Kashtira Deck #507366 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Marincess Blue Tang x3. Created Jun 24, 2025 by YGO Mod.

Deck Kashtira TCG

Created by: YGO Mod (20517634)

Created On: 06/24/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
20± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Marincess Link monsters (Marbled Rock, Great Bubble Reef, Aqua Argonaut, Zealantis) attacking from a board built by Link Summons and Marincess recursion; Kashtira Fenrir and Number 41 boards, both of which are Forbidden in this format and cannot be legally run
  • Turn 1 (going first): Open a Marincess starter (Springirl, Sea Horse, Blue Tang or Pascalus), search with Cynet Mining or Marincess Dive, then Link Summon Sea Angel or Blue Slug into a WATER Link board
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Infinite Impermanence as hand traps, then rebuild with Marincess Wave and Coral Triangle; legal copy limits are the main constraint
  • Recovery: Recur Marincess monsters and Spell/Traps from the GY through Blue Slug, Coral Anemone and Marbled Rock
  • After siding: Not assessable: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

This list cannot be played as built: it runs three Dimensional Barriers, two Kashtira Fenrirs and several other Forbidden cards, and it has no Side Deck. The structural read is that Marincess provides a reasonably redundant starter base, with 13 searcher-text cards giving about a 76 percent chance of at least one search in the opening five, and the Marincess Link chain supplies real pressure. Interaction is dense (16 hand traps and 17 negation-text cards) and gives a strong going-second read. Those strengths are offset by brick risk from 23 tech-flagged cards, a 2.9 percent exact-archetype purity, and no recorded boards, so the ceiling and median cannot be separated with evidence. Popularity was not credited: the usage stats show Kashtira core cards almost entirely absent from this list, and card scores were not averaged. The structural score (about 52) was computed as a Midrange-weighted blend and is shown for reference only; because the deck is Illegal the final score is capped at 20.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 Marincess starter in 5 cards) is about 0.25 per 3-copy card; P(at least 1 searcher in 5) is about 0.76; 13 searcher-text cards support consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 42 16 hand traps, 23 tech-flagged cards and 11 cards at 3 copies make many hands redundant or conflicting (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos were supplied, so conversion ceiling rests on card text such as Marbled Rock and Great Bubble Reef (Inferred)
D4 Combo Floor & Median Output 45 No combo boards exist, so the median output cannot be measured and is inferred only from text (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Hand-trap density and recursion from the GY give several independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Blue Slug, Coral Anemone, Marbled Rock) offset spend, but no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text cards and Marincess Wave give layered interaction, but three Forbidden cards are part of that suite (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 0.89 for at least one hand trap in six cards, which supports the score (Inferred)
D9 Offensive Pressure & Closing Power 58 Several Link monsters reach 2500 to 2600 ATK, and Zealantis adds board-wide pressure (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Main Deck has 29 distinct cards and 23 tech-flagged cards with 2.9 percent exact-archetype purity, so coherence is low (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 13 Link and 2 Xyz monsters give broad coverage, though two Extra Deck cards are Forbidden (Verified composition)
D12 Side Deck Adaptability 15 The deck has no Side Deck (Side Deck size 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link was supplied, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Link Summon routes, hand-trap timing and GY recursion create many decision points, so pilotability is moderate to low (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo and Stun as secondary tags; the blend ratio is not separately weighted. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_list_cap (0). Final formula: Illegal cap applied. Theoretical uncapped value = 0.80*Structural(52.4) + 0.20*TournamentReliability(42) + modifiers(-12) = about 38; the deck is Illegal, so the reported score is capped at 20 (structural-only, not a normal Final Contextual score). Meta Power is null/Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (16 hand traps, 17 negation-text cards) gives strong going-second interaction
  • Searcher density (13 cards) gives about a 76 percent chance of at least one search in the opening five
  • Link Extra Deck coverage (13 Link monsters) gives reusable Link Summon routes

Weaknesses

  • Illegal list: Forbidden cards and copy limits break the deck as built
  • No Side Deck, so post-side adaptability is effectively absent
  • Low exact-archetype purity (2.9 percent) and 23 tech cards raise brick risk
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • The Marincess Link chain depends on early Link Summons; a single interruption on the starter could stop the turn
  • Forbidden Kashtira and Number 41 cards are in the core and must be removed before the deck is playable
Priority Remove Add Reason
1 Dimensional Barrier x3, Kashtira Fenrir x2, Called by the Grave, Triple Tactics Talent, Gozen Match, Crossout Designator, Splash Mage, Number 41: Bagooska Legal Marincess or Link replacements, including the Forbidden-free starters and searchers already in the Extra Deck list These cards make the deck Illegal; the list cannot be scored normally until they are removed
2 Droll & Lock Bird x2 and Ash Blossom & Joyous Spring x1 Legal copies of the Marincess core or the Ash Blossom limit (2 copies) Copy-limit violations (Droll Limited 1, Ash Semi-Limited 2)
3 Some of the 23 tech-flagged cards Starters and searchers from the Marincess core Lowers brick risk and raises exact-archetype purity

Evidence & confidence

  • Verified: Legality: deck is Illegal; Forbidden and over-limit cards are listed in the evidence; Composition: 55 Main, 15 Extra, 0 Side; 13 Link and 2 Xyz in the Extra Deck; Archetype purity 2.9 percent exact; Marincess and generic dominate the spread; Usage statistics: the deck contains 2 of 25 core Kashtira cards (8 percent present)
  • Inferred: Hypergeometric starter, searcher and hand-trap odds; Brick risk from 23 tech cards and 11 three-copy cards; Interaction density and going-second strength from card text; Structural dimension scores D1 to D14
  • Provisional: Matchup and format fit (D13), since no dated metagame sample is supplied; Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck supplied, so the post-side plan cannot be assessed

More TCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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