Relinquished Deck #51511 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Droll & Lock Bird x3, Lonefire Blossom x3, Maxx 'C' x3.

Created by: YGO Mod (20517634)

Created On: 02/24/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
34± 8/ 100
Power Score
Structural 46
Reliability 38
Going First 44
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Relinquished, equip the opponent's best monster, and push damage with the Eyes Restrict and Predaplant Extra Deck boss monsters.; Predaplant and Destiny HERO boss Fusion/Link monsters once the board is established through hand traps and Fusion Summons.
  • Turn 1 (going first): Open with Black Illusion Ritual or Relinquished-based starters, use a hand trap to protect the starter, then Ritual or Fusion into a boss monster.
  • Turn 2 (going second): Use hand traps (Maxx C, Droll & Lock Bird, Evenly Matched) to disrupt the opponent's summons, then rebuild with Eyes Restrict and Predaplant bosses.
  • Recovery: Recover through Relinquished Fusion and Millennium-Eyes Illusionist recursion from the Graveyard, and re-Fusion with Super Polymerization.
  • After siding: No Side Deck cards are registered, so there is no post-side plan.

Why it scores here

This list is illegal as submitted: three cards exceed their Master Duel copy limits (Allure of Darkness, Maxx C and Droll & Lock Bird), so it receives a structural-only read and a capped score rather than a normal contextual score. Its core starters, Relinquished and Black Illusion Ritual, are reasonably accessible, but the 40-card main mixes two Eyes Restrict/Relinquished engines with Predaplant and Destiny HERO cards, which dilutes the plan and raises brick risk. Its interaction is the strongest part of the system, with nine hand traps and many removal and negate effects that can slow a going-second opponent. No recorded boards exist for the deck, so ceiling and median output rest on text reading rather than observed results, and the score reflects consistency, interaction and a lack of a side plan on the system, not the archetype's popularity or an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 Archetype core (6 copies) gives about 0.58 chance of at least one in a 5-card opening hand; starter density is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Nine hand traps and mixed engines make hands redundant or conflicting; about 0.81 chance of at least one hand trap in a 6-card hand (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is judged from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; typical output is estimated from starter diversity and text (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two engines and several recursion routes give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on Graveyard recursion and re-Fusion; resource regrowth is limited (Inferred)
D7 End-Board & Interaction Quality 60 Multiple removal and negate effects plus Thousand-Eyes Restrict and Relinquished equip layer the end-board (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps and boss Fusion/Link monsters give reasonable going-second pressure (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2800 to 3000 ATK bosses, but the bosses are split across engines (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 40 main cards across 19 distinct names, with 55 off-archetype copies diluting the engine (Verified count, Inferred cohesion)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots spread over 14 distinct Fusion, Link and XYZ cards, with no single dominant boss (Verified count)
D12 Side Deck Adaptability 10 No Side Deck cards registered, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine sequencing and many interaction choices raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural weights from Midrange profile). Structural ≈ 46, Going First ≈ 44, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers; illegal list, structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap and negate density for going second
  • Two Extra Deck bosses at 3000 ATK can close games once established

Weaknesses

  • Three cards exceed their copy limits, so the list is illegal as built
  • Two engines plus off-archetype Predaplant and Destiny HERO cards dilute consistency
  • No Side Deck

Critical choke points

  • Black Illusion Ritual and Relinquished are the only ritual route to the core engine
  • A single hand trap delayed or missed leaves the opening without protection
Priority Remove Add Reason
1 2 Allure of Darkness and 2 Maxx "C" Legal-copy replacements (1 copy each) Brings the list within copy limits so it can be played in Master Duel
2 1 Droll & Lock Bird Legal-copy replacement Droll & Lock Bird is Semi-Limited with 2 legal copies, so one copy must go
3 Off-archetype Predaplant and Destiny HERO cards More Relinquished/Eyes Restrict starters and archetype support Reduces engine conflict and raises starter consistency
4 None A 10-15 card Side Deck Gives a post-side plan and adapts to matchups

Evidence & confidence

  • Verified: Illegal copy-limit violations for Allure of Darkness, Maxx C and Droll & Lock Bird; Main 40, Extra 15, Side 0 within Master Duel size rules; Hand-trap, removal and searcher text counts
  • Inferred: Starter access about 0.58 for the archetype core in a 5-card opening hand; Brick risk and going-second hand-trap density; Closing power from boss ATK values
  • Provisional: Matchup fit and format position without a dated meta sample
  • Data gaps: no recorded boards; ceiling and median output are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second rates are Inferred Meta Power is Provisional without a dated metagame sample No Side Deck cards registered

More Master Duel Info

Relinquished

Relinquished Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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