Created by: YGO Mod (20517634)

Created On: 02/24/2023

Need 16 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Ghost Ogre & Snow Rabbit3 card
UR Rarity
Daigusto Emeral1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Number F0: Utopic Draco Future1 card
UR Rarity
Time Thief Redoer1 card
UR Rarity
Tornado Dragon1 card
UR Rarity
Wind-Up Carrier Zenmaity2 card

Main: 40 Extra: 15

SR Rarity
3 cardDanger!? Jackalope?
SR Rarity
3 cardDanger!? Jackalope?
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


SR Rarity
3 cardDanger!? Tsuchinoko?
SR Rarity
3 cardDanger!? Tsuchinoko?
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


SR Rarity
3 cardGallis the Star Beast
SR Rarity
3 cardGallis the Star Beast
Gallis the Star Beast
EARTH 3
Gallis the Star Beast
  • ATK:

  • 800

  • DEF:

  • 800


You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.


R Rarity
3 cardJunk Forward
R Rarity
3 cardJunk Forward
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
2 cardPsychic Tracker
N Rarity
2 cardPsychic Tracker
Psychic Tracker
EARTH 3
Psychic Tracker
  • ATK:

  • 1600

  • DEF:

  • 600


If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
1 cardSpeedroid Terrortop
SR Rarity
1 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


SR Rarity
3 cardWind-Up Magician
SR Rarity
3 cardWind-Up Magician
Wind-Up Magician
FIRE 4
Wind-Up Magician
  • ATK:

  • 600

  • DEF:

  • 1800


If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


R Rarity
1 cardWind-Up Rabbit
R Rarity
1 cardWind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


R Rarity
3 cardWind-Up Rat
R Rarity
3 cardWind-Up Rat
Wind-Up Rat
EARTH 3
Wind-Up Rat
  • ATK:

  • 600

  • DEF:

  • 600


During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


SR Rarity
3 cardWind-Up Shark
SR Rarity
3 cardWind-Up Shark
Wind-Up Shark
WATER 4
Wind-Up Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardGenex Ally Birdman
SR Rarity
1 cardGenex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


UR Rarity
3 cardGhost Ogre & Snow Rabbit
UR Rarity
3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
2 cardPsychic Wheeleder
SR Rarity
2 cardPsychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


SR Rarity
2 cardSekka's Light
SR Rarity
2 cardSekka's Light
Sekka's Light
Spell Normal
Sekka's Light

    If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.


    SR Rarity
    1 cardAshura King
    SR Rarity
    1 cardAshura King
    Ashura King
    EARTH
    Ashura King
    • ATK:

    • 2100

    • DEF:

    • 0


    3+ Level 3 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.


    UR Rarity
    1 cardDaigusto Emeral
    UR Rarity
    1 cardDaigusto Emeral
    Daigusto Emeral
    WIND
    Daigusto Emeral
    • ATK:

    • 1800

    • DEF:

    • 800


    2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


    UR Rarity
    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
    UR Rarity
    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
    Divine Arsenal AA-ZEUS - Sky Thunder
    LIGHT
    Divine Arsenal AA-ZEUS - Sky Thunder
    • ATK:

    • 3000

    • DEF:

    • 3000


    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




    Tag(s):

    SR Rarity
    1 cardDownerd Magician
    SR Rarity
    1 cardDownerd Magician
    Downerd Magician
    DARK
    Downerd Magician
    • ATK:

    • 2100

    • DEF:

    • 200


    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


    SR Rarity
    1 cardDrill Driver Vespenato
    SR Rarity
    1 cardDrill Driver Vespenato
    Drill Driver Vespenato
    EARTH
    Drill Driver Vespenato
    • ATK:

    • 2500

    • DEF:

    • 2100


    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


    SR Rarity
    1 cardLeviair the Sea Dragon
    SR Rarity
    1 cardLeviair the Sea Dragon
    Leviair the Sea Dragon
    WIND
    Leviair the Sea Dragon
    • ATK:

    • 1800

    • DEF:

    • 1600


    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


    R Rarity
    1 cardNumber 49: Fortune Tune
    R Rarity
    1 cardNumber 49: Fortune Tune
    Number 49: Fortune Tune
    LIGHT
    Number 49: Fortune Tune
    • ATK:

    • 400

    • DEF:

    • 900


    2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


    SR Rarity
    1 cardNumber 60: Dugares the Timeless
    SR Rarity
    1 cardNumber 60: Dugares the Timeless
    Number 60: Dugares the Timeless
    FIRE
    Number 60: Dugares the Timeless
    • ATK:

    • 1200

    • DEF:

    • 1200


    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


    SR Rarity
    1 cardNumber 71: Rebarian Shark
    SR Rarity
    1 cardNumber 71: Rebarian Shark
    Number 71: Rebarian Shark
    WATER
    Number 71: Rebarian Shark
    • ATK:

    • 0

    • DEF:

    • 2000


    2 Level 3 monsters Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.


    UR Rarity
    1 cardNumber F0: Utopic Draco Future
    UR Rarity
    1 cardNumber F0: Utopic Draco Future
    Number F0: Utopic Draco Future
    LIGHT
    Number F0: Utopic Draco Future
    • ATK:

    • 3000

    • DEF:

    • 2000


    3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


    SR Rarity
    1 cardNumber F0: Utopic Future
    SR Rarity
    1 cardNumber F0: Utopic Future
    Number F0: Utopic Future
    LIGHT
    Number F0: Utopic Future
    • ATK:

    • 0

    • DEF:

    • 0


    2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


    UR Rarity
    1 cardTime Thief Redoer
    UR Rarity
    1 cardTime Thief Redoer
    Time Thief Redoer
    DARK
    Time Thief Redoer
    • ATK:

    • 2400

    • DEF:

    • 2000


    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


    UR Rarity
    1 cardTornado Dragon
    UR Rarity
    1 cardTornado Dragon
    Tornado Dragon
    WIND
    Tornado Dragon
    • ATK:

    • 2100

    • DEF:

    • 2000


    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


    UR Rarity
    2 cardWind-Up Carrier Zenmaity
    UR Rarity
    2 cardWind-Up Carrier Zenmaity
    Wind-Up Carrier Zenmaity
    WATER
    Wind-Up Carrier Zenmaity
    • ATK:

    • 1500

    • DEF:

    • 1500


    2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.




    More Master Duel Info

    Wind-Up Breakdown

     

     

     

     

     

     

     

     

     

     

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