Created by: YGO Mod (20517634)

Created On: 07/03/2025

Hero Rush Rising

Need 34 UR

 Rarity
Elemental HERO Avian3 card
 Rarity
Elemental HERO Burst Wingman2 card
 Rarity
Elemental HERO Burstinatrix3 card
 Rarity
Elemental HERO Clayman3 card
 Rarity
Elemental HERO Flame Wingman1 card
 Rarity
Elemental HERO Shining Flare Wingman1 card
 Rarity
Elemental HERO Sparkman3 card
 Rarity
Elemental HERO Thunder Giant1 card
 Rarity
Elemental HERO Voltic Wingman2 card
 Rarity
Rising HERO Argent3 card
 Rarity
Curse of the Rising Light3 card
 Rarity
Elemental Circulation3 card
 Rarity
Miracle Fusion1 card
 Rarity
Star Restart3 card
 Rarity
The Warrior Returning Alive1 card
 Rarity
Compulsory Evacuation Device1 card

Main: 37

 Rarity
 Rarity
3 cardElemental HERO Avian
 Rarity
 Rarity
3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


 Rarity
 Rarity
2 cardElemental HERO Burst Wingman
 Rarity
 Rarity
2 cardElemental HERO Burst Wingman
Elemental HERO Burst Wingman
FIRE 6
Elemental HERO Burst Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.


 Rarity
 Rarity
3 cardElemental HERO Burstinatrix
 Rarity
 Rarity
3 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


 Rarity
 Rarity
3 cardElemental HERO Clayman
 Rarity
 Rarity
3 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


 Rarity
 Rarity
1 cardElemental HERO Flame Wingman
 Rarity
 Rarity
1 cardElemental HERO Flame Wingman
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


 Rarity
 Rarity
1 cardElemental HERO Shining Flare Wingman
 Rarity
 Rarity
1 cardElemental HERO Shining Flare Wingman
Elemental HERO Shining Flare Wingman
LIGHT 8
Elemental HERO Shining Flare Wingman
  • ATK:

  • 2500

  • DEF:

  • 2100


"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


 Rarity
 Rarity
3 cardElemental HERO Sparkman
 Rarity
 Rarity
3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


 Rarity
 Rarity
1 cardElemental HERO Thunder Giant
 Rarity
 Rarity
1 cardElemental HERO Thunder Giant
Elemental HERO Thunder Giant
LIGHT 6
Elemental HERO Thunder Giant
  • ATK:

  • 2400

  • DEF:

  • 1500


"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


 Rarity
 Rarity
2 cardElemental HERO Voltic Wingman
 Rarity
 Rarity
2 cardElemental HERO Voltic Wingman
Elemental HERO Voltic Wingman
LIGHT 5
Elemental HERO Voltic Wingman
  • ATK:

  • 2000

  • DEF:

  • 1600


"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.


 Rarity
 Rarity
3 cardRising HERO Argent
 Rarity
 Rarity
3 cardRising HERO Argent
Rising HERO Argent
LIGHT 4
Rising HERO Argent
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.


 Rarity
 Rarity
3 cardCurse of the Rising Light
 Rarity
 Rarity
3 cardCurse of the Rising Light
Curse of the Rising Light
Spell Normal
Curse of the Rising Light

    [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


     Rarity
     Rarity
    3 cardElemental Circulation
     Rarity
     Rarity
    3 cardElemental Circulation
    Elemental Circulation
    Spell Normal
    Elemental Circulation

      [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.


       Rarity
      R Rarity
      1 cardFusion
       Rarity
      R Rarity
      1 cardFusion
      Fusion
      Spell Normal
      Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


         Rarity
         Rarity
        1 cardMiracle Fusion
         Rarity
         Rarity
        1 cardMiracle Fusion
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          [REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.


           Rarity
           Rarity
          3 cardStar Restart
           Rarity
           Rarity
          3 cardStar Restart
          Star Restart
          Spell Normal
          Star Restart

            [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


             Rarity
            SR Rarity
            2 cardTalismanic Seal Array
             Rarity
            SR Rarity
            2 cardTalismanic Seal Array
            Talismanic Seal Array
            Spell Normal
            Talismanic Seal Array

              [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


               Rarity
               Rarity
              1 cardThe Warrior Returning Alive
               Rarity
               Rarity
              1 cardThe Warrior Returning Alive
              The Warrior Returning Alive
              Spell Normal
              The Warrior Returning Alive

                [REQUIREMENT] None [EFFECT] Add 1 Warrior Type monster from your Graveyard to your hand.


                 Rarity
                 Rarity
                1 cardCompulsory Evacuation Device
                 Rarity
                 Rarity
                1 cardCompulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  [REQUIREMENT] When a player Normal or Special Summons a monster, or after your opponent activates a Spell Card. [EFFECT] Return 1 monster from the field to the owner's hand.




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