Dragonmaid Deck #505133 — Yu-Gi-Oh! Duel Links
24 Main, 5 Extra, incl. Dragonmaid Lorpar x3, Laundry Dragonmaid x3, Parlor Dragonmaid x3 - Skill: Maid's Downtime.
Created by: Ljkad (12473560)
Created On: 06/20/2025
Maid's Downtime
Main Deck (24)
- Chamber Dragonmaid x1
- Dragonmaid Ernus x2
- Dragonmaid Lorpar x3
- Dragonmaid Nudyarl x1
- Dragonmaid Tinkhec x1
- Kitchen Dragonmaid x1
- Laundry Dragonmaid x3
- Nurse Dragonmaid x1
- Parlor Dragonmaid x3
- Sauravis, the Ancient and Ascended x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x2
- Dragonmaid Welcome x1
- Dragonmaid Downtime x1
- Dragonmaid Tidying x2
Extra Deck (5)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 57 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 24 / Extra 5 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Battle Phase beatdown with 2600 to 3500 ATK Dragons, backed by Fusion Summons through Dragonmaid Changeover and House Dragonmaid.; Two-card Parlor Dragonmaid plus Chamber Dragonmaid line that fills the board with end-of-turn monsters.
- Turn 1 (going first): Open a Dragon starter (Laundry, Lorpar, Parlor, Nurse), Normal Summon it, then bounce it in the Battle Phase to Special Summon a Level 7 or 8 Dragonmaid from hand or GY, and extend into a Fusion.
- Turn 2 (going second): Use the same Battle Phase bounce loop to rebuild the board after the opponent's turn, with Lorpar's effect lock and Dragonmaid Tidying's bounce as interaction. Keep Extra Deck Fusions for the next turn.
- Recovery: Dragonmaid Welcome, Chamber Dragonmaid and Dragonmaid Changeover return cards from the GY to hand, and Dragonmaid Hospitality can Special Summon from the GY.
- After siding: Not applicable: Duel Links has no side deck, so there is no post-side plan.
Why it scores here
The deck opens a functional plan reliably: each of its three 3-copy Dragon starters has roughly a 52% chance to appear in an opening five, and at least one archetype core card is present in about 90% of opening hands. Its Battle Phase bounce-and-revive loop lets the same starters be reused across turns, which supports recovery after disruption. Conversion is the weak point: only two recorded boards exist, both built through Parlor Dragonmaid, and the interaction density averages one per board with no hand traps or set backrow. Closing power is the strongest part of the system, with several large Dragons and a 3500 ATK Fusion. Popularity of the archetype and its usage statistics confirm the list is real and accessible but earned no points, and the score was not built from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one 3-copy starter in opening five) ≈ 0.52 each; P(at least one archetype core card) ≈ 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | No hand traps; about 10% of opening hands contain no core card (Inferred); Dragonmaid Sauravis is a Ritual monster with no Ritual spell in the list, so it is a dead draw (Verified) |
| D3 | Combo Conversion & Ceiling | 62 | Best recorded line reaches power 68 across 2 boards, both through Parlor Dragonmaid (Observed) |
| D4 | Combo Floor & Median Output | 55 | Median recorded line is 58.5, range 49 to 68, over only 2 boards (Observed, thin sample) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Most Dragon starters can be recycled from hand or GY after a Battle Phase bounce, giving several routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recorded lines leave an average of 3 cards in the GY, with no banished or stranded cards; recovery comes from Welcome, Changeover and Chamber (Observed, thin sample) |
| D7 | End-Board & Interaction Quality | 45 | Average of 1 interaction effect per recorded board, no set backrow and no hand traps (Observed) |
| D8 | Going-Second & Board-Breaking Power | 45 | No recorded going-second boards; board-breaking is limited to Lorpar's effect lock and Knightmare Phoenix's Spell/Trap destruction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Large bodies: Lorpar 2700, Tinkhec 2700 with a +2000 quick effect, House Dragonmaid 3000 x2, Sheou 3500 (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 24 Main Deck cards with 9 singletons, 89.7% exact-name archetype purity, and one dead Ritual card (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 5 of 9 Extra Deck slots used: 3 Fusion and 2 Knightmare Link monsters, with Fusion access through Changeover (Verified) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no side deck, so post-side adaptability is not applicable and is scored low by construction (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data is available, so the score is neutral and excluded from the structural weight (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Lines are short (1 to 2 cards), but the Battle Phase bounce and revive decisions across 15 distinct cards add moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 57, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Dead Ritual monster (-2); Engine compactness (1). Final formula: 0.80*Structural (meta-neutral, D13 dropped and weights renormalized over 95) + 0.20*TournamentReliability (Meta provisional), then modifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex 68, median 58.5, board-per-starter 2.5
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three 3-copy Dragon starters with a battle-phase bounce loop that revives Level 7 and 8 Dragonmaids from hand or GY
- About 90% of opening hands contain at least one archetype core card, so the engine usually starts
- Large Dragon bodies (2600 to 3500 ATK) give strong closing power and a Fusion route through Changeover
- Compact list: 89.7% exact-name archetype purity and no off-plan splash beyond the Knightmare Links and Sauravis
Weaknesses
- Dragonmaid Sauravis is a Ritual monster with no Ritual spell in the list and is a dead draw
- Almost no interaction: no hand traps, no floodgates, and about one interaction effect per recorded board
- Only 2 recorded boards, both through Parlor Dragonmaid, so the ceiling and median rest on a very small sample
- Only 4 of 17 archetype-standard cards are in the usage table, consistent with a budget build but less proven
Critical choke points
- Parlor Dragonmaid appears in both recorded lines, so losing all three copies removes the only observed starter
- Without interaction on going second, a single disruption on the opponent's turn can stop the Battle Phase loop
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dragonmaid Sauravis | a second Kitchen Dragonmaid or Chamber Dragonmaid | Sauravis is a dead Ritual monster; Chamber Dragonmaid has a typical copy count of 3 in the archetype and runs only 1 here, so one more searcher-starter restores a live card. |
Evidence & confidence
- Verified: Legal in Duel Links: 24 Main, 5 Extra, 0 Side, all cards Unlimited, copy limits respected; Exact-name archetype purity 89.7%; Power and ATK values for Lorpar, Tinkhec, House Dragonmaid and Sheou; Sauravis is a Ritual monster and no Ritual spell is in the list
- Observed: Best recorded line power 68; median 58.5; range 49 to 68 over 2 boards; Average of 1 interaction effect per recorded board; Average of 3 cards in the GY after recorded lines
- Inferred: Starter access ≈ 0.52 per 3-copy card; archetype core ≈ 0.90 in opening five; Full-brick estimate ≈ 0.10; Battle Phase loop provides recursion and recovery
- Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck value (no tournament record; Duel Links has no side)
- Data gaps: Only 2 recorded boards, both of unknown gameplay, so the sample is too thin for stable floor and ceiling estimates No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, or brick and starter rates Usage table marks Dragonmaid Sheou as not in this deck, but the card list includes it (1 copy, Extra); treated as present, and this should be reconciled Duel Links has no side deck, so side adaptability cannot be measured Guide snippets are short and give no section-level detail on the intended line
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