Created by: Mèo Fool Gaming (37156024)

Created On: 04/02/2022

Main: 40 Extra: 15

R Rarity
3 cardBuzzsaw Shark
R Rarity
3 cardBuzzsaw Shark
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


N Rarity
3 cardLantern Shark
N Rarity
3 cardLantern Shark
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


N Rarity
2 cardLeft-Hand Shark
N Rarity
2 cardLeft-Hand Shark
Left-Hand Shark
WATER 3
Left-Hand Shark
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.


R Rarity
3 cardLifeless Leaffish
R Rarity
3 cardLifeless Leaffish
Lifeless Leaffish
WATER 4
Lifeless Leaffish
  • ATK:

  • 1500

  • DEF:

  • 1600


When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


N Rarity
3 cardRight-Hand Shark
N Rarity
3 cardRight-Hand Shark
Right-Hand Shark
WATER 4
Right-Hand Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


R Rarity
3 cardSilent Angler
R Rarity
3 cardSilent Angler
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


N Rarity
3 cardTenyi Spirit - Shthana
N Rarity
3 cardTenyi Spirit - Shthana
Tenyi Spirit - Shthana
WATER 4
Tenyi Spirit - Shthana
  • ATK:

  • 400

  • DEF:

  • 2000


If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


R Rarity
3 cardWhite Stingray
R Rarity
3 cardWhite Stingray
White Stingray
WATER 4
White Stingray
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.


R Rarity
3 cardXyz Remora
R Rarity
3 cardXyz Remora
Xyz Remora
WATER 4
Xyz Remora
  • ATK:

  • 800

  • DEF:

  • 800


You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.


R Rarity
2 cardLightning Vortex
R Rarity
2 cardLightning Vortex
Lightning Vortex
Spell Normal
Lightning Vortex

    Discard 1 card; destroy all face-up monsters your opponent controls.


    R Rarity
    3 cardMystical Space Typhoon
    R Rarity
    3 cardMystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      N Rarity
      2 cardSalvage
      N Rarity
      2 cardSalvage
      Salvage
      Spell Normal
      Salvage

        Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


        R Rarity
        3 cardWhite Mirror
        R Rarity
        3 cardWhite Mirror
        White Mirror
        Spell Normal
        White Mirror

          Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.


          N Rarity
          2 cardWhitefish Salvage
          N Rarity
          2 cardWhitefish Salvage
          Whitefish Salvage
          Spell Continuous
          Whitefish Salvage

            You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.


            R Rarity
            2 cardLost Wind
            R Rarity
            2 cardLost Wind
            Lost Wind
            Trap Normal
            Lost Wind

              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


              R Rarity
              1 cardGagaga Samurai
              R Rarity
              1 cardGagaga Samurai
              Gagaga Samurai
              EARTH
              Gagaga Samurai
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


              R Rarity
              1 cardGagagigo the Risen
              R Rarity
              1 cardGagagigo the Risen
              Gagagigo the Risen
              WATER
              Gagagigo the Risen
              • ATK:

              • 2950

              • DEF:

              • 2800


              3 Level 4 monsters


              R Rarity
              1 cardGem-Knight Pearl
              R Rarity
              1 cardGem-Knight Pearl
              Gem-Knight Pearl
              EARTH
              Gem-Knight Pearl
              • ATK:

              • 2600

              • DEF:

              • 1900


              2 Level 4 monsters


              R Rarity
              1 cardNumber 10: Illumiknight
              R Rarity
              1 cardNumber 10: Illumiknight
              Number 10: Illumiknight
              LIGHT
              Number 10: Illumiknight
              • ATK:

              • 2400

              • DEF:

              • 2400


              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.


              R Rarity
              1 cardNumber 50: Blackship of Corn
              R Rarity
              1 cardNumber 50: Blackship of Corn
              Number 50: Blackship of Corn
              DARK
              Number 50: Blackship of Corn
              • ATK:

              • 2100

              • DEF:

              • 1500


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


              R Rarity
              1 cardNumber 52: Diamond Crab King
              R Rarity
              1 cardNumber 52: Diamond Crab King
              Number 52: Diamond Crab King
              EARTH
              Number 52: Diamond Crab King
              • ATK:

              • 0

              • DEF:

              • 3000


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


              R Rarity
              1 cardNumber 58: Burner Visor
              R Rarity
              1 cardNumber 58: Burner Visor
              Number 58: Burner Visor
              FIRE
              Number 58: Burner Visor
              • ATK:

              • 1000

              • DEF:

              • 1000


              2 Level 4 monsters Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.


              N Rarity
              2 cardNumber 70: Malevolent Sin
              N Rarity
              2 cardNumber 70: Malevolent Sin
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              R Rarity
              1 cardNumber 80: Rhapsody in Berserk
              R Rarity
              1 cardNumber 80: Rhapsody in Berserk
              Number 80: Rhapsody in Berserk
              DARK
              Number 80: Rhapsody in Berserk
              • ATK:

              • 0

              • DEF:

              • 1200


              2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


              R Rarity
              1 cardNumber 91: Thunder Spark Dragon
              R Rarity
              1 cardNumber 91: Thunder Spark Dragon
              Number 91: Thunder Spark Dragon
              LIGHT
              Number 91: Thunder Spark Dragon
              • ATK:

              • 2400

              • DEF:

              • 2000


              3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.


              R Rarity
              2 cardSnowdust Giant
              R Rarity
              2 cardSnowdust Giant
              Snowdust Giant
              WATER
              Snowdust Giant
              • ATK:

              • 2200

              • DEF:

              • 800


              2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.


              R Rarity
              1 cardSuper Quantal Mech Beast Aeroboros
              R Rarity
              1 cardSuper Quantal Mech Beast Aeroboros
              Super Quantal Mech Beast Aeroboros
              WIND
              Super Quantal Mech Beast Aeroboros
              • ATK:

              • 2200

              • DEF:

              • 2400


              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


              R Rarity
              1 cardSuper Quantal Mech Beast Grampulse
              R Rarity
              1 cardSuper Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              WATER
              Super Quantal Mech Beast Grampulse
              • ATK:

              • 1800

              • DEF:

              • 2800


              2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




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