Kashtira Deck #507366 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Marincess Blue Tang x3. Created Jun 24, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/24/2025
Main Deck (55)
- Artifact Lancea x3
- Chaos Hunter x2
- Droll & Lock Bird x3
- Kashtira Fenrir x2
- Marincess Blue Tang x3
- Marincess Mandarin x1
- Marincess Pascalus x3
- Marincess Sea Horse x3
- Marincess Sleepy Maiden x1
- Marincess Springirl x3
- Nibiru, the Primal Being x1
- Trickstar Aqua Angel x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Crossout Designator x1
- Cynet Mining x3
- Harpie's Feather Duster x1
- Marincess Battle Ocean x1
- Marincess Dive x2
- Pressured Planet Wraitsoth x1
- Terraforming x1
- Triple Tactics Talent x1
- Dimensional Barrier x3
- Dominus Impulse x2
- Gozen Match x1
- Grave of the Super Ancient Organism x1
- Infinite Impermanence x3
- Marincess Wave x1
Extra Deck (15)
- Eria the Water Charmer, Gentle x1
- Marincess Aqua Argonaut x1
- Marincess Blue Slug x2
- Marincess Coral Anemone x2
- Marincess Coral Triangle x1
- Marincess Great Bubble Reef x1
- Marincess Marbled Rock x1
- Marincess Sea Angel x2
- Splash Mage x1
- Worldsea Dragon Zealantis x1
- Number 4: Stealth Kragen x1
- Number 41: Bagooska the Terribly Tired Tapir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Marincess Link monsters (Marbled Rock, Great Bubble Reef, Aqua Argonaut, Zealantis) attacking from a board built by Link Summons and Marincess recursion; Kashtira Fenrir and Number 41 boards, both of which are Forbidden in this format and cannot be legally run
- Turn 1 (going first): Open a Marincess starter (Springirl, Sea Horse, Blue Tang or Pascalus), search with Cynet Mining or Marincess Dive, then Link Summon Sea Angel or Blue Slug into a WATER Link board
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Infinite Impermanence as hand traps, then rebuild with Marincess Wave and Coral Triangle; legal copy limits are the main constraint
- Recovery: Recur Marincess monsters and Spell/Traps from the GY through Blue Slug, Coral Anemone and Marbled Rock
- After siding: Not assessable: the deck has no side deck (Side Deck size 0), so there is no post-side plan
Why it scores here
This list cannot be played as built: it runs three Dimensional Barriers, two Kashtira Fenrirs and several other Forbidden cards, and it has no Side Deck. The structural read is that Marincess provides a reasonably redundant starter base, with 13 searcher-text cards giving about a 76 percent chance of at least one search in the opening five, and the Marincess Link chain supplies real pressure. Interaction is dense (16 hand traps and 17 negation-text cards) and gives a strong going-second read. Those strengths are offset by brick risk from 23 tech-flagged cards, a 2.9 percent exact-archetype purity, and no recorded boards, so the ceiling and median cannot be separated with evidence. Popularity was not credited: the usage stats show Kashtira core cards almost entirely absent from this list, and card scores were not averaged. The structural score (about 52) was computed as a Midrange-weighted blend and is shown for reference only; because the deck is Illegal the final score is capped at 20.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 Marincess starter in 5 cards) is about 0.25 per 3-copy card; P(at least 1 searcher in 5) is about 0.76; 13 searcher-text cards support consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 16 hand traps, 23 tech-flagged cards and 11 cards at 3 copies make many hands redundant or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos were supplied, so conversion ceiling rests on card text such as Marbled Rock and Great Bubble Reef (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards exist, so the median output cannot be measured and is inferred only from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Hand-trap density and recursion from the GY give several independent continuation routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Blue Slug, Coral Anemone, Marbled Rock) offset spend, but no resource signature was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 17 negation-text cards and Marincess Wave give layered interaction, but three Forbidden cards are part of that suite (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 0.89 for at least one hand trap in six cards, which supports the score (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Several Link monsters reach 2500 to 2600 ATK, and Zealantis adds board-wide pressure (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck has 29 distinct cards and 23 tech-flagged cards with 2.9 percent exact-archetype purity, so coherence is low (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots with 13 Link and 2 Xyz monsters give broad coverage, though two Extra Deck cards are Forbidden (Verified composition) |
| D12 | Side Deck Adaptability | 15 | The deck has no Side Deck (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link was supplied, so matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Link Summon routes, hand-trap timing and GY recursion create many decision points, so pilotability is moderate to low (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Combo and Stun as secondary tags; the blend ratio is not separately weighted. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_list_cap (0). Final formula: Illegal cap applied. Theoretical uncapped value = 0.80*Structural(52.4) + 0.20*TournamentReliability(42) + modifiers(-12) = about 38; the deck is Illegal, so the reported score is capped at 20 (structural-only, not a normal Final Contextual score). Meta Power is null/Provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (16 hand traps, 17 negation-text cards) gives strong going-second interaction
- Searcher density (13 cards) gives about a 76 percent chance of at least one search in the opening five
- Link Extra Deck coverage (13 Link monsters) gives reusable Link Summon routes
Weaknesses
- Illegal list: Forbidden cards and copy limits break the deck as built
- No Side Deck, so post-side adaptability is effectively absent
- Low exact-archetype purity (2.9 percent) and 23 tech cards raise brick risk
- No recorded boards, so the combo ceiling and median are unmeasured
Critical choke points
- The Marincess Link chain depends on early Link Summons; a single interruption on the starter could stop the turn
- Forbidden Kashtira and Number 41 cards are in the core and must be removed before the deck is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier x3, Kashtira Fenrir x2, Called by the Grave, Triple Tactics Talent, Gozen Match, Crossout Designator, Splash Mage, Number 41: Bagooska | Legal Marincess or Link replacements, including the Forbidden-free starters and searchers already in the Extra Deck list | These cards make the deck Illegal; the list cannot be scored normally until they are removed |
| 2 | Droll & Lock Bird x2 and Ash Blossom & Joyous Spring x1 | Legal copies of the Marincess core or the Ash Blossom limit (2 copies) | Copy-limit violations (Droll Limited 1, Ash Semi-Limited 2) |
| 3 | Some of the 23 tech-flagged cards | Starters and searchers from the Marincess core | Lowers brick risk and raises exact-archetype purity |
Evidence & confidence
- Verified: Legality: deck is Illegal; Forbidden and over-limit cards are listed in the evidence; Composition: 55 Main, 15 Extra, 0 Side; 13 Link and 2 Xyz in the Extra Deck; Archetype purity 2.9 percent exact; Marincess and generic dominate the spread; Usage statistics: the deck contains 2 of 25 core Kashtira cards (8 percent present)
- Inferred: Hypergeometric starter, searcher and hand-trap odds; Brick risk from 23 tech cards and 11 three-copy cards; Interaction density and going-second strength from card text; Structural dimension scores D1 to D14
- Provisional: Matchup and format fit (D13), since no dated metagame sample is supplied; Meta Power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck supplied, so the post-side plan cannot be assessed
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