Created by: YGO Mod (20517634)

Created On: 02/22/2023

Need 22 UR

UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Lovely Labrynth of the Silver Castle2 card
UR Rarity
Maxx "C"3 card
UR Rarity
Arc Rebellion Xyz Dragon1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Number 39: Utopia2 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card
UR Rarity
Terrors of the Overroot1 card
UR Rarity
Welcome Labrynth3 card

Main: 40 Extra: 10

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


N Rarity
3 cardFlying "C"
N Rarity
3 cardFlying "C"
Flying "C"
EARTH 3
Flying "C"
  • ATK:

  • 700

  • DEF:

  • 700


When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
2 cardLovely Labrynth of the Silver Castle
UR Rarity
2 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardLabrynth Labyrinth
SR Rarity
2 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    R Rarity
    3 cardCompulsory Evacuation Device
    R Rarity
    3 cardCompulsory Evacuation Device
    Compulsory Evacuation Device
    Trap Normal
    Compulsory Evacuation Device

      Target 1 monster on the field; return that target to the hand.


      SR Rarity
      1 cardDeck Devastation Virus
      SR Rarity
      1 cardDeck Devastation Virus
      Deck Devastation Virus
      Trap Normal
      Deck Devastation Virus

        Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


        SR Rarity
        1 cardEradicator Epidemic Virus
        SR Rarity
        1 cardEradicator Epidemic Virus
        Eradicator Epidemic Virus
        Trap Normal
        Eradicator Epidemic Virus

          Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


          SR Rarity
          1 cardFull Force Virus
          SR Rarity
          1 cardFull Force Virus
          Full Force Virus
          Trap Normal
          Full Force Virus

            Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.


            R Rarity
            3 cardLight-Imprisoning Mirror
            R Rarity
            3 cardLight-Imprisoning Mirror
            Light-Imprisoning Mirror
            Trap Continuous
            Light-Imprisoning Mirror

              Negate all LIGHT monster effects activated on the field or in the Graveyard.


              UR Rarity
              3 cardSolemn Judgment
              UR Rarity
              3 cardSolemn Judgment
              Solemn Judgment
              Trap Counter
              Solemn Judgment

                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                Tag(s):

                UR Rarity
                3 cardSolemn Strike
                UR Rarity
                3 cardSolemn Strike
                Solemn Strike
                Trap Counter
                Solemn Strike

                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                  Tag(s):

                  UR Rarity
                  1 cardTerrors of the Overroot
                  UR Rarity
                  1 cardTerrors of the Overroot
                  Terrors of the Overroot
                  Trap Normal
                  Terrors of the Overroot

                    Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                    R Rarity
                    2 cardThe Huge Revolution is Over
                    R Rarity
                    2 cardThe Huge Revolution is Over
                    The Huge Revolution is Over
                    Trap Counter
                    The Huge Revolution is Over

                      When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                      R Rarity
                      3 cardTorrential Tribute
                      R Rarity
                      3 cardTorrential Tribute
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.


                        UR Rarity
                        3 cardWelcome Labrynth
                        UR Rarity
                        3 cardWelcome Labrynth
                        Welcome Labrynth
                        Trap Normal
                        Welcome Labrynth

                          Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                          UR Rarity
                          1 cardArc Rebellion Xyz Dragon
                          UR Rarity
                          1 cardArc Rebellion Xyz Dragon
                          Arc Rebellion Xyz Dragon
                          DARK
                          Arc Rebellion Xyz Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                          SR Rarity
                          1 cardD/D/D Wave King Caesar
                          SR Rarity
                          1 cardD/D/D Wave King Caesar
                          D/D/D Wave King Caesar
                          WATER
                          D/D/D Wave King Caesar
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          SR Rarity
                          1 cardDownerd Magician
                          SR Rarity
                          1 cardDownerd Magician
                          Downerd Magician
                          DARK
                          Downerd Magician
                          • ATK:

                          • 2100

                          • DEF:

                          • 200


                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                          SR Rarity
                          1 cardDrill Driver Vespenato
                          SR Rarity
                          1 cardDrill Driver Vespenato
                          Drill Driver Vespenato
                          EARTH
                          Drill Driver Vespenato
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                          UR Rarity
                          2 cardNumber 39: Utopia
                          UR Rarity
                          2 cardNumber 39: Utopia
                          Number 39: Utopia
                          LIGHT
                          Number 39: Utopia
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                          SR Rarity
                          2 cardNumber 41: Bagooska the Terribly Tired Tapir
                          SR Rarity
                          2 cardNumber 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                          SR Rarity
                          1 cardRaider's Knight
                          SR Rarity
                          1 cardRaider's Knight
                          Raider's Knight
                          DARK
                          Raider's Knight
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.




                          More Master Duel Info

                          Labrynth Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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