Created by: YGO Mod (20517634)

Created On: 02/20/2023

Need 18 UR

UR Rarity
Chronicle Magician1 card
UR Rarity
Magicians' Souls2 card
UR Rarity
Armityle the Chaos Phantasm - Phantom of Fury1 card
UR Rarity
Master of Chaos1 card
UR Rarity
The Dark Magicians1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Dark Magician3 card
UR Rarity
Illusion of Chaos2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
One for One1 card
UR Rarity
Soul Servant2 card
UR Rarity
Super Polymerization1 card
UR Rarity
Infinite Impermanence1 card

Main: 47 Extra: 15

SR Rarity
1 cardChaos Summoning Beast
SR Rarity
1 cardChaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


UR Rarity
1 cardChronicle Magician
UR Rarity
1 cardChronicle Magician
Chronicle Magician
DARK 7
Chronicle Magician
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.


SR Rarity
2 cardDark Beckoning Beast
SR Rarity
2 cardDark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


SR Rarity
1 cardDark Magician Girl
SR Rarity
1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


R Rarity
1 cardDark Summoning Beast
R Rarity
1 cardDark Summoning Beast
Dark Summoning Beast
DARK 5
Dark Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.


SR Rarity
1 cardHamon, Lord of Striking Thunder
SR Rarity
1 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


R Rarity
3 cardMagician's Rod
R Rarity
3 cardMagician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


UR Rarity
2 cardMagicians' Souls
UR Rarity
2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


SR Rarity
1 cardMagikuriboh
SR Rarity
1 cardMagikuriboh
Magikuriboh
DARK 1
Magikuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


SR Rarity
1 cardRaviel, Lord of Phantasms
SR Rarity
1 cardRaviel, Lord of Phantasms
Raviel, Lord of Phantasms
DARK 10
Raviel, Lord of Phantasms
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.


SR Rarity
1 cardTimaeus the United Dragon
SR Rarity
1 cardTimaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


SR Rarity
1 cardUria, Lord of Searing Flames
SR Rarity
1 cardUria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. Gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


UR Rarity
3 cardDark Magician
UR Rarity
3 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
2 cardIllusion of Chaos
UR Rarity
2 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


N Rarity
1 cardMagician of Chaos
N Rarity
1 cardMagician of Chaos
Magician of Chaos
DARK 7
Magician of Chaos
  • ATK:

  • 2500

  • DEF:

  • 2100


You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.


SR Rarity
1 cardAdvanced Ritual Art
SR Rarity
1 cardAdvanced Ritual Art
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


    R Rarity
    1 cardBond Between Teacher and Student
    R Rarity
    1 cardBond Between Teacher and Student
    Bond Between Teacher and Student
    Spell Normal
    Bond Between Teacher and Student

      If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.


      R Rarity
      1 cardChaos Form
      R Rarity
      1 cardChaos Form
      Chaos Form
      Spell Normal
      Chaos Form

        This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


        N Rarity
        1 cardDark Magic Attack
        N Rarity
        1 cardDark Magic Attack
        Dark Magic Attack
        Spell Normal
        Dark Magic Attack

          If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


          SR Rarity
          2 cardDark Magical Circle
          SR Rarity
          2 cardDark Magical Circle
          Dark Magical Circle
          Spell Continuous
          Dark Magical Circle

            When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


            N Rarity
            1 cardDimension Fusion Destruction
            N Rarity
            1 cardDimension Fusion Destruction
            Dimension Fusion Destruction
            Spell Normal
            Dimension Fusion Destruction

              Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.


              SR Rarity
              1 cardFallen Paradise
              SR Rarity
              1 cardFallen Paradise
              Fallen Paradise
              Spell Field
              Fallen Paradise

                Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  SR Rarity
                  1 cardMagician's Salvation
                  SR Rarity
                  1 cardMagician's Salvation
                  Magician's Salvation
                  Spell Field
                  Magician's Salvation

                    When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                    UR Rarity
                    1 cardOne for One
                    UR Rarity
                    1 cardOne for One
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                      R Rarity
                      1 cardOpening of the Spirit Gates
                      R Rarity
                      1 cardOpening of the Spirit Gates
                      Opening of the Spirit Gates
                      Spell Continuous
                      Opening of the Spirit Gates

                        When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                        SR Rarity
                        1 cardPiercing the Darkness
                        SR Rarity
                        1 cardPiercing the Darkness
                        Piercing the Darkness
                        Spell Continuous
                        Piercing the Darkness

                          If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


                          SR Rarity
                          1 cardPreparation of Rites
                          SR Rarity
                          1 cardPreparation of Rites
                          Preparation of Rites
                          Spell Normal
                          Preparation of Rites

                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                            N Rarity
                            1 cardSecrets of Dark Magic
                            N Rarity
                            1 cardSecrets of Dark Magic
                            Secrets of Dark Magic
                            Spell Quick
                            Secrets of Dark Magic

                              Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                              UR Rarity
                              2 cardSoul Servant
                              UR Rarity
                              2 cardSoul Servant
                              Soul Servant
                              Spell Quick
                              Soul Servant

                                Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                UR Rarity
                                1 cardSuper Polymerization
                                UR Rarity
                                1 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  SR Rarity
                                  2 cardThe Eye of Timaeus
                                  SR Rarity
                                  2 cardThe Eye of Timaeus
                                  The Eye of Timaeus
                                  Spell Normal
                                  The Eye of Timaeus

                                    (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                    N Rarity
                                    1 cardAwakening of the Sacred Beasts
                                    N Rarity
                                    1 cardAwakening of the Sacred Beasts
                                    Awakening of the Sacred Beasts
                                    Trap Continuous
                                    Awakening of the Sacred Beasts

                                      This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.


                                      R Rarity
                                      2 cardEternal Soul
                                      R Rarity
                                      2 cardEternal Soul
                                      Eternal Soul
                                      Trap Continuous
                                      Eternal Soul

                                        Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                        UR Rarity
                                        1 cardInfinite Impermanence
                                        UR Rarity
                                        1 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          R Rarity
                                          1 cardMagician Navigation
                                          R Rarity
                                          1 cardMagician Navigation
                                          Magician Navigation
                                          Trap Normal
                                          Magician Navigation

                                            Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                            R Rarity
                                            1 cardAmulet Dragon
                                            R Rarity
                                            1 cardAmulet Dragon
                                            Amulet Dragon
                                            DARK 8
                                            Amulet Dragon
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.


                                            R Rarity
                                            1 cardArmityle the Chaos Phantasm
                                            R Rarity
                                            1 cardArmityle the Chaos Phantasm
                                            Armityle the Chaos Phantasm
                                            DARK 12
                                            Armityle the Chaos Phantasm
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.


                                            UR Rarity
                                            1 cardArmityle the Chaos Phantasm - Phantom of Fury
                                            UR Rarity
                                            1 cardArmityle the Chaos Phantasm - Phantom of Fury
                                            Armityle the Chaos Phantasm - Phantom of Fury
                                            DARK 12
                                            Armityle the Chaos Phantasm - Phantom of Fury
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.


                                            R Rarity
                                            1 cardDark Magician Girl the Dragon Knight
                                            R Rarity
                                            1 cardDark Magician Girl the Dragon Knight
                                            Dark Magician Girl the Dragon Knight
                                            DARK 7
                                            Dark Magician Girl the Dragon Knight
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1700


                                            "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                            SR Rarity
                                            1 cardDark Magician the Dragon Knight
                                            SR Rarity
                                            1 cardDark Magician the Dragon Knight
                                            Dark Magician the Dragon Knight
                                            DARK 8
                                            Dark Magician the Dragon Knight
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                            R Rarity
                                            1 cardDark Paladin
                                            R Rarity
                                            1 cardDark Paladin
                                            Dark Paladin
                                            DARK 8
                                            Dark Paladin
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2400


                                            "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                            UR Rarity
                                            1 cardMaster of Chaos
                                            UR Rarity
                                            1 cardMaster of Chaos
                                            Master of Chaos
                                            DARK 8
                                            Master of Chaos
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                            R Rarity
                                            1 cardPhantasm Emperor Trilojig
                                            R Rarity
                                            1 cardPhantasm Emperor Trilojig
                                            Phantasm Emperor Trilojig
                                            DARK 10
                                            Phantasm Emperor Trilojig
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            3 Level 10 monsters If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.


                                            SR Rarity
                                            1 cardStarving Venom Fusion Dragon
                                            SR Rarity
                                            1 cardStarving Venom Fusion Dragon
                                            Starving Venom Fusion Dragon
                                            DARK 8
                                            Starving Venom Fusion Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                            UR Rarity
                                            1 cardThe Dark Magicians
                                            UR Rarity
                                            1 cardThe Dark Magicians
                                            The Dark Magicians
                                            DARK 8
                                            The Dark Magicians
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2300


                                            "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                            UR Rarity
                                            1 cardAccesscode Talker
                                            UR Rarity
                                            1 cardAccesscode Talker
                                            Accesscode Talker
                                            DARK
                                            Accesscode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                            Tag(s):

                                            SR Rarity
                                            1 cardBarricadeborg Blocker
                                            SR Rarity
                                            1 cardBarricadeborg Blocker
                                            Barricadeborg Blocker
                                            DARK
                                            Barricadeborg Blocker
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Bottom


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                            R Rarity
                                            1 cardImduk the World Chalice Dragon
                                            R Rarity
                                            1 cardImduk the World Chalice Dragon
                                            Imduk the World Chalice Dragon
                                            WIND
                                            Imduk the World Chalice Dragon
                                            • ATK:

                                            • 800

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                            R Rarity
                                            1 cardEbon Illusion Magician
                                            R Rarity
                                            1 cardEbon Illusion Magician
                                            Ebon Illusion Magician
                                            DARK
                                            Ebon Illusion Magician
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                            SR Rarity
                                            1 cardNumber 11: Big Eye
                                            SR Rarity
                                            1 cardNumber 11: Big Eye
                                            Number 11: Big Eye
                                            DARK
                                            Number 11: Big Eye
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2000


                                            2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.




                                            More Master Duel Info

                                            Sacred Beast Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

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