Relinquished Deck #51511 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Droll & Lock Bird x3, Lonefire Blossom x3, Maxx 'C' x3.
Created by: YGO Mod (20517634)
Created On: 02/24/2023
Main Deck (40)
- Destiny HERO - Dasher x1
- Destiny HERO - Denier x1
- Droll & Lock Bird x3
- Illusionist Faceless Magician x2
- Lonefire Blossom x3
- Maxx "C" x3
- Millennium-Eyes Illusionist x3
- Predaplant Darlingtonia Cobra x1
- Predaplant Ophrys Scorpio x1
- Relinquished x3
- Allure of Darkness x3
- Black Illusion Ritual x2
- Chicken Game x3
- Fusion Destiny x1
- Instant Fusion x1
- Pre-Preparation of Rites x3
- Relinquished Fusion x1
- Super Polymerization x2
- Evenly Matched x3
Extra Deck (15)
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Diplexer Chimera x1
- Millennium-Eyes Restrict x2
- Predaplant Dragostapelia x1
- Predaplant Triphyoverutum x1
- Starving Venom Fusion Dragon x1
- Thousand-Eyes Restrict x1
- Predaplant Verte Anaconda x1
- Relinquished Anima x1
- Selene, Queen of the Master Magicians x1
- Wee Witch's Apprentice x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Leviair the Sea Dragon x1
- Virtual World Shell - Jaja x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 44 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual-summon Relinquished, equip the opponent's best monster, and push damage with the Eyes Restrict and Predaplant Extra Deck boss monsters.; Predaplant and Destiny HERO boss Fusion/Link monsters once the board is established through hand traps and Fusion Summons.
- Turn 1 (going first): Open with Black Illusion Ritual or Relinquished-based starters, use a hand trap to protect the starter, then Ritual or Fusion into a boss monster.
- Turn 2 (going second): Use hand traps (Maxx C, Droll & Lock Bird, Evenly Matched) to disrupt the opponent's summons, then rebuild with Eyes Restrict and Predaplant bosses.
- Recovery: Recover through Relinquished Fusion and Millennium-Eyes Illusionist recursion from the Graveyard, and re-Fusion with Super Polymerization.
- After siding: No Side Deck cards are registered, so there is no post-side plan.
Why it scores here
This list is illegal as submitted: three cards exceed their Master Duel copy limits (Allure of Darkness, Maxx C and Droll & Lock Bird), so it receives a structural-only read and a capped score rather than a normal contextual score. Its core starters, Relinquished and Black Illusion Ritual, are reasonably accessible, but the 40-card main mixes two Eyes Restrict/Relinquished engines with Predaplant and Destiny HERO cards, which dilutes the plan and raises brick risk. Its interaction is the strongest part of the system, with nine hand traps and many removal and negate effects that can slow a going-second opponent. No recorded boards exist for the deck, so ceiling and median output rest on text reading rather than observed results, and the score reflects consistency, interaction and a lack of a side plan on the system, not the archetype's popularity or an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | Archetype core (6 copies) gives about 0.58 chance of at least one in a 5-card opening hand; starter density is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Nine hand traps and mixed engines make hands redundant or conflicting; about 0.81 chance of at least one hand trap in a 6-card hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is judged from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; typical output is estimated from starter diversity and text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two engines and several recursion routes give partial redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery depends on Graveyard recursion and re-Fusion; resource regrowth is limited (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Multiple removal and negate effects plus Thousand-Eyes Restrict and Relinquished equip layer the end-board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps and boss Fusion/Link monsters give reasonable going-second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2800 to 3000 ATK bosses, but the bosses are split across engines (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 40 main cards across 19 distinct names, with 55 off-archetype copies diluting the engine (Verified count, Inferred cohesion) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots spread over 14 distinct Fusion, Link and XYZ cards, with no single dominant boss (Verified count) |
| D12 | Side Deck Adaptability | 10 | No Side Deck cards registered, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine sequencing and many interaction choices raise error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (structural weights from Midrange profile). Structural ≈ 46, Going First ≈ 44, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers; illegal list, structural-only read
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand-trap and negate density for going second
- Two Extra Deck bosses at 3000 ATK can close games once established
Weaknesses
- Three cards exceed their copy limits, so the list is illegal as built
- Two engines plus off-archetype Predaplant and Destiny HERO cards dilute consistency
- No Side Deck
Critical choke points
- Black Illusion Ritual and Relinquished are the only ritual route to the core engine
- A single hand trap delayed or missed leaves the opening without protection
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 Allure of Darkness and 2 Maxx "C" | Legal-copy replacements (1 copy each) | Brings the list within copy limits so it can be played in Master Duel |
| 2 | 1 Droll & Lock Bird | Legal-copy replacement | Droll & Lock Bird is Semi-Limited with 2 legal copies, so one copy must go |
| 3 | Off-archetype Predaplant and Destiny HERO cards | More Relinquished/Eyes Restrict starters and archetype support | Reduces engine conflict and raises starter consistency |
| 4 | None | A 10-15 card Side Deck | Gives a post-side plan and adapts to matchups |
Evidence & confidence
- Verified: Illegal copy-limit violations for Allure of Darkness, Maxx C and Droll & Lock Bird; Main 40, Extra 15, Side 0 within Master Duel size rules; Hand-trap, removal and searcher text counts
- Inferred: Starter access about 0.58 for the archetype core in a 5-card opening hand; Brick risk and going-second hand-trap density; Closing power from boss ATK values
- Provisional: Matchup fit and format position without a dated meta sample
- Data gaps: no recorded boards; ceiling and median output are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second rates are Inferred Meta Power is Provisional without a dated metagame sample No Side Deck cards registered
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