Created by: YGO Mod (20517634)

Created On: 07/09/2025

Need 4 UR

UR Rarity
Junk Destroyer
UR Rarity
Junk Warrior
UR Rarity
Junk Warrior
UR Rarity
Reinforcement of the Army

Main: 45 Extra: 4

R Rarity
1 cardExiled Force
R Rarity
1 cardExiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.


N Rarity
1 cardFortress Warrior
N Rarity
1 cardFortress Warrior
Fortress Warrior
EARTH 2
Fortress Warrior
  • ATK:

  • 600

  • DEF:

  • 1200


You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.


SR Rarity
1 cardLevel Eater
SR Rarity
1 cardLevel Eater
Level Eater
DARK 1
Level Eater
  • ATK:

  • 600

  • DEF:

  • 0


If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.


R Rarity
1 cardMarauding Captain
R Rarity
1 cardMarauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


N Rarity
1 cardPitch-Black Warwolf
N Rarity
1 cardPitch-Black Warwolf
Pitch-Black Warwolf
DARK 4
Pitch-Black Warwolf
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


N Rarity
3 cardQuillbolt Hedgehog
N Rarity
3 cardQuillbolt Hedgehog
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


N Rarity
1 cardSonic Chick
N Rarity
1 cardSonic Chick
Sonic Chick
EARTH 1
Sonic Chick
  • ATK:

  • 300

  • DEF:

  • 300


Cannot be destroyed by battle with a monster that has 1900 or more ATK.


N Rarity
1 cardSpeed Warrior
N Rarity
1 cardSpeed Warrior
Speed Warrior
WIND 2
Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.


N Rarity
1 cardSwift Gaia the Fierce Knight
N Rarity
1 cardSwift Gaia the Fierce Knight
Swift Gaia the Fierce Knight
DARK 7
Swift Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If this is the only card in your hand, you can Normal Summon it without Tributing.


N Rarity
1 cardSynchron Explorer
N Rarity
1 cardSynchron Explorer
Synchron Explorer
EARTH 2
Synchron Explorer
  • ATK:

  • 0

  • DEF:

  • 700


When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.


R Rarity
1 cardTurret Warrior
R Rarity
1 cardTurret Warrior
Turret Warrior
EARTH 5
Turret Warrior
  • ATK:

  • 1200

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.


N Rarity
1 cardWarrior Lady of the Wasteland
N Rarity
1 cardWarrior Lady of the Wasteland
Warrior Lady of the Wasteland
EARTH 4
Warrior Lady of the Wasteland
  • ATK:

  • 1100

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.


N Rarity
1 cardPenguin Soldier
N Rarity
1 cardPenguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


N Rarity
1 cardBattle Footballer
N Rarity
1 cardBattle Footballer
Battle Footballer
FIRE 4
Battle Footballer
  • ATK:

  • 1000

  • DEF:

  • 2100


A cyborg with high defense power. Originally it was invented for a football machine.


SR Rarity
3 cardJunk Synchron
SR Rarity
3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


N Rarity
2 cardQuickdraw Synchron
N Rarity
2 cardQuickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


N Rarity
1 cardEnemy Controller
N Rarity
1 cardEnemy Controller
Enemy Controller
Spell Quick
Enemy Controller

    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


    R Rarity
    1 cardHammer Shot
    R Rarity
    1 cardHammer Shot
    Hammer Shot
    Spell Normal
    Hammer Shot

      Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


      R Rarity
      1 cardLevel Limit - Area B
      R Rarity
      1 cardLevel Limit - Area B
      Level Limit - Area B
      Spell Continuous
      Level Limit - Area B

        Change all face-up Level 4 or higher monsters to Defense Position.


        R Rarity
        1 cardMonster Reincarnation
        R Rarity
        1 cardMonster Reincarnation
        Monster Reincarnation
        Spell Normal
        Monster Reincarnation

          Discard 1 card, then target 1 monster in your GY; add it to your hand.


          R Rarity
          1 cardMystical Space Typhoon
          R Rarity
          1 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            1 cardReinforcement of the Army
            UR Rarity
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              R Rarity
              1 cardSwords of Concealing Light
              R Rarity
              1 cardSwords of Concealing Light
              Swords of Concealing Light
              Spell Continuous
              Swords of Concealing Light

                Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                SR Rarity
                1 cardSwords of Revealing Light
                SR Rarity
                1 cardSwords of Revealing Light
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                  N Rarity
                  1 cardThe Warrior Returning Alive
                  N Rarity
                  1 cardThe Warrior Returning Alive
                  The Warrior Returning Alive
                  Spell Normal
                  The Warrior Returning Alive

                    Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                    SR Rarity
                    1 cardCall of the Haunted
                    SR Rarity
                    1 cardCall of the Haunted
                    Call of the Haunted
                    Trap Continuous
                    Call of the Haunted

                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                      R Rarity
                      1 cardDefense Draw
                      R Rarity
                      1 cardDefense Draw
                      Defense Draw
                      Trap Normal
                      Defense Draw

                        During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                        R Rarity
                        1 cardDust Tornado
                        R Rarity
                        1 cardDust Tornado
                        Dust Tornado
                        Trap Normal
                        Dust Tornado

                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                          R Rarity
                          1 cardMagic Drain
                          R Rarity
                          1 cardMagic Drain
                          Magic Drain
                          Trap Counter
                          Magic Drain

                            When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                            R Rarity
                            1 cardRaigeki Break
                            R Rarity
                            1 cardRaigeki Break
                            Raigeki Break
                            Trap Normal
                            Raigeki Break

                              Discard 1 card, then target 1 card on the field; destroy it.


                              R Rarity
                              1 cardRope of Life
                              R Rarity
                              1 cardRope of Life
                              Rope of Life
                              Trap Normal
                              Rope of Life

                                When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


                                N Rarity
                                1 cardSakuretsu Armor
                                N Rarity
                                1 cardSakuretsu Armor
                                Sakuretsu Armor
                                Trap Normal
                                Sakuretsu Armor

                                  When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                  SR Rarity
                                  1 cardScrap-Iron Scarecrow
                                  SR Rarity
                                  1 cardScrap-Iron Scarecrow
                                  Scrap-Iron Scarecrow
                                  Trap Normal
                                  Scrap-Iron Scarecrow

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                    R Rarity
                                    1 cardSeven Tools of the Bandit
                                    R Rarity
                                    1 cardSeven Tools of the Bandit
                                    Seven Tools of the Bandit
                                    Trap Counter
                                    Seven Tools of the Bandit

                                      When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                      R Rarity
                                      1 cardShadow Spell
                                      R Rarity
                                      1 cardShadow Spell
                                      Shadow Spell
                                      Trap Continuous
                                      Shadow Spell

                                        Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                        SR Rarity
                                        1 cardThreatening Roar
                                        SR Rarity
                                        1 cardThreatening Roar
                                        Threatening Roar
                                        Trap Normal
                                        Threatening Roar

                                          Your opponent cannot declare an attack this turn.


                                          N Rarity
                                          2 cardTrap Hole
                                          N Rarity
                                          2 cardTrap Hole
                                          Trap Hole
                                          Trap Normal
                                          Trap Hole

                                            When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                            N Rarity
                                            2 cardWild Tornado
                                            N Rarity
                                            2 cardWild Tornado
                                            Wild Tornado
                                            Trap Normal
                                            Wild Tornado

                                              Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.


                                              UR Rarity
                                              1 cardJunk Destroyer
                                              UR Rarity
                                              1 cardJunk Destroyer
                                              Junk Destroyer
                                              EARTH 8
                                              Junk Destroyer
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2500


                                              "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                                              UR Rarity
                                              2 cardJunk Warrior
                                              UR Rarity
                                              2 cardJunk Warrior
                                              Junk Warrior
                                              DARK 5
                                              Junk Warrior
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1300


                                              "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                              R Rarity
                                              1 cardRoad Warrior
                                              R Rarity
                                              1 cardRoad Warrior
                                              Road Warrior
                                              LIGHT 8
                                              Road Warrior
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1500


                                              "Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.




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