Created by: YGO Mod (20517634)

Created On: 07/03/2025

Main: 56 Extra: 15

2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardElder of the Six Samurai 2 cardElder of the Six Samurai
Elder of the Six Samurai
EARTH 3
Elder of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardHand of the Six Samurai 1 cardHand of the Six Samurai
Hand of the Six Samurai
FIRE 3
Hand of the Six Samurai
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


2 cardLegendary Six Samurai - Kageki 2 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


3 cardLegendary Six Samurai - Kizan
3 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


2 cardPuppet Plant 2 cardPuppet Plant
Puppet Plant
EARTH 3
Puppet Plant
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase.


1 cardThe Six Samurai - Zanji 1 cardThe Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardKagemusha of the Six Samurai 3 cardKagemusha of the Six Samurai
Kagemusha of the Six Samurai
EARTH 2
Kagemusha of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 1800


During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


1 cardShien's Squire 1 cardShien's Squire
Shien's Squire
EARTH 1
Shien's Squire
  • ATK:

  • 300

  • DEF:

  • 700


During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


3 cardAsceticism of the Six Samurai 3 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      2 cardDimensional Fissure 2 cardDimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.


        1 cardGateway of the Six
        1 cardGateway of the Six
        Gateway of the Six
        Spell Continuous
        Gateway of the Six

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


          2 cardLeeching the Light 2 cardLeeching the Light
          Leeching the Light
          Spell Normal
          Leeching the Light

            Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.


            1 cardMind Control
            1 cardMind Control
            Mind Control
            Spell Normal
            Mind Control

              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


              3 cardMystical Space Typhoon
              3 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  2 cardShien's Dojo 2 cardShien's Dojo
                  Shien's Dojo
                  Spell Continuous
                  Shien's Dojo

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                    1 cardShien's Smoke Signal 1 cardShien's Smoke Signal
                    Shien's Smoke Signal
                    Spell Normal
                    Shien's Smoke Signal

                      Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                      3 cardSix Samurai United 3 cardSix Samurai United
                      Six Samurai United
                      Spell Continuous
                      Six Samurai United

                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                        1 cardCall of the Haunted
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          2 cardDebunk 2 cardDebunk
                          Debunk
                          Trap Counter
                          Debunk

                            When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                            2 cardDimensional Prison 2 cardDimensional Prison
                            Dimensional Prison
                            Trap Normal
                            Dimensional Prison

                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                              1 cardDouble-Edged Sword Technique 1 cardDouble-Edged Sword Technique
                              Double-Edged Sword Technique
                              Trap Normal
                              Double-Edged Sword Technique

                                Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                1 cardDust Tornado 1 cardDust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                  2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                  Light-Imprisoning Mirror
                                  Trap Continuous
                                  Light-Imprisoning Mirror

                                    Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      1 cardMusakani Magatama 1 cardMusakani Magatama
                                      Musakani Magatama
                                      Trap Counter
                                      Musakani Magatama

                                        When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                                        1 cardSolemn Judgment 1 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardSolemn Warning 2 cardSolemn Warning
                                          Solemn Warning
                                          Trap Counter
                                          Solemn Warning

                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                            Tag(s):

                                            1 cardStarlight Road 1 cardStarlight Road
                                            Starlight Road
                                            Trap Normal
                                            Starlight Road

                                              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                              1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                              Chimeratech Fortress Dragon
                                              DARK 8
                                              Chimeratech Fortress Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                              1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                              Ally of Justice Catastor
                                              DARK 5
                                              Ally of Justice Catastor
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                              Black Rose Dragon
                                              FIRE 7
                                              Black Rose Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                              1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                              Brionac, Dragon of the Ice Barrier
                                              WATER 6
                                              Brionac, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1400


                                              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                              1 cardColossal Fighter 1 cardColossal Fighter
                                              Colossal Fighter
                                              DARK 8
                                              Colossal Fighter
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                              1 cardFlamvell Uruquizas 1 cardFlamvell Uruquizas
                                              Flamvell Uruquizas
                                              FIRE 6
                                              Flamvell Uruquizas
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 400


                                              1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.


                                              1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                              Legendary Six Samurai - Shi En
                                              DARK 5
                                              Legendary Six Samurai - Shi En
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1400


                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                              1 cardMagical Android 1 cardMagical Android
                                              Magical Android
                                              LIGHT 5
                                              Magical Android
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1700


                                              1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                              1 cardNaturia Barkion 1 cardNaturia Barkion
                                              Naturia Barkion
                                              EARTH 6
                                              Naturia Barkion
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1800


                                              1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                              1 cardNaturia Beast 1 cardNaturia Beast
                                              Naturia Beast
                                              EARTH 5
                                              Naturia Beast
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1700


                                              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                              1 cardStardust Dragon 1 cardStardust Dragon
                                              Stardust Dragon
                                              WIND 8
                                              Stardust Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                              Trishula, Dragon of the Ice Barrier
                                              WATER 9
                                              Trishula, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2000


                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                              1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                              Number 17: Leviathan Dragon
                                              WATER
                                              Number 17: Leviathan Dragon
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                              1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                              Number 39: Utopia
                                              LIGHT
                                              Number 39: Utopia
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                              1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                              Steelswarm Roach
                                              DARK
                                              Steelswarm Roach
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




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