Tenyi Deck #508500 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Tenyi Spirit - Ashuna x2, Tenyi Spirit - Mapura x2, Tenyi Spirit - Nahata x2.

Created by: YGO Mod (20517634)

Created On: 06/25/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jun 25, 2025
52± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 58
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 54
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Synchro Combo
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a field of non-Effect Monsters and Synchro bosses to disrupt opponent's plays while grinding through card advantage; Synchro Summoned bosses (Draco Berserker, Mula Adhara) that negate/remove threats and attack for damage
  • Turn 1 (going first): Open a Tenyi Spirit engine monster to summon non-Effect Synchro bosses, set interaction via Fists of the Unrivaled Tenyi or Flawless Perfection, float hand traps
  • Turn 2 (going second): Use hand traps and Forbidden Droplet to clear blockers, access Synchro removal lines, grind out opponent's resources
  • Recovery: Banish zones and GY access via Adhara/Vishuda; Waterfall of Dragon Souls for recursion and draw; Oasis of Dragon Souls recovery
  • After siding: Sideboard unavailable; main deck must adapt via tech slots (Called by, Crossout, Triple Tactics)

Why it scores here

This 60-card Tenyi list leans on the archetype's core engine of non-Effect Spirits and Synchro bosses to build a grinding midrange strategy. Opening consistency is solid — P(≥1 core starter in 5) ≈ 0.78 — but hand quality suffers from conflicting Synchro summon conditions, redundant GY-access cards, and a 14-card tech/interaction package that dilutes draws. The deck's ceiling is a layered Synchro board (Draco Berserker negating, Mula Adhara searching), but the median output is fragile: single-card starters collapse to disruption, and many lines require specific sequencing. Grave recursion and field presence recovery are decent, but the lack of a sideboard (0/15) and missing key meta-breakers (no Qixing Longyuan, no Yang Zing synchro line, only 2-of on several core Spirits) leave it vulnerable to format archetypes. Popularity and deck visibility did not factor into the score — only system-level consistency, interaction density, and turn-order resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Tenyi core starter in 5) ≈ 0.78 from hypergeometric on 15 core copies; 27 two-copy cards create mild flood risk. (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Opening hands frequently contain redundant Synchro setup (Suruya + Adhara + another Tuner) or conflicting conditions (Vishuda/Mapura/Shthana all require no Effect Monsters), plus 14 tech slots dilute functional openers. (Inferred)
D3 Combo Conversion & Ceiling 62 Resolved Synchro lines reach Draco Berserker (3000 ATK, banish disruption) or Mula Adhara (searcher); best scenarios layer two negates + a draw, estimated PowerIndex ~72–78. (Inferred)
D4 Combo Floor & Median Output 55 Typical single-starter to Synchro yields one boss + one floating searcher; median board lacks layered interaction, estimated PowerIndex ~55–60. (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Limited independent line diversity; disruption on a single Tuner starter collapses many routes. Recursion via Adhara/Waterfall/Oasis exists but requires setup. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Resource signature includes Waterfall draw, Jar recursion, and Oasis float; net card advantage is mild but multipart. (Inferred)
D7 End-Board & Interaction Quality 58 End boards feature one Synchro negator + potential hand trap float; interaction density is moderate — Draco Berserker negation + Flawless Perfection non-Effect Monster protection combo well. (Inferred)
D8 Going-Second & Board-Breaking Power 56 Going-second plans rely on 8 hand traps + Forbidden Droplet (negation + removal); no dedicated board-wipe engine limits aggressive plays. (Inferred)
D9 Offensive Pressure & Closing Power 48 Synchro bosses cap at 3000 ATK with no piercing or direct damage. Draco Berserker can gain ATK from Effect Monster destruction, but closing speed is slow. (Inferred)
D10 Main Deck Efficiency & Flexibility 52 60 cards with 33 distinct main deck cards; 27 two-copy slots and only 6 one-copy slots reduce main deck efficiency. Tech density (Called by, Crossout, Triple Tactics, Pot of Prosperity) competes with core consistency. (Observed)
D11 Extra Deck Efficiency & Coverage 56 Extra Deck (15 slots) runs 4 Synchros + 11 Link Monsters; only 8 distinct cards, heavy Tenyi footprint. Draco Berserker, Mula Adhara, and Sahasrara are primary payoffs; all 15 slots are mandatory. (Verified)
D12 Side Deck Adaptability 0 No sideboard (0/15 slots) — post-side adaptation is zero by definition. (Verified)
D13 Matchup Coverage & Format Fit 50 Tenyi archetype availability is noted in usage statistics; deck runs only 32% of 25 core cards. Format fit is unknown without dated metagame. (Provisional)
D14 Pilotability & Error Tolerance 48 Synchro summon lines require sequencing (Tuner + non-Tuner select, level math); moderate complexity. Single-choke-point starters reduce error tolerance. (Inferred)

How the score was computed

Strategy profile: 70% Midrange + 30% Control. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No sideboard burden (-3); Core card underrepresentation (-2); Tech density penalty (-2); Synchro recursion offset (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Solid core consistency (P ≈ 0.78 on a non-Effect Monster starter in opening 5)
  • Recursive access via Adhara/Waterfall banish zone; float hand traps and searching
  • Synchro layer with Draco Berserker negation and Mula Adhara field spell searcher provides structured interaction
  • Non-Effect Monster protection (Flawless Perfection, Non-Spellcasting Area) creates a unique defensive angle against heavy spell/trap metas
  • Grind-oriented with Jar of Avarice, Oasis, and Waterfall providing long-game resource recovery

Weaknesses

  • No sideboard (0/15) — cannot adapt post-game; first game must solve all matchups from main deck
  • Missing critical meta-breakers: no Qixing Longyuan, no Baxia/Yazi Yang Zing line, no Nibiru/Lancea/Droll & Lock Bird hand traps
  • Conflicting Synchro summon conditions (Vishuda/Mapura/Shthana all check 'no Effect Monsters') create bricky hands and choke-point starters
  • Single-starter lines collapse to one interruption; limited route diversity for recovery after disruption on key Tuners
  • 60-card main deck with 27 two-copy cards flood hands; tech slots (14 cards) further dilute opening quality
  • Low offensive ceiling (3000 ATK Synchro, no piercing or burn) — closing speed is slow and vulnerable to stall

Critical choke points

  • Opening Tuner (Suruya/Adhara/Ash/Ghost traps) — if disrupted, most lines collapse; limited backup openers
  • Field Spell consistency — Tenyinfinity and Flawless Perfection searches compete; missing one makes grind plans fragile
  • GY filling — many cards (Waterfall, Vessel, recursion) require a populated GY; early interaction on mills is devastating
  • Synchro boss access — running only 2 Draco Berserker and 2 Mula Adhara in a 15-card Extra limits redundancy
Priority Remove Add Reason
1 Non-Spellcasting Area (2x), Tyrant Farm (1x), Magical Mallet (1x) Nibiru Primal Being (3x), Artifact Lancea (1x), Swordsoul Grandmaster Chixiao (1x) Non-Spellcasting Area is a niche floodgate with low format impact; Tyrant Farm and Mallet are inefficient. Core meta-breakers (Nibiru, Lancea, Chixiao) address go-first disruption and synergize with Tenyi's non-Effect Monster focus.
2 Variety Comes Out (1x), Monster Reborn Reborn (1x), Burial from Different Dimension (1x) Swordsoul Sinister Sovereign Qixing Longyuan (1x), Shaman of the Tenyi (1x), Tenyi Spirit Sahasrara (1x) Variety Comes Out is niche; Reborn Reborn and Burial are slow recursion. Qixing is a mandatory Synchro for multi-negate boards; Shaman provides recursive GY access; Sahasrara enables effect-monster offense pressure.
3 Supernatural Danger Zone (1x), Demise of the Land (1x) Tenyi Spirit Mula Adhara (1x, bring to 3 if possible), Tenyi Spirit Adhara (1x, bring to 3) Danger Zone is a slow reaction trap; Demise is win-more. Mula Adhara field searcher and Adhara GY recursion are archetype lynchpins — running 3 copies each ensures redundancy and consistency.
4 Pot of Prosperity (1x) [Limited — sideboard risk] Add a sideboard: Droll & Lock Bird (3x), Artifact Lancea (2x), board wipes / format-specific hate No sideboard is a fatal weakness. Droll/Lancea are format staples. Prosperity banishes Extra Deck slots and limits Synchro access — risk is high for marginal upside in a 60-card list.

Evidence & confidence

  • Verified: Legality: Legal (40–60 main, 0–15 extra, 0–15 side); 4 Limited cards within copy limits.; Deck composition: 60 main, 15 extra, 0 side; 33 distinct main, 8 distinct extra.; Card text: All cards resolved (role hints + description_excerpt cross-checked).; Archetype core: 38 Tenyi copies (50.7% of main deck); 37 off-archetype copies.
  • Observed: Usage statistics: 8/25 core cards present (32%); deck runs typical copies (2x Suruya, 2x Adhara, 2x Shthana as shown).; Hypergeometric probabilities: P(≥1 core starter in 5) = 0.78; P(hand 5 empty of core) = 0.22.; Extra deck: 4 Synchro, 11 Link (Tenyi-focused); 15/15 slots filled.; Copy histogram: 6 one-copy, 27 two-copy cards — high flood risk.
  • Inferred: Engine Accessibility (D1): Consistency ≈ 68 based on P(≥1 starter) and 27 two-copy redundancy.; Opening-Hand Brick (D2): Conflict brick rate ≈ 15% from overlapping Synchro summon conditions; mild garnet risk from 14-card tech suite.; Combo Ceiling (D3): Resolved Synchro (Draco Berserker + Mula Adhara) + searcher float estimated PowerIndex ~72–78.; Combo Median (D4): Single-starter typical output estimated PowerIndex ~55–60 (one boss + one search).; Interruption Resilience (D5): Limited route diversity; single Tuner disruption collapses most lines without recursion setup.; Resource Economy (D6): Waterfall draw, Jar recursion, Oasis recovery yield mild net advantage over 3+ turns.; End-Board Interaction (D7): Draco Berserker negation + Flawless Perfection non-Effect protection layer estimated interaction density ~2.8–3.2.; Going-Second (D8): 8 hand traps + Forbidden Droplet provide removal access; no dedicated board wipe limits explosive plays.; Offensive Power (D9): 3000 ATK Synchro cap with no piercing; low closing speed.; Main Deck Efficiency (D10): 60 cards with 27 two-copy slots and 14-card tech package reduce coherence.; Extra Deck Efficiency (D11): 15/15 mandatory slots; only Draco, Mula, and Sahasrara are primary payoffs.; Pilotability (D14): Synchro sequencing is moderate complexity; single-starter choke point reduces error tolerance.
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share context unavailable. Tenyi is a real, documented archetype, but format position is unknown.; Matchup Coverage: Format fit depends on meta; cannot assess without metagame snapshot.; Post-Sideboard Performance: No sideboard present; all best-of-3 matchups default to main-deck adaptation, a severe structural weakness.
  • Data gaps: No combo boards supplied — combo floor/median/ceiling derived entirely from card text and Synchro constraint logic. No tournament link — archetype meta-share and per-pilot match record absent; Meta Power is Provisional. No win-rate telemetry (going-first/second, matchup, brick rate, OTK rate) — all consistency and interaction claims are Inferred. No sideboard (0/15) — post-game strategy cannot be evaluated; a fundamental context gap for best-of-3 assessment. No guide evidence supplied — strategic intent is inferred from card selection and archetype mechanics. Missing key meta-breaker copies and core archetype payoffs (Qixing, Baxia, Nibiru, Lancea) — list deviates significantly from metagame norms; reason for deviation unknown.

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Tenyi

Tenyi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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