Abyss- Deck #497019 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 06/01/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters such as Poseidra Abyss, Icejade Gymir Aegirine and Abysstrite, reached through Atlantean and Mermail searches and summons (Inferred from card text); Link and Xyz boards built from Mermail and Atlantean monsters, with Worldsea Dragon Zealantis and Mermail Abyssgaios as closers (Inferred from card text)
  • Turn 1 (going first): Search a Mermail or Atlantean engine monster with Neptabyss, Mermail Abyssteus or Abysspike, then build a Xyz or Link board (Inferred; the list is illegal as built, so this plan cannot be run legally)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Infinite Impermanence as hand traps, then use the Atlantean and Mermail engine to rebuild the board (Inferred)
  • Recovery: Recursion from the graveyard through Atlantean Dragoons, Mermail Abysspike and Mermail Shadow Squad effects, which can add or summon monsters from the Deck (Inferred from card text)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck is Illegal as submitted: five Forbidden cards are present and two Limited or Semi-Limited cards exceed their copy limits, so it does not receive a normal Final Contextual score and is capped at 20. Its structural read is about 46, from a searcher-dense engine (P of at least one searcher in a 5-card hand about 0.84, Inferred) and 16 hand traps that give it some going-second resilience. Its engine coherence is weak: only 7 of 73 copies carry the exact Abyss- name (9.6% exact-name purity), and the rest is split across Atlantean, Mermail, Icejade and others. No recorded boards, usage statistics, or tournament data exist, so ceiling and floor are text-only inferences and cannot be measured. Popularity did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) about 0.84 across 17 searcher-text copies; 9.6% exact Abyss- name purity limits a single engine (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 17 searchers give functional hands, but 66 off-archetype copies and many single-copy tech cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling read only from card text such as Abyssgaios negation and Zealantis banish-and-summon (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median output cannot be measured; kept low on that basis (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps and multiple searchers give some interruption recovery, but Forbidden Trishula and Called by the Grave are not legal to run (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion effects in the graveyard exist, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 55 9 negation-text and 19 removal-text cards give breadth of interaction; the Forbidden and over-limit cards are removed in legal play (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 16 hand traps give real going-second disruption, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters Poseidra Abyss (ATK 3000) and Icejade Gymir Aegirine (ATK 3000) close games, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards in the 40-60 range are legal in size, but 2 copies of Ash Blossom and 2 of Droll are over limit and 31 distinct cards are spread across sub-archetypes (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards with xyz 6, link 5 and synchro 4 split, but no extra-deck access data exists (Inferred)
D12 Side Deck Adaptability 15 No Side Deck is present, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data exists; fit is Provisional
D14 Pilotability & Error Tolerance 45 The deck needs many hand-trap timing decisions and multiple engine branches, so pilot error risk is moderate to high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-deck cap (-13). Final formula: Illegal deck: uncapped 0.80*46 + 0.20*40 = 45, modifiers -12 (banlist exposure -8, engine conflicts -4), giving 33, then capped at 20 as an Illegal deck; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package that keeps hands functional (Inferred)
  • Several Extra Deck bosses with high ATK and multiple summon routes (Verified from card text)

Weaknesses

  • Illegal as built: 5 Forbidden cards and 2 over-limit cards (Verified)
  • Low archetype purity: 9.6% exact Abyss- name, with Atlantean, Mermail and Icejade engines competing (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • No combo, usage, or tournament data, so the score rests on text inference (Verified gap)

Critical choke points

  • Starter access depends on the Atlantean and Mermail searchers; if they are not drawn the engine stalls (Inferred)
  • Forbidden or over-limit cards must be removed before the deck can be played legally, which changes the engine (Verified)
Priority Remove Add Reason
1 Barrier Statue of the Torrent, Called by the Grave, Triple Tactics Talent, Crossout Designator, Trishula Dragon of the Ice Barrier Legal main or extra replacements that keep the same function These 5 cards are Forbidden in the TCG format, so the deck is Illegal until they are removed (Verified)
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Ash Blossom to 2 copies; Droll to 1 copy Copy limits are 2 for Ash Blossom (Semi-Limited) and 1 for Droll (Limited) (Verified)
3 Off-archetype tech cards with low synergy Cards that fit the Abyss- or Atlantean engine Raises exact-name purity and reduces engine conflicts (Inferred)

Evidence & confidence

  • Verified: Legality: Illegal, 5 Forbidden cards and 2 over-limit cards; Main 58 and Extra 15 are inside the size rules; Exact-name purity 9.6% and 66 off-archetype copies; Side count 0
  • Inferred: Searcher hypergeometric: about 0.84 for 1 in a 5-card hand; Hand-trap density: about 0.87 for 1 in a 6-card hand going second; Function roles from card text; Structural 46 under the Midrange profile
  • Provisional: Meta Power and format fit, because no dated metagame sample exists
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No archetype usage statistics, so core and meta-standard comparison is unavailable No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional; no dated metagame sample supplied Deck title is null; identity relies on archetype and card list

More TCG Info

Abyss-

Abyss- Breakdown

 
 

 

 

 

 

 

 
 

 

 
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