. |
Evidence & confidence
- Verified: Deck is Illegal: 3 Dimensional Barrier, 1 Cross-Sheep, 1 Bagooska, and 3 each of Ash Blossom and Pot of Extravagance over limit; Main 54 and Extra 15 are within size rules; Side is 0; Usage statistics show the Ninjitsu Art archetype core list
- Inferred: Starter access about 0.79 at 5 cards; Brick proxy about 0.21; Interaction-led end-board quality from text reads; Going-second and going-first estimates from hand traps and recursion
- Provisional: Meta Power (null); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo ceiling and median are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry No Side Deck, so post-side performance cannot be evaluated
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