Created by: YGO Mod (20517634)

Created On: 07/07/2025

Main: 42

1 cardArmed Dragon LV10 1 cardArmed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


2 cardArmed Dragon LV10 White 2 cardArmed Dragon LV10 White
Armed Dragon LV10 White
LIGHT 10
Armed Dragon LV10 White
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.


1 cardArmed Dragon LV5 1 cardArmed Dragon LV5
Armed Dragon LV5
WIND 5
Armed Dragon LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


1 cardArmed Dragon LV7 1 cardArmed Dragon LV7
Armed Dragon LV7
WIND 7
Armed Dragon LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


2 cardArmed Dragon Thunder LV10 2 cardArmed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


3 cardArmed Dragon Thunder LV3 3 cardArmed Dragon Thunder LV3
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


3 cardArmed Dragon Thunder LV5 3 cardArmed Dragon Thunder LV5
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


2 cardArmed Dragon Thunder LV7 2 cardArmed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


1 cardArmed Dragon, the Armored Dragon 1 cardArmed Dragon, the Armored Dragon
Armed Dragon, the Armored Dragon
WIND 4
Armed Dragon, the Armored Dragon
  • ATK:

  • 1900

  • DEF:

  • 1400


When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.


1 cardDrill Armed Dragon 1 cardDrill Armed Dragon
Drill Armed Dragon
WIND 3
Drill Armed Dragon
  • ATK:

  • 1100

  • DEF:

  • 400


You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control will gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn.


2 cardPile Armed Dragon 2 cardPile Armed Dragon
Pile Armed Dragon
WIND 7
Pile Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.


1 cardTempest, Dragon Ruler of Storms 1 cardTempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms
WIND 7
Tempest, Dragon Ruler of Storms
  • ATK:

  • 2400

  • DEF:

  • 2200


You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


1 cardKnight of Armor Dragon 1 cardKnight of Armor Dragon
Knight of Armor Dragon
WIND 4
Knight of Armor Dragon
  • ATK:

  • 1900

  • DEF:

  • 1200


You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.


3 cardArmed Dragon Blitz 3 cardArmed Dragon Blitz
Armed Dragon Blitz
Spell Normal
Armed Dragon Blitz

    Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.


    3 cardArmed Dragon Flash 3 cardArmed Dragon Flash
    Armed Dragon Flash
    Spell Quick
    Armed Dragon Flash

      Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.


      3 cardArmed Dragon Lightning 3 cardArmed Dragon Lightning
      Armed Dragon Lightning
      Spell Continuous
      Armed Dragon Lightning

        If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ● It gains ATK equal to its Level x 100 (even if this card leaves the field). ● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn.


        1 cardArmor Dragon Ritual 1 cardArmor Dragon Ritual
        Armor Dragon Ritual
        Spell Normal
        Armor Dragon Ritual

          This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.


          2 cardLevel Up! 2 cardLevel Up!
          Level Up!
          Spell Normal
          Level Up!

            Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.


            1 cardPot of Avarice 1 cardPot of Avarice
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




              Tag(s):

              1 cardWhite Veil 1 cardWhite Veil
              White Veil
              Spell Equip
              White Veil

                While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.


                3 cardArmed Dragon Thunderbolt 3 cardArmed Dragon Thunderbolt
                Armed Dragon Thunderbolt
                Trap Normal
                Armed Dragon Thunderbolt

                  Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                  2 cardGuardragon Cataclysm 2 cardGuardragon Cataclysm
                  Guardragon Cataclysm
                  Trap Normal
                  Guardragon Cataclysm

                    Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.


                    2 cardSolemn Judgment 2 cardSolemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):



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