Created by: YGO Mod (20517634)

Created On: 02/20/2023

Main: 39 Extra: 18

1 cardChaos Core 1 cardChaos Core
Chaos Core
DARK 3
Chaos Core
  • ATK:

  • 0

  • DEF:

  • 0


When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.


2 cardChaos Summoning Beast 2 cardChaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


1 cardDark Armed Dragon 1 cardDark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


3 cardDark Beckoning Beast 3 cardDark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


1 cardDark Summoning Beast 1 cardDark Summoning Beast
Dark Summoning Beast
DARK 5
Dark Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.


1 cardHamon, Lord of Striking Thunder 1 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


3 cardKeeper of Dragon Magic 3 cardKeeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


1 cardNeos Wiseman 1 cardNeos Wiseman
Neos Wiseman
LIGHT 10
Neos Wiseman
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


1 cardRainbow Dark Dragon 1 cardRainbow Dark Dragon
Rainbow Dark Dragon
DARK 10
Rainbow Dark Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.


1 cardRaviel, Lord of Phantasms 1 cardRaviel, Lord of Phantasms
Raviel, Lord of Phantasms
DARK 10
Raviel, Lord of Phantasms
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.


1 cardUria, Lord of Searing Flames 1 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. Gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


1 cardYubel 1 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


1 cardYubel - Terror Incarnate 1 cardYubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


1 cardYubel - The Ultimate Nightmare 1 cardYubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
DARK 12
Yubel - The Ultimate Nightmare
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    1 cardDimension Fusion Destruction 1 cardDimension Fusion Destruction
    Dimension Fusion Destruction
    Spell Normal
    Dimension Fusion Destruction

      Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.


      1 cardFallen Paradise 1 cardFallen Paradise
      Fallen Paradise
      Spell Field
      Fallen Paradise

        Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.


        1 cardFusion Deployment 1 cardFusion Deployment
        Fusion Deployment
        Spell Normal
        Fusion Deployment

          Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            1 cardMiracle Contact 1 cardMiracle Contact
            Miracle Contact
            Spell Normal
            Miracle Contact

              Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


              3 cardNeos Fusion 3 cardNeos Fusion
              Neos Fusion
              Spell Normal
              Neos Fusion

                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                3 cardOpening of the Spirit Gates 3 cardOpening of the Spirit Gates
                Opening of the Spirit Gates
                Spell Continuous
                Opening of the Spirit Gates

                  When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                  3 cardPiri Reis Map 3 cardPiri Reis Map
                  Piri Reis Map
                  Spell Normal
                  Piri Reis Map

                    At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                    1 cardSuper Polymerization
                    1 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      1 cardAwakening of the Sacred Beasts 1 cardAwakening of the Sacred Beasts
                      Awakening of the Sacred Beasts
                      Trap Continuous
                      Awakening of the Sacred Beasts

                        This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.


                        3 cardLimit Reverse 3 cardLimit Reverse
                        Limit Reverse
                        Trap Continuous
                        Limit Reverse

                          Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.


                          1 cardArmed Neos 1 cardArmed Neos
                          Armed Neos
                          WIND 10
                          Armed Neos
                          • ATK:

                          • 3500

                          • DEF:

                          • 3000


                          "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                          1 cardArmityle the Chaos Phantasm 1 cardArmityle the Chaos Phantasm
                          Armityle the Chaos Phantasm
                          DARK 12
                          Armityle the Chaos Phantasm
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.


                          1 cardArmityle the Chaos Phantasm - Phantom of Fury 1 cardArmityle the Chaos Phantasm - Phantom of Fury
                          Armityle the Chaos Phantasm - Phantom of Fury
                          DARK 12
                          Armityle the Chaos Phantasm - Phantom of Fury
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.


                          1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                          Elemental HERO Absolute Zero
                          WATER 8
                          Elemental HERO Absolute Zero
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                          1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                          Elemental HERO Aqua Neos
                          WATER 7
                          Elemental HERO Aqua Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                          1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                          Elemental HERO Brave Neos
                          LIGHT 7
                          Elemental HERO Brave Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                          1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                          Elemental HERO Escuridao
                          DARK 8
                          Elemental HERO Escuridao
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                          1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                          Elemental HERO Gaia
                          EARTH 6
                          Elemental HERO Gaia
                          • ATK:

                          • 2200

                          • DEF:

                          • 2600


                          1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                          1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                          Elemental HERO Great Tornado
                          WIND 8
                          Elemental HERO Great Tornado
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                          2 cardElemental HERO Neos Kluger 2 cardElemental HERO Neos Kluger
                          Elemental HERO Neos Kluger
                          LIGHT 9
                          Elemental HERO Neos Kluger
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.


                          1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                          Elemental HERO Nova Master
                          FIRE 8
                          Elemental HERO Nova Master
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                          1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                          Elemental HERO The Shining
                          LIGHT 8
                          Elemental HERO The Shining
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                          Mudragon of the Swamp
                          WATER 4
                          Mudragon of the Swamp
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                          1 cardPhantasm Emperor Trilojig 1 cardPhantasm Emperor Trilojig
                          Phantasm Emperor Trilojig
                          DARK 10
                          Phantasm Emperor Trilojig
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          3 Level 10 monsters If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.


                          1 cardRainbow Neos 1 cardRainbow Neos
                          Rainbow Neos
                          LIGHT 10
                          Rainbow Neos
                          • ATK:

                          • 4500

                          • DEF:

                          • 3000


                          "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                          1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                          Starving Venom Fusion Dragon
                          DARK 8
                          Starving Venom Fusion Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                          1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                          Salamangreat Almiraj
                          FIRE
                          Salamangreat Almiraj
                          • ATK:

                          • 0

                          • LINK-1

                          Link Arrow:

                          Bottom-Right


                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.




                          More OCG Info

                          Sacred Beast Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

                          https://metaduelist.com/
                          Toparrow_upward