Tearlaments Deck #504266 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Jun 17, 2025 by YGO Mod.

Deck Tearlaments TCG

Created by: YGO Mod (20517634)

Created On: 06/17/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
33± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion/Synchro/Xyz/Link
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Kashtira and Tearlaments Extra Deck boss monsters (Tearlaments Kaleido-Heart, Visas Amritara, Swordsoul Chengying) built from a Tearlaments/Kashtira searcher-and-recursion engine; Fusion and Synchro follow-ups from the Extra Deck (Grapha, Predaplant Dragostapelia, Ancient Fairy Dragon) once the field is stable
  • Turn 1 (going first): Open a Tearlaments starter (Scheiren, Merrli, Reinoheart, Kashtira) and use Tearlaments Scream or Sulliek to search and recurse into a Visas Starfrost or Kaleido-Heart line; the exact turn-1 route cannot be verified from the evidence
  • Turn 2 (going second): Use the six-card hand hand traps (Artifact Lancea, Havnis, Droll & Lock Bird) and Mulcharmy draw effects to disrupt the opponent's first board, then rebuild through the same searchers
  • Recovery: Rebuild from the GY via Tearlaments recursion (Reinoheart, Havnis, Metanoise) and the Kashtira Birth/Pressured Planet Wraitsoth search chain; text-only inference, no recorded boards
  • After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so no post-side plan exists in the export

Why it scores here

The score is capped low because the list is Illegal: four Forbidden cards (Kashtira Fenrir, Triple Tactics Talent, Number 60, Moon of the Closed Heaven, and D/D/D Wave High King Caesar) are run and five other cards exceed their Limited/Semi-Limited copy counts, so the result is a theoretical, structural-only read. Engine accessibility is reasonable on paper, since searcher text covers about 90% of opening hands (Inferred), but the list is only 18% exact-archetype by name and the Extra Deck leans on banned boss monsters, which lowers the structural and consistency read. No recorded boards, tournament link, or side deck exist, so floor, median and ceiling are text-only inference and the deck earns no credit for popularity or meta-share. The score is built from the system (consistency, interaction, going-second hand traps, Extra Deck coverage), not from averaging card scores, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in opening 5) ~0.90; archetype core P(>=1) ~0.83; off-archetype density high (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 tech and 5 negation cards plus 22 Level-0 non-monsters risk dead draws; hand-trap group P(>=1 in 6) ~0.51 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Kashtira/Tearlaments recursion into Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and power distribution are unknown; floor assumed weak without a second starter line (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps and several GY recursion effects give some alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and recursion from the GY help rebuild, but Extra Deck dependence and banned copies limit grind (Inferred)
D7 End-Board & Interaction Quality 55 23 removal-text and 5 negation-text cards plus six hand traps; Forbidden/Limited status removes some of the top-end interaction (Verified banlist, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Mulcharmy draw effects contest a going-second board; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss Extra Deck monsters (Kaleido-Heart 3000 ATK, Swordsoul Chengying 3000 ATK) give closing power; no end-board sample (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 56 Main slots over 33 distinct cards, 18 singletons, 81% off-exact-archetype copies; legal size but copy limits broken (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15/15 with Fusion/Synchro/Xyz/Link coverage, but three extra-deck cards are Forbidden (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion/Synchro/Xyz/Link sequences with many named interactions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflict / archetype purity (-4). Final formula: Structural 46 -> 0.80*46 + 0.20*40 = 44.8 before modifiers; modifiers -12 (Illegal list, theoretical structural-only read, capped low) = 33; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (20 cards, about 90% of hands contain one) gives a consistent starter route (Inferred)
  • Six hand traps and about 23 removal-text cards give layered interaction (Inferred)
  • Extra Deck boss monsters give closing power once the engine is live (Verified stats)

Weaknesses

  • Illegal list: copy limits broken and five Forbidden cards run, so the deck is not legally playable as built (Verified)
  • No side deck, so no post-side adaptability (Verified)
  • Low exact-archetype purity (18%) suggests a loosely connected engine (Verified)
  • No recorded boards, so the combo floor and median are unverified (Verified)

Critical choke points

  • Kashtira and Tearlaments starters are limited to one copy each in the format, so removing any of them breaks the first-turn route (Verified banlist)
  • Forbidden Triple Tactics Talent and Kashtira Fenrir are over-limit and must be removed before the list is legal (Verified)
Priority Remove Add Reason
1 Kashtira Fenrir (2), Triple Tactics Talent (1), Number 60: Dugares the Timeless (1), Moon of the Closed Heaven (1), D/D/D Wave High King Caesar (1) Legal replacements (non-Forbidden) that keep the Tearlaments/Kashtira searcher role Forbidden cards make the deck illegal; without removing them no normal Final Contextual score applies
2 Excess copies of Tearlaments Kashtira (-2), Droll & Lock Bird (-2), Fiendsmith Engraver (-1), Kashtira Unicorn (-1) One copy each, with the freed slots going to non-limited staples Copy limits are broken for these Limited cards
3 Empty side slots A 15-card Side Deck with hand traps and Extra-Deck-compatible answers Post-side adaptability (D12) is currently zero and the deck has no siding plan

Evidence & confidence

  • Verified: Illegal status: copy-limit violations and five Forbidden cards in the list; Main 56 and Extra 15 are within size rules; Side 0 is within 0-15; Searcher and removal text counts; hand trap and tech counts; Exact archetype purity 18.3%
  • Inferred: Opening-hand searcher and archetype-core probabilities (hypergeometric); Tearlaments/Kashtira engine conversion and recursion routes from card text; Interaction quality from text and role tags; Going-first/second split estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (no tournament link)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck: post-side plan and D12 unverifiable beyond zero coverage no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional unless a dated metagame sample is supplied

More TCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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