Ninjitsu Art Deck #51600 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3.

Created by: YGO Mod (20517634)

Created On: 02/24/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ninja Fusion/Link/Xyz boards (Meizen, Yaguramaru, Jioh, Yellow Dragon Ninja) backed by Ninjitsu Art recursion and negation; Direct attacks from Ninja monsters and Ninja Grandmaster Saizo's Ninjitsu Art Set effect
  • Turn 1 (going first): Open a Ninja starter (Tobari, Mitsu, Hanzo, Green Ninja) and use Ninjitsu Art Notebook or Iron Digger to reach a Ninja Extra Deck monster while keeping Ash Blossom and Infinite Impermanence up for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) to break the opponent's starter, then rebuild through Ninja recursion from the GY and Spell/Trap zone
  • Recovery: Recur Ninja monsters and Ninjitsu Art Spell/Traps from the GY via Baku, Tobari and Dancing Leaves, then re-summon from the Extra Deck
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan

Why it scores here

The deck is scored as a system: 14 Ninja core cards give about a 79% chance of at least one core card in a 5-card opening hand, and Ninja searchers and Ninjitsu Art Spell/Traps give a usable but not explosive starter density. Interaction is the strongest part of the list (9 hand traps, 12 negation texts, 17 removal texts), which lifts end-board quality and interruption resilience. Ceiling and median output cannot be measured because no combos were supplied, so those scores are text-only inference and carry low confidence. Popularity did not earn points: the Ninjitsu Art archetype's usage statistics only confirm the core list is real. The deck is Illegal (3 Dimensional Barrier, 1 Cross-Sheep, 1 Bagooska, and 3 each of Ash Blossom and Pot of Extravagance over their limits), so its score is capped and is theoretical only; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core card in opening 5) about 0.79; 14 Ninja core copies with several 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Nine hand traps and several 3-copy dead-in-hand traps; proxy for no-core hands about 0.21 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so median output is unmeasured; text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple recursion routes (Tobari, Mitsu, Baku, Notebook, Dancing Leaves) and independent hand-trap answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 Six searcher texts and Iron Digger/Reinforcement give moderate recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 17 removal texts, 12 negation texts and 9 hand traps across the main deck (Inferred, semantic text read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Harpie's Feather Duster help going second; Dimensional Barrier is Forbidden and cannot be counted (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck ATK up to 3000 (Yellow Dragon Ninja) with some Forbidden Extra Deck slots removed; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 Main cards across 25 distinct names; 34 Level 0 Spell/Trap-type cards and 3 over-limit copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots, but Cross-Sheep and Bagooska are Forbidden and Ultimate Great Insect needs an Equip card (Verified/Inferred)
D12 Side Deck Adaptability 10 No Side Deck (Side Deck size 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Many timing-dependent hand traps and Ninja trigger chains give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (Midrange profile used; Stun ratio not applied). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: Illegal-deck cap: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(45) + modifiers(-12) = about 40, capped to 30. Theoretical/structural-only; no normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.21 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 9 hand traps, 12 negation texts and 17 removal texts
  • Recursion through Ninja monsters and Ninjitsu Art Spell/Traps
  • Core Ninja starter access of about 79% in a 5-card opening hand

Weaknesses

  • Illegal list: copy-limit and Forbidden card violations
  • No Side Deck
  • Heavy hand-trap and negation load that can leave dead cards in hand
  • Two Forbidden Extra Deck slots reduce Extra Deck coverage

Critical choke points

  • Starter Ninja monsters: if none are drawn, the Extra Deck engine does not start
  • Ash Blossom and Pot of Extravagance overage must be fixed before the list is playable
Priority Remove Add Reason
1 Dimensional Barrier x3, Cross-Sheep x1, Number 41: Bagooska x1 Legal replacements (for example, a legal Ninja-compatible Extra Deck monster or a legal hand trap); verify each against the current banlist before adding Removes all Forbidden cards so the list becomes legal and can receive a normal score.
2 One copy each of Ash Blossom & Joyous Spring and Pot of Extravagance Legal filler, a Side Deck of up to 15 cards Brings both cards within their Semi-Limited limit of 2 and gives the deck a post-side plan.

Evidence & confidence

  • Verified: Deck is Illegal: 3 Dimensional Barrier, 1 Cross-Sheep, 1 Bagooska, and 3 each of Ash Blossom and Pot of Extravagance over limit; Main 54 and Extra 15 are within size rules; Side is 0; Usage statistics show the Ninjitsu Art archetype core list
  • Inferred: Starter access about 0.79 at 5 cards; Brick proxy about 0.21; Interaction-led end-board quality from text reads; Going-second and going-first estimates from hand traps and recursion
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo ceiling and median are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry No Side Deck, so post-side performance cannot be evaluated

More TCG Info

Ninjitsu Art

Ninjitsu Art Breakdown

 
 

 

 

 

 

 

 
 

 

 
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