Created by: Mèo Fool Gaming (37156024)

Created On: 04/02/2022

Main: 40 Extra: 15

N Rarity
1 cardDanger! Mothman!
N Rarity
1 cardDanger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


R Rarity
1 cardElemental HERO Bladedge
R Rarity
1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
2 cardElemental HERO Blazeman
R Rarity
2 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
3 cardEvil HERO Infernal Prodigy
N Rarity
3 cardEvil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
DARK 2
Evil HERO Infernal Prodigy
  • ATK:

  • 300

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


R Rarity
2 cardEvil HERO Malicious Edge
R Rarity
2 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


R Rarity
3 cardEvil HERO Sinister Necrom
R Rarity
3 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


R Rarity
2 cardInfernoble Knight - Roland
R Rarity
2 cardInfernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


R Rarity
3 cardT.G. Rush Rhino
R Rarity
3 cardT.G. Rush Rhino
T.G. Rush Rhino
EARTH 4
T.G. Rush Rhino
  • ATK:

  • 1600

  • DEF:

  • 800


If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


N Rarity
1 cardElemental HERO Sparkman
N Rarity
1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


R Rarity
1 card"Infernoble Arms - Durendal"
R Rarity
1 card"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    R Rarity
    3 cardFavorite Hero
    R Rarity
    3 cardFavorite Hero
    Favorite Hero
    Spell Equip
    Favorite Hero

      Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


      R Rarity
      1 cardLightning Vortex
      R Rarity
      1 cardLightning Vortex
      Lightning Vortex
      Spell Normal
      Lightning Vortex

        Discard 1 card; destroy all face-up monsters your opponent controls.


        R Rarity
        2 cardMystical Space Typhoon
        R Rarity
        2 cardMystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          N Rarity
          1 cardPolymerization
          N Rarity
          1 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            R Rarity
            2 cardSupreme King's Castle
            R Rarity
            2 cardSupreme King's Castle
            Supreme King's Castle
            Spell Field
            Supreme King's Castle

              You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


              N Rarity
              1 cardFiend Griefing
              N Rarity
              1 cardFiend Griefing
              Fiend Griefing
              Trap Normal
              Fiend Griefing

                Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                R Rarity
                3 cardPaleozoic Dinomischus
                R Rarity
                3 cardPaleozoic Dinomischus
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  R Rarity
                  3 cardPhoenix Wing Wind Blast
                  R Rarity
                  3 cardPhoenix Wing Wind Blast
                  Phoenix Wing Wind Blast
                  Trap Normal
                  Phoenix Wing Wind Blast

                    Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                    R Rarity
                    2 cardRaigeki Break
                    R Rarity
                    2 cardRaigeki Break
                    Raigeki Break
                    Trap Normal
                    Raigeki Break

                      Discard 1 card, then target 1 card on the field; destroy it.


                      R Rarity
                      3 cardTorrential Tribute
                      R Rarity
                      3 cardTorrential Tribute
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.


                        R Rarity
                        1 cardElemental HERO Plasma Vice
                        R Rarity
                        1 cardElemental HERO Plasma Vice
                        Elemental HERO Plasma Vice
                        EARTH 8
                        Elemental HERO Plasma Vice
                        • ATK:

                        • 2600

                        • DEF:

                        • 2300


                        "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                        N Rarity
                        3 cardEvil HERO Wild Cyclone
                        N Rarity
                        3 cardEvil HERO Wild Cyclone
                        Evil HERO Wild Cyclone
                        EARTH 8
                        Evil HERO Wild Cyclone
                        • ATK:

                        • 1900

                        • DEF:

                        • 2300


                        "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


                        R Rarity
                        1 cardCode Talker
                        R Rarity
                        1 cardCode Talker
                        Code Talker
                        DARK
                        Code Talker
                        • ATK:

                        • 1300

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                        R Rarity
                        1 cardCodebreaker Virus Swordsman
                        R Rarity
                        1 cardCodebreaker Virus Swordsman
                        Codebreaker Virus Swordsman
                        DARK
                        Codebreaker Virus Swordsman
                        • ATK:

                        • 2300

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                        N Rarity
                        1 cardGeonator Transverser
                        N Rarity
                        1 cardGeonator Transverser
                        Geonator Transverser
                        EARTH
                        Geonator Transverser
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Top-Right

                        Bottom-Left


                        2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                        R Rarity
                        1 cardImduk the World Chalice Dragon
                        R Rarity
                        1 cardImduk the World Chalice Dragon
                        Imduk the World Chalice Dragon
                        WIND
                        Imduk the World Chalice Dragon
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                        N Rarity
                        1 cardPowercode Talker
                        N Rarity
                        1 cardPowercode Talker
                        Powercode Talker
                        FIRE
                        Powercode Talker
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left


                        3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                        N Rarity
                        1 cardShinobi Insect Hagakuremino
                        N Rarity
                        1 cardShinobi Insect Hagakuremino
                        Shinobi Insect Hagakuremino
                        WIND
                        Shinobi Insect Hagakuremino
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Top-Left

                        Bottom


                        2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.


                        R Rarity
                        1 cardTriple Burst Dragon
                        R Rarity
                        1 cardTriple Burst Dragon
                        Triple Burst Dragon
                        DARK
                        Triple Burst Dragon
                        • ATK:

                        • 2400

                        • LINK-3

                        Link Arrow:

                        Top

                        Left

                        Bottom


                        2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                        R Rarity
                        2 cardXtra HERO Dread Decimator
                        R Rarity
                        2 cardXtra HERO Dread Decimator
                        Xtra HERO Dread Decimator
                        DARK
                        Xtra HERO Dread Decimator
                        • ATK:

                        • 2500

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                        R Rarity
                        1 cardXtra HERO Infernal Devicer
                        R Rarity
                        1 cardXtra HERO Infernal Devicer
                        Xtra HERO Infernal Devicer
                        DARK
                        Xtra HERO Infernal Devicer
                        • ATK:

                        • 1700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom


                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                        R Rarity
                        1 cardXtra HERO Wonder Driver
                        R Rarity
                        1 cardXtra HERO Wonder Driver
                        Xtra HERO Wonder Driver
                        LIGHT
                        Xtra HERO Wonder Driver
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




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