Tenyi Deck #508500 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Tenyi Spirit - Ashuna x2, Tenyi Spirit - Mapura x2, Tenyi Spirit - Nahata x2.
Created by: YGO Mod (20517634)
Created On: 06/25/2025
Main Deck (60)
- Tenyi Spirit - Ashuna x2
- Tenyi Spirit - Mapura x2
- Tenyi Spirit - Nahata x2
- Tenyi Spirit - Shthana x2
- Tenyi Spirit - Vishuda x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Ghost Sister & Spooky Dogwood x2
- Tenyi Spirit - Adhara x2
- Tenyi Spirit - Suruya x2
- Burial from a Different Dimension x2
- Called by the Grave x1
- Crossout Designator x1
- Demise of the Land x2
- Flawless Perfection of the Tenyi x2
- Forbidden Droplet x2
- Heavenly Dragon Circle x2
- Magical Mallet x1
- Monster Reborn Reborn x1
- Non-Spellcasting Area x2
- Pot of Prosperity x1
- Supernatural Danger Zone x2
- Tenyinfinity x2
- Triple Tactics Talent x1
- Tyrant Farm x2
- Variety Comes Out x2
- Vessel for the Dragon Cycle x2
- White Elephant's Gift x2
- Fists of the Unrivaled Tenyi x2
- Jar of Avarice x2
- Oasis of Dragon Souls x2
- Waterfall of Dragon Souls x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Synchro Combo
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish a field of non-Effect Monsters and Synchro bosses to disrupt opponent's plays while grinding through card advantage; Synchro Summoned bosses (Draco Berserker, Mula Adhara) that negate/remove threats and attack for damage
- Turn 1 (going first): Open a Tenyi Spirit engine monster to summon non-Effect Synchro bosses, set interaction via Fists of the Unrivaled Tenyi or Flawless Perfection, float hand traps
- Turn 2 (going second): Use hand traps and Forbidden Droplet to clear blockers, access Synchro removal lines, grind out opponent's resources
- Recovery: Banish zones and GY access via Adhara/Vishuda; Waterfall of Dragon Souls for recursion and draw; Oasis of Dragon Souls recovery
- After siding: Sideboard unavailable; main deck must adapt via tech slots (Called by, Crossout, Triple Tactics)
Why it scores here
This 60-card Tenyi list leans on the archetype's core engine of non-Effect Spirits and Synchro bosses to build a grinding midrange strategy. Opening consistency is solid — P(≥1 core starter in 5) ≈ 0.78 — but hand quality suffers from conflicting Synchro summon conditions, redundant GY-access cards, and a 14-card tech/interaction package that dilutes draws. The deck's ceiling is a layered Synchro board (Draco Berserker negating, Mula Adhara searching), but the median output is fragile: single-card starters collapse to disruption, and many lines require specific sequencing. Grave recursion and field presence recovery are decent, but the lack of a sideboard (0/15) and missing key meta-breakers (no Qixing Longyuan, no Yang Zing synchro line, only 2-of on several core Spirits) leave it vulnerable to format archetypes. Popularity and deck visibility did not factor into the score — only system-level consistency, interaction density, and turn-order resilience.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 Tenyi core starter in 5) ≈ 0.78 from hypergeometric on 15 core copies; 27 two-copy cards create mild flood risk. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Opening hands frequently contain redundant Synchro setup (Suruya + Adhara + another Tuner) or conflicting conditions (Vishuda/Mapura/Shthana all require no Effect Monsters), plus 14 tech slots dilute functional openers. (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Resolved Synchro lines reach Draco Berserker (3000 ATK, banish disruption) or Mula Adhara (searcher); best scenarios layer two negates + a draw, estimated PowerIndex ~72–78. (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical single-starter to Synchro yields one boss + one floating searcher; median board lacks layered interaction, estimated PowerIndex ~55–60. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 54 | Limited independent line diversity; disruption on a single Tuner starter collapses many routes. Recursion via Adhara/Waterfall/Oasis exists but requires setup. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Resource signature includes Waterfall draw, Jar recursion, and Oasis float; net card advantage is mild but multipart. (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | End boards feature one Synchro negator + potential hand trap float; interaction density is moderate — Draco Berserker negation + Flawless Perfection non-Effect Monster protection combo well. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 56 | Going-second plans rely on 8 hand traps + Forbidden Droplet (negation + removal); no dedicated board-wipe engine limits aggressive plays. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Synchro bosses cap at 3000 ATK with no piercing or direct damage. Draco Berserker can gain ATK from Effect Monster destruction, but closing speed is slow. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 60 cards with 33 distinct main deck cards; 27 two-copy slots and only 6 one-copy slots reduce main deck efficiency. Tech density (Called by, Crossout, Triple Tactics, Pot of Prosperity) competes with core consistency. (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 56 | Extra Deck (15 slots) runs 4 Synchros + 11 Link Monsters; only 8 distinct cards, heavy Tenyi footprint. Draco Berserker, Mula Adhara, and Sahasrara are primary payoffs; all 15 slots are mandatory. (Verified) |
| D12 | Side Deck Adaptability | 0 | No sideboard (0/15 slots) — post-side adaptation is zero by definition. (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Tenyi archetype availability is noted in usage statistics; deck runs only 32% of 25 core cards. Format fit is unknown without dated metagame. (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Synchro summon lines require sequencing (Tuner + non-Tuner select, level math); moderate complexity. Single-choke-point starters reduce error tolerance. (Inferred) |
How the score was computed
Strategy profile: 70% Midrange + 30% Control. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No sideboard burden (-3); Core card underrepresentation (-2); Tech density penalty (-2); Synchro recursion offset (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Solid core consistency (P ≈ 0.78 on a non-Effect Monster starter in opening 5)
- Recursive access via Adhara/Waterfall banish zone; float hand traps and searching
- Synchro layer with Draco Berserker negation and Mula Adhara field spell searcher provides structured interaction
- Non-Effect Monster protection (Flawless Perfection, Non-Spellcasting Area) creates a unique defensive angle against heavy spell/trap metas
- Grind-oriented with Jar of Avarice, Oasis, and Waterfall providing long-game resource recovery
Weaknesses
- No sideboard (0/15) — cannot adapt post-game; first game must solve all matchups from main deck
- Missing critical meta-breakers: no Qixing Longyuan, no Baxia/Yazi Yang Zing line, no Nibiru/Lancea/Droll & Lock Bird hand traps
- Conflicting Synchro summon conditions (Vishuda/Mapura/Shthana all check 'no Effect Monsters') create bricky hands and choke-point starters
- Single-starter lines collapse to one interruption; limited route diversity for recovery after disruption on key Tuners
- 60-card main deck with 27 two-copy cards flood hands; tech slots (14 cards) further dilute opening quality
- Low offensive ceiling (3000 ATK Synchro, no piercing or burn) — closing speed is slow and vulnerable to stall
Critical choke points
- Opening Tuner (Suruya/Adhara/Ash/Ghost traps) — if disrupted, most lines collapse; limited backup openers
- Field Spell consistency — Tenyinfinity and Flawless Perfection searches compete; missing one makes grind plans fragile
- GY filling — many cards (Waterfall, Vessel, recursion) require a populated GY; early interaction on mills is devastating
- Synchro boss access — running only 2 Draco Berserker and 2 Mula Adhara in a 15-card Extra limits redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Non-Spellcasting Area (2x), Tyrant Farm (1x), Magical Mallet (1x) | Nibiru Primal Being (3x), Artifact Lancea (1x), Swordsoul Grandmaster Chixiao (1x) | Non-Spellcasting Area is a niche floodgate with low format impact; Tyrant Farm and Mallet are inefficient. Core meta-breakers (Nibiru, Lancea, Chixiao) address go-first disruption and synergize with Tenyi's non-Effect Monster focus. |
| 2 | Variety Comes Out (1x), Monster Reborn Reborn (1x), Burial from Different Dimension (1x) | Swordsoul Sinister Sovereign Qixing Longyuan (1x), Shaman of the Tenyi (1x), Tenyi Spirit Sahasrara (1x) | Variety Comes Out is niche; Reborn Reborn and Burial are slow recursion. Qixing is a mandatory Synchro for multi-negate boards; Shaman provides recursive GY access; Sahasrara enables effect-monster offense pressure. |
| 3 | Supernatural Danger Zone (1x), Demise of the Land (1x) | Tenyi Spirit Mula Adhara (1x, bring to 3 if possible), Tenyi Spirit Adhara (1x, bring to 3) | Danger Zone is a slow reaction trap; Demise is win-more. Mula Adhara field searcher and Adhara GY recursion are archetype lynchpins — running 3 copies each ensures redundancy and consistency. |
| 4 | Pot of Prosperity (1x) [Limited — sideboard risk] | Add a sideboard: Droll & Lock Bird (3x), Artifact Lancea (2x), board wipes / format-specific hate | No sideboard is a fatal weakness. Droll/Lancea are format staples. Prosperity banishes Extra Deck slots and limits Synchro access — risk is high for marginal upside in a 60-card list. |
Evidence & confidence
- Verified: Legality: Legal (40–60 main, 0–15 extra, 0–15 side); 4 Limited cards within copy limits.; Deck composition: 60 main, 15 extra, 0 side; 33 distinct main, 8 distinct extra.; Card text: All cards resolved (role hints + description_excerpt cross-checked).; Archetype core: 38 Tenyi copies (50.7% of main deck); 37 off-archetype copies.
- Observed: Usage statistics: 8/25 core cards present (32%); deck runs typical copies (2x Suruya, 2x Adhara, 2x Shthana as shown).; Hypergeometric probabilities: P(≥1 core starter in 5) = 0.78; P(hand 5 empty of core) = 0.22.; Extra deck: 4 Synchro, 11 Link (Tenyi-focused); 15/15 slots filled.; Copy histogram: 6 one-copy, 27 two-copy cards — high flood risk.
- Inferred: Engine Accessibility (D1): Consistency ≈ 68 based on P(≥1 starter) and 27 two-copy redundancy.; Opening-Hand Brick (D2): Conflict brick rate ≈ 15% from overlapping Synchro summon conditions; mild garnet risk from 14-card tech suite.; Combo Ceiling (D3): Resolved Synchro (Draco Berserker + Mula Adhara) + searcher float estimated PowerIndex ~72–78.; Combo Median (D4): Single-starter typical output estimated PowerIndex ~55–60 (one boss + one search).; Interruption Resilience (D5): Limited route diversity; single Tuner disruption collapses most lines without recursion setup.; Resource Economy (D6): Waterfall draw, Jar recursion, Oasis recovery yield mild net advantage over 3+ turns.; End-Board Interaction (D7): Draco Berserker negation + Flawless Perfection non-Effect protection layer estimated interaction density ~2.8–3.2.; Going-Second (D8): 8 hand traps + Forbidden Droplet provide removal access; no dedicated board wipe limits explosive plays.; Offensive Power (D9): 3000 ATK Synchro cap with no piercing; low closing speed.; Main Deck Efficiency (D10): 60 cards with 27 two-copy slots and 14-card tech package reduce coherence.; Extra Deck Efficiency (D11): 15/15 mandatory slots; only Draco, Mula, and Sahasrara are primary payoffs.; Pilotability (D14): Synchro sequencing is moderate complexity; single-starter choke point reduces error tolerance.
- Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share context unavailable. Tenyi is a real, documented archetype, but format position is unknown.; Matchup Coverage: Format fit depends on meta; cannot assess without metagame snapshot.; Post-Sideboard Performance: No sideboard present; all best-of-3 matchups default to main-deck adaptation, a severe structural weakness.
- Data gaps: No combo boards supplied — combo floor/median/ceiling derived entirely from card text and Synchro constraint logic. No tournament link — archetype meta-share and per-pilot match record absent; Meta Power is Provisional. No win-rate telemetry (going-first/second, matchup, brick rate, OTK rate) — all consistency and interaction claims are Inferred. No sideboard (0/15) — post-game strategy cannot be evaluated; a fundamental context gap for best-of-3 assessment. No guide evidence supplied — strategic intent is inferred from card selection and archetype mechanics. Missing key meta-breaker copies and core archetype payoffs (Qixing, Baxia, Nibiru, Lancea) — list deviates significantly from metagame norms; reason for deviation unknown.
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