Created by: Mèo Fool Gaming (37156024)

Created On: 04/02/2022

Main: 40 Extra: 15

N Rarity
3 cardNeo-Spacian Grand Mole
N Rarity
3 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


R Rarity
1 cardSentry Soldier of Stone
R Rarity
1 cardSentry Soldier of Stone
Sentry Soldier of Stone
EARTH 3
Sentry Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.


N Rarity
3 cardTriamid Dancer
N Rarity
3 cardTriamid Dancer
Triamid Dancer
EARTH 3
Triamid Dancer
  • ATK:

  • 600

  • DEF:

  • 1900


Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).


N Rarity
3 cardTriamid Hunter
N Rarity
3 cardTriamid Hunter
Triamid Hunter
EARTH 3
Triamid Hunter
  • ATK:

  • 1400

  • DEF:

  • 1100


If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).


N Rarity
3 cardTriamid Master
N Rarity
3 cardTriamid Master
Triamid Master
EARTH 4
Triamid Master
  • ATK:

  • 1800

  • DEF:

  • 700


Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).


N Rarity
2 cardAdamancipator Analyzer
N Rarity
2 cardAdamancipator Analyzer
Adamancipator Analyzer
EARTH 4
Adamancipator Analyzer
  • ATK:

  • 1500

  • DEF:

  • 700


If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


R Rarity
2 cardAdamancipator Seeker
R Rarity
2 cardAdamancipator Seeker
Adamancipator Seeker
EARTH 2
Adamancipator Seeker
  • ATK:

  • 1200

  • DEF:

  • 1000


If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


R Rarity
2 cardForbidden Chalice
R Rarity
2 cardForbidden Chalice
Forbidden Chalice
Spell Quick
Forbidden Chalice

    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


    N Rarity
    1 cardMiracle Rupture
    N Rarity
    1 cardMiracle Rupture
    Miracle Rupture
    Spell Normal
    Miracle Rupture

      Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


      R Rarity
      2 cardMystical Space Typhoon
      R Rarity
      2 cardMystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        R Rarity
        3 cardTriamid Cruiser
        R Rarity
        3 cardTriamid Cruiser
        Triamid Cruiser
        Spell Field
        Triamid Cruiser

          Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.


          R Rarity
          3 cardTriamid Fortress
          R Rarity
          3 cardTriamid Fortress
          Triamid Fortress
          Spell Field
          Triamid Fortress

            All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.


            R Rarity
            3 cardTriamid Kingolem
            R Rarity
            3 cardTriamid Kingolem
            Triamid Kingolem
            Spell Field
            Triamid Kingolem

              All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.


              R Rarity
              3 cardTriamid Loading
              R Rarity
              3 cardTriamid Loading
              Triamid Loading
              Spell Continuous
              Triamid Loading

                If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.


                R Rarity
                2 cardPaleozoic Dinomischus
                R Rarity
                2 cardPaleozoic Dinomischus
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  R Rarity
                  2 cardTorrential Tribute
                  R Rarity
                  2 cardTorrential Tribute
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.


                    N Rarity
                    2 cardTriamid Pulse
                    N Rarity
                    2 cardTriamid Pulse
                    Triamid Pulse
                    Trap Continuous
                    Triamid Pulse

                      Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


                      N Rarity
                      1 cardBerserker of the Tenyi
                      N Rarity
                      1 cardBerserker of the Tenyi
                      Berserker of the Tenyi
                      DARK
                      Berserker of the Tenyi
                      • ATK:

                      • 3000

                      • LINK-3

                      Link Arrow:

                      Top

                      Top-Right

                      Bottom-Right


                      2+ monsters, including a Link Monster


                      N Rarity
                      1 cardGeonator Transverser
                      N Rarity
                      1 cardGeonator Transverser
                      Geonator Transverser
                      EARTH
                      Geonator Transverser
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Left


                      2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                      R Rarity
                      1 cardGravity Controller
                      R Rarity
                      1 cardGravity Controller
                      Gravity Controller
                      DARK
                      Gravity Controller
                      • ATK:

                      • 1000

                      • LINK-1

                      Link Arrow:

                      Bottom-Left


                      1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                      N Rarity
                      1 cardCrystron Ametrix
                      N Rarity
                      1 cardCrystron Ametrix
                      Crystron Ametrix
                      WATER 5
                      Crystron Ametrix
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


                      R Rarity
                      1 cardJudgment, the Dragon of Heaven
                      R Rarity
                      1 cardJudgment, the Dragon of Heaven
                      Judgment, the Dragon of Heaven
                      LIGHT 8
                      Judgment, the Dragon of Heaven
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      1 Tuner + 1+ non-Tuner monsters If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.


                      N Rarity
                      1 cardScrap Archfiend
                      N Rarity
                      1 cardScrap Archfiend
                      Scrap Archfiend
                      EARTH 7
                      Scrap Archfiend
                      • ATK:

                      • 2700

                      • DEF:

                      • 1800


                      1 Tuner + 1 or more non-Tuner monsters


                      R Rarity
                      1 cardStardust Charge Warrior
                      R Rarity
                      1 cardStardust Charge Warrior
                      Stardust Charge Warrior
                      WIND 6
                      Stardust Charge Warrior
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                      R Rarity
                      1 cardWhite Aura Dolphin
                      R Rarity
                      1 cardWhite Aura Dolphin
                      White Aura Dolphin
                      WATER 6
                      White Aura Dolphin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                      R Rarity
                      1 cardDigital Bug Corebage
                      R Rarity
                      1 cardDigital Bug Corebage
                      Digital Bug Corebage
                      LIGHT
                      Digital Bug Corebage
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                      R Rarity
                      1 cardGiant Soldier of Steel
                      R Rarity
                      1 cardGiant Soldier of Steel
                      Giant Soldier of Steel
                      EARTH
                      Giant Soldier of Steel
                      • ATK:

                      • 1300

                      • DEF:

                      • 2000


                      2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn.


                      N Rarity
                      1 cardNumber 20: Giga-Brilliant
                      N Rarity
                      1 cardNumber 20: Giga-Brilliant
                      Number 20: Giga-Brilliant
                      LIGHT
                      Number 20: Giga-Brilliant
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                      R Rarity
                      1 cardNumber 51: Finisher the Strong Arm
                      R Rarity
                      1 cardNumber 51: Finisher the Strong Arm
                      Number 51: Finisher the Strong Arm
                      EARTH
                      Number 51: Finisher the Strong Arm
                      • ATK:

                      • 2600

                      • DEF:

                      • 0


                      3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.


                      R Rarity
                      1 cardNumber 52: Diamond Crab King
                      R Rarity
                      1 cardNumber 52: Diamond Crab King
                      Number 52: Diamond Crab King
                      EARTH
                      Number 52: Diamond Crab King
                      • ATK:

                      • 0

                      • DEF:

                      • 3000


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                      N Rarity
                      1 cardNumber 70: Malevolent Sin
                      N Rarity
                      1 cardNumber 70: Malevolent Sin
                      Number 70: Malevolent Sin
                      DARK
                      Number 70: Malevolent Sin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                      R Rarity
                      1 cardSoul of Silvermountain
                      R Rarity
                      1 cardSoul of Silvermountain
                      Soul of Silvermountain
                      EARTH
                      Soul of Silvermountain
                      • ATK:

                      • 1800

                      • DEF:

                      • 2200


                      2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.




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