Created by: test (054123)

Created On: 03/19/2023

Main: 32

1 cardAdvance Zone 1 cardAdvance Zone
Advance Zone
Spell Continuous
Advance Zone

    Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.


    1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
    Burial from a Different Dimension
    Spell Quick
    Burial from a Different Dimension

      Target up to 3 banished monsters; return them to the GY.


      1 cardButterfly Dagger - Elma
      1 cardButterfly Dagger - Elma
      Butterfly Dagger - Elma
      Spell Equip
      Butterfly Dagger - Elma

        The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          1 cardCard Advance 1 cardCard Advance
          Card Advance
          Spell Normal
          Card Advance

            Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)


            1 cardCard Trader 1 cardCard Trader
            Card Trader
            Spell Continuous
            Card Trader

              Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


              1 cardCold Wave
              1 cardCold Wave
              Cold Wave
              Spell Normal
              Cold Wave

                This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                1 cardCosmic Cyclone 1 cardCosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  1 cardCreature Swap
                  1 cardCreature Swap
                  Creature Swap
                  Spell Normal
                  Creature Swap

                    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                    1 cardCrossout Designator
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      1 cardD.D.R. - Different Dimension Reincarnation 1 cardD.D.R. - Different Dimension Reincarnation
                      D.D.R. - Different Dimension Reincarnation
                      Spell Equip
                      D.D.R. - Different Dimension Reincarnation

                        Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                        1 cardDark Ruler No More 1 cardDark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          1 cardDimension Fusion
                          1 cardDimension Fusion
                          Dimension Fusion
                          Spell Normal
                          Dimension Fusion

                            Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                            1 cardDimensional Fissure 1 cardDimensional Fissure
                            Dimensional Fissure
                            Spell Continuous
                            Dimensional Fissure

                              Any monster sent to the Graveyard is banished instead.


                              1 cardFoolish Burial Goods
                              1 cardFoolish Burial Goods
                              Foolish Burial Goods
                              Spell Normal
                              Foolish Burial Goods

                                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                1 cardFulfillment of the Contract 1 cardFulfillment of the Contract
                                Fulfillment of the Contract
                                Spell Equip
                                Fulfillment of the Contract

                                  Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                  1 cardHarpie's Feather Duster
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    1 cardHey, Trunade!
                                    1 cardHey, Trunade!
                                    Hey, Trunade!
                                    Spell Normal
                                    Hey, Trunade!

                                      Return all Set Spells and Traps on the field to the hand.


                                      1 cardInterrupted Kaiju Slumber 1 cardInterrupted Kaiju Slumber
                                      Interrupted Kaiju Slumber
                                      Spell Normal
                                      Interrupted Kaiju Slumber

                                        Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                        1 cardKyoutou Waterfront 1 cardKyoutou Waterfront
                                        Kyoutou Waterfront
                                        Spell Field
                                        Kyoutou Waterfront

                                          Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


                                          1 cardLullaby of Obedience 1 cardLullaby of Obedience
                                          Lullaby of Obedience
                                          Spell Normal
                                          Lullaby of Obedience

                                            Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ● The declared monster is added to the hand of the player who activated this card. ● The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.


                                            1 cardMass Driver
                                            1 cardMass Driver
                                            Mass Driver
                                            Spell Continuous
                                            Mass Driver

                                              Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.


                                              1 cardMetamorphosis
                                              1 cardMetamorphosis
                                              Metamorphosis
                                              Spell Normal
                                              Metamorphosis

                                                Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                                1 cardMist Body 1 cardMist Body
                                                Mist Body
                                                Spell Equip
                                                Mist Body

                                                  The equipped monster cannot be destroyed by battle.


                                                  1 cardMystik Wok 1 cardMystik Wok
                                                  Mystik Wok
                                                  Spell Quick
                                                  Mystik Wok

                                                    Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                                    1 cardOverdone Burial 1 cardOverdone Burial
                                                    Overdone Burial
                                                    Spell Equip
                                                    Overdone Burial

                                                      Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.


                                                      1 cardPremature Burial
                                                      1 cardPremature Burial
                                                      Premature Burial
                                                      Spell Equip
                                                      Premature Burial

                                                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                        1 cardSpell Economics 1 cardSpell Economics
                                                        Spell Economics
                                                        Spell Continuous
                                                        Spell Economics

                                                          You do not pay Life Points to activate Spell Cards.


                                                          1 cardSuper Polymerization
                                                          1 cardSuper Polymerization
                                                          Super Polymerization
                                                          Spell Quick
                                                          Super Polymerization

                                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                            Tag(s):

                                                            1 cardSwords of Concealing Light 1 cardSwords of Concealing Light
                                                            Swords of Concealing Light
                                                            Spell Continuous
                                                            Swords of Concealing Light

                                                              Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                                              1 cardThe Kaiju Files 1 cardThe Kaiju Files
                                                              The Kaiju Files
                                                              Spell Continuous
                                                              The Kaiju Files

                                                                Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".


                                                                1 cardTriple Tactics Talent
                                                                1 cardTriple Tactics Talent
                                                                Triple Tactics Talent
                                                                Spell Normal
                                                                Triple Tactics Talent

                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                  Tag(s):



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