Abyss- Deck #497019 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 06/01/2025
Main Deck (58)
- Abyssrhine, the Atlantean Spirit x3
- Artifact Lancea x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Atlantean Marksman x1
- Barrier Statue of the Torrent x1
- Chaos Hunter x3
- Droll & Lock Bird x3
- Mermail Abysspike x3
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x3
- Poseidra, the Storming Atlantean x2
- Superancient Deepsea King Coelacanth x1
- 7 Colored Fish x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Sister & Spooky Dogwood x1
- Gluttonous Reptolphin Greethys x1
- Icejade Ran Aegirine x1
- Abyss-sting Triaina x1
- Called by the Grave x1
- Crossout Designator x1
- Lightning Storm x2
- One for One x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Infinite Impermanence x3
- Virtue Stream x1
Extra Deck (15)
- Abyss Keeper x1
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Worldsea Dragon Zealantis x1
- Icejade Gymir Aegirine x1
- Trishula, Dragon of the Ice Barrier x1
- White Aura Porpoise x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Magikey Spirit - Vepartu x1
- Mermail Abyssgaios x1
- Number 4: Stealth Kragen x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 40 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: tcg
Legality
Main 58 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters such as Poseidra Abyss, Icejade Gymir Aegirine and Abysstrite, reached through Atlantean and Mermail searches and summons (Inferred from card text); Link and Xyz boards built from Mermail and Atlantean monsters, with Worldsea Dragon Zealantis and Mermail Abyssgaios as closers (Inferred from card text)
- Turn 1 (going first): Search a Mermail or Atlantean engine monster with Neptabyss, Mermail Abyssteus or Abysspike, then build a Xyz or Link board (Inferred; the list is illegal as built, so this plan cannot be run legally)
- Turn 2 (going second): Hold Ash Blossom, Droll and Infinite Impermanence as hand traps, then use the Atlantean and Mermail engine to rebuild the board (Inferred)
- Recovery: Recursion from the graveyard through Atlantean Dragoons, Mermail Abysspike and Mermail Shadow Squad effects, which can add or summon monsters from the Deck (Inferred from card text)
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0)
Why it scores here
The deck is Illegal as submitted: five Forbidden cards are present and two Limited or Semi-Limited cards exceed their copy limits, so it does not receive a normal Final Contextual score and is capped at 20. Its structural read is about 46, from a searcher-dense engine (P of at least one searcher in a 5-card hand about 0.84, Inferred) and 16 hand traps that give it some going-second resilience. Its engine coherence is weak: only 7 of 73 copies carry the exact Abyss- name (9.6% exact-name purity), and the rest is split across Atlantean, Mermail, Icejade and others. No recorded boards, usage statistics, or tournament data exist, so ceiling and floor are text-only inferences and cannot be measured. Popularity did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in 5-card hand) about 0.84 across 17 searcher-text copies; 9.6% exact Abyss- name purity limits a single engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 hand traps and 17 searchers give functional hands, but 66 off-archetype copies and many single-copy tech cards add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling read only from card text such as Abyssgaios negation and Zealantis banish-and-summon (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so the median output cannot be measured; kept low on that basis (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand traps and multiple searchers give some interruption recovery, but Forbidden Trishula and Called by the Grave are not legal to run (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion effects in the graveyard exist, but no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 9 negation-text and 19 removal-text cards give breadth of interaction; the Forbidden and over-limit cards are removed in legal play (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | 16 hand traps give real going-second disruption, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters Poseidra Abyss (ATK 3000) and Icejade Gymir Aegirine (ATK 3000) close games, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards in the 40-60 range are legal in size, but 2 copies of Ash Blossom and 2 of Droll are over limit and 31 distinct cards are spread across sub-archetypes (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards with xyz 6, link 5 and synchro 4 split, but no extra-deck access data exists (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is present, so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share data exists; fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | The deck needs many hand-trap timing decisions and multiple engine branches, so pilot error risk is moderate to high (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-deck cap (-13). Final formula: Illegal deck: uncapped 0.80*46 + 0.20*40 = 45, modifiers -12 (banlist exposure -8, engine conflicts -4), giving 33, then capped at 20 as an Illegal deck; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package that keeps hands functional (Inferred)
- Several Extra Deck bosses with high ATK and multiple summon routes (Verified from card text)
Weaknesses
- Illegal as built: 5 Forbidden cards and 2 over-limit cards (Verified)
- Low archetype purity: 9.6% exact Abyss- name, with Atlantean, Mermail and Icejade engines competing (Verified)
- No Side Deck, so no post-side plan (Verified)
- No combo, usage, or tournament data, so the score rests on text inference (Verified gap)
Critical choke points
- Starter access depends on the Atlantean and Mermail searchers; if they are not drawn the engine stalls (Inferred)
- Forbidden or over-limit cards must be removed before the deck can be played legally, which changes the engine (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Barrier Statue of the Torrent, Called by the Grave, Triple Tactics Talent, Crossout Designator, Trishula Dragon of the Ice Barrier | Legal main or extra replacements that keep the same function | These 5 cards are Forbidden in the TCG format, so the deck is Illegal until they are removed (Verified) |
| 2 | One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird | Ash Blossom to 2 copies; Droll to 1 copy | Copy limits are 2 for Ash Blossom (Semi-Limited) and 1 for Droll (Limited) (Verified) |
| 3 | Off-archetype tech cards with low synergy | Cards that fit the Abyss- or Atlantean engine | Raises exact-name purity and reduces engine conflicts (Inferred) |
Evidence & confidence
- Verified: Legality: Illegal, 5 Forbidden cards and 2 over-limit cards; Main 58 and Extra 15 are inside the size rules; Exact-name purity 9.6% and 66 off-archetype copies; Side count 0
- Inferred: Searcher hypergeometric: about 0.84 for 1 in a 5-card hand; Hand-trap density: about 0.87 for 1 in a 6-card hand going second; Function roles from card text; Structural 46 under the Midrange profile
- Provisional: Meta Power and format fit, because no dated metagame sample exists
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No archetype usage statistics, so core and meta-standard comparison is unavailable No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional; no dated metagame sample supplied Deck title is null; identity relies on archetype and card list
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