Created by: YGO Mod (20517634)
Created On: 07/03/2025
Main: 55 Extra: 14







Artmegia Finemelt
ATK:
2400
DEF:
1500
Your opponent cannot target Level 6 or lower "Artmegia" monsters you control with card effects. You can only use each of the following effects of "Artmegia Finemelt" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you control 3 or more different Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.







Artmegia Graphlare
ATK:
2100
DEF:
1500
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmegia Graphlare" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can Set 1 "Artmegia" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more different Monster Types.







Artmegia Litera
ATK:
400
DEF:
1800
You take no battle damage from battles involving this card. You can only use each of the following effects of "Artmegia Litera" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can add 1 "Artmegia" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmegia" monster from your hand or GY, except "Artmegia Litera", then return this card from the field to the hand.







Dinowrestler Pankratops
ATK:
2600
DEF:
0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.







Imprisoned Deity Beast of Artmegia
ATK:
300
DEF:
200
You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Imprisoned Deity Beast of Artmegia" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmegia" Fusion Monster or "Nerva the Imprisoned Deity of Creation" from your Extra Deck, using monsters from your hand or field, including this card you control. If this card is sent from the hand or field to the GY: You can add 1 "Artmegia" Spell/Trap from your Deck to your hand with a different name from the cards in your GY.







Medius the Innocent
ATK:
1800
DEF:
1800
If this card is Normal or Special Summoned: You can take 1 "Imprisoned Deity" monster from your Deck and either add it to your hand or Special Summon it. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Innocent" once per turn.







Mulcharmy Purulia
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







Ghost Reaper & Winter Cherries
ATK:
0
DEF:
1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.







Artmegia Banish - Change
Place 1 "Artmegia the Academy City of Divine Arts" from your Deck or GY face-up in your Field Zone, or, if you control "Artmegia the Academy City of Divine Arts", you can add 1 "Artmegia" card from your Deck to your hand instead, except "Artmegia Banish - Change". When your "Artmegia" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Innocent" from your hand. You can only use each effect of "Artmegia Banish - Change" once per turn.







Artmegia Masterwork - Succession
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmegia" monster, then, if a card is in the Field Zone, the Summoned monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmegia" cards in your GY with different names; shuffle them into the Deck. You can only use each effect of "Artmegia Masterwork - Succession" once per turn.







Artmegia the Academy City of Divine Arts
During your Main Phase, you can Normal Summon 1 "Medius the Innocent" in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can discard 1 Spell/Trap and declare the name of 1 "Artmegia" monster you do not control; add 1 declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except "Artmegia" monsters and "Medius the Innocent". (You can only declare each card name once per turn to activate this effect of "Artmegia the Academy City of Divine Arts".)







Artmegia Vandalism - Assault
When this card is activated: You can add 1 "Medius the Innocent" from your Deck to your hand. You can target 1 face-up monster you control; that face-up monster can be treated as an "Artmegia" monster if used as Fusion Material this turn. You can only use this effect of "Artmegia Vandalism - Assault" once per turn. If "Artmegia the Academy City of Divine Arts" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmegia Vandalism - Assault" per turn.







Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.







Runick Destruction
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.







Runick Flashing Fire
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.







Runick Freezing Curses
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.







Runick Tip
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.







Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.







Artmegia Messena - Awakening
Special Summon 1 "Artmegia" monster or "Medius the Innocent" from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmegia" monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmegia Messena - Awakening" effect per turn, and only once that turn.







Red Reboot
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.







Artmegia Diaktoros
ATK:
2800
DEF:
2500
"Medius the Innocent" + 1 "Artmegia" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field and you control 3 or more different Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Innocent" from your hand, Deck, or banishment. You can only use each effect of "Artmegia Diaktoros" once per turn.







Dragon Tail Altharion
ATK:
3000
DEF:
2500
1 "Dragon Tail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s), up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dragon Tail Altharion" once per turn.







Guardian Chimera
ATK:
3300
DEF:
3300
3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.







Hugin the Runick Wings
ATK:
0
DEF:
0
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.







Lunalight Liger Dancer
ATK:
3800
DEF:
3500
"Lunalight Leo Dancer" + 3 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Unaffected by card effects, except "Lunalight" cards. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can send 1 "Lunalight" monster from your Extra Deck to the GY; destroy all your opponent's Special Summoned monsters.







Nerva the Imprisoned Deity of Creation
ATK:
3300
DEF:
3300
3 "Artmegia" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Imprisoned Deity of Creation" once per turn. Cannot be destroyed by card effects while a card is in the Field Zone. Once per turn, when you activate an "Artmegia" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".







Red-Eyes Dark Dragoon
ATK:
3000
DEF:
2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.







Sleipnir the Runick Mane
ATK:
1500
DEF:
1500
2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.






S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.






Sky Striker Ace - Kagari
ATK:
1500
LINK-1
Link Arrow:
Top-Left
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.






Yummy★Snatchy
ATK:
600
LINK-1
Link Arrow:
Bottom
1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Yummy" monster.







K9 - 17 "Ripper"
ATK:
2300
DEF:
1800
2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9 - #17 "Ripper"" once per turn.