Created by: EXU さくら ♪ (01346752)

Created On: 07/05/2025

Need 29 UR

UR Rarity
Dimension Shifter1 card
UR Rarity
Kashtira Fenrir1 card
UR Rarity
Kashtira Riseheart1 card
UR Rarity
Kashtira Unicorn2 card
UR Rarity
Maxx "C"2 card
UR Rarity
Mulcharmy Fuwalos2 card
UR Rarity
Ace★Spades Speculation1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Kashtira Arise-Heart2 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Kashtiratheosis1 card
UR Rarity
Necrovalley3 card
UR Rarity
Pressured Planet Wraitsoth1 card
UR Rarity
Super Polymerization3 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike3 card

Main: 40 Extra: 15

UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


R Rarity
1 cardGravekeeper's Commandant
R Rarity
1 cardGravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


UR Rarity
1 cardKashtira Fenrir
UR Rarity
1 cardKashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


R Rarity
3 cardKashtira Ogre
R Rarity
3 cardKashtira Ogre
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


UR Rarity
1 cardKashtira Riseheart
UR Rarity
1 cardKashtira Riseheart
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


UR Rarity
2 cardKashtira Unicorn
UR Rarity
2 cardKashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


SR Rarity
3 cardKing Tiger Wanghu
SR Rarity
3 cardKing Tiger Wanghu
King Tiger Wanghu
EARTH 4
King Tiger Wanghu
  • ATK:

  • 1700

  • DEF:

  • 1000


When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardMulcharmy Fuwalos
UR Rarity
2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


R Rarity
2 cardClockwork Night
R Rarity
2 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    SR Rarity
    2 cardKashtira Birth
    SR Rarity
    2 cardKashtira Birth
    Kashtira Birth
    Spell Continuous
    Kashtira Birth

      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


      UR Rarity
      1 cardKashtiratheosis
      UR Rarity
      1 cardKashtiratheosis
      Kashtiratheosis
      Spell Normal
      Kashtiratheosis

        Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


        UR Rarity
        3 cardNecrovalley
        UR Rarity
        3 cardNecrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          SR Rarity
          1 cardPot of Desires
          SR Rarity
          1 cardPot of Desires
          Pot of Desires
          Spell Normal
          Pot of Desires

            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




            Tag(s):

            SR Rarity
            1 cardPot of Extravagance
            SR Rarity
            1 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              UR Rarity
              1 cardPressured Planet Wraitsoth
              UR Rarity
              1 cardPressured Planet Wraitsoth
              Pressured Planet Wraitsoth
              Spell Field
              Pressured Planet Wraitsoth

                When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                UR Rarity
                3 cardSuper Polymerization
                UR Rarity
                3 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  SR Rarity
                  2 cardEvenly Matched
                  SR Rarity
                  2 cardEvenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                    N Rarity
                    1 cardKashtira Preparations
                    N Rarity
                    1 cardKashtira Preparations
                    Kashtira Preparations
                    Trap Continuous
                    Kashtira Preparations

                      During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                      SR Rarity
                      1 cardSkill Drain
                      SR Rarity
                      1 cardSkill Drain
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                        UR Rarity
                        2 cardSolemn Judgment
                        UR Rarity
                        2 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          3 cardSolemn Strike
                          UR Rarity
                          3 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            SR Rarity
                            1 cardSoul Drain
                            SR Rarity
                            1 cardSoul Drain
                            Soul Drain
                            Trap Continuous
                            Soul Drain

                              Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                              UR Rarity
                              1 cardAce★Spades Speculation
                              UR Rarity
                              1 cardAce★Spades Speculation
                              Ace★Spades Speculation
                              LIGHT 7
                              Ace★Spades Speculation
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). ● Defense Position: Cannot be destroyed by battle or card effects.


                              R Rarity
                              1 cardEarth Golem @Ignister
                              R Rarity
                              1 cardEarth Golem @Ignister
                              Earth Golem @Ignister
                              EARTH 7
                              Earth Golem @Ignister
                              • ATK:

                              • 2300

                              • DEF:

                              • 2000


                              1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                              UR Rarity
                              1 cardGarura, Wings of Resonant Life
                              UR Rarity
                              1 cardGarura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                              SR Rarity
                              1 cardMudragon of the Swamp
                              SR Rarity
                              1 cardMudragon of the Swamp
                              Mudragon of the Swamp
                              WATER 4
                              Mudragon of the Swamp
                              • ATK:

                              • 1900

                              • DEF:

                              • 1600


                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                              SR Rarity
                              1 cardPredaplant Triphyoverutum
                              SR Rarity
                              1 cardPredaplant Triphyoverutum
                              Predaplant Triphyoverutum
                              DARK 9
                              Predaplant Triphyoverutum
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                              SR Rarity
                              1 cardStarving Venom Fusion Dragon
                              SR Rarity
                              1 cardStarving Venom Fusion Dragon
                              Starving Venom Fusion Dragon
                              DARK 8
                              Starving Venom Fusion Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                              R Rarity
                              1 cardWorld Chalice Guardragon Almarduke
                              R Rarity
                              1 cardWorld Chalice Guardragon Almarduke
                              World Chalice Guardragon Almarduke
                              WIND 9
                              World Chalice Guardragon Almarduke
                              • ATK:

                              • 3000

                              • DEF:

                              • 2600


                              3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                              UR Rarity
                              1 cardS:P Little Knight
                              UR Rarity
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              R Rarity
                              1 cardDark Armed, the Dragon of Annihilation
                              R Rarity
                              1 cardDark Armed, the Dragon of Annihilation
                              Dark Armed, the Dragon of Annihilation
                              DARK
                              Dark Armed, the Dragon of Annihilation
                              • ATK:

                              • 2800

                              • DEF:

                              • 1000


                              2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              UR Rarity
                              2 cardKashtira Arise-Heart
                              UR Rarity
                              2 cardKashtira Arise-Heart
                              Kashtira Arise-Heart
                              DARK
                              Kashtira Arise-Heart
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                              SR Rarity
                              1 cardKashtira Shangri-Ira
                              SR Rarity
                              1 cardKashtira Shangri-Ira
                              Kashtira Shangri-Ira
                              FIRE
                              Kashtira Shangri-Ira
                              • ATK:

                              • 0

                              • DEF:

                              • 3000


                              2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                              SR Rarity
                              1 cardRed-Eyes Flare Metal Dragon
                              SR Rarity
                              1 cardRed-Eyes Flare Metal Dragon
                              Red-Eyes Flare Metal Dragon
                              DARK
                              Red-Eyes Flare Metal Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2400


                              2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                              UR Rarity
                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                              More Master Duel Info

                              Kashtira Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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