Ghoti Deck #497011 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Abyss Shark x3, Aspischool x3, White Sardine x3. Created Jun 1, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/01/2025
Main Deck (40)
- Abyss Shark x3
- Aspischool x3
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x1
- Mermaid Shark x2
- Minimalian x1
- Psiics, Moonlight of the Ghoti x2
- Snopios, Shade of the Ghoti x1
- White Sardine x3
- White Sunfish x1
- Ash Blossom & Joyous Spring x3
- Fishborg Harpooner x1
- Paces, Light of the Ghoti x1
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x1
- Called by the Grave x1
- Crossout Designator x1
- Fish and Bids x3
- Moray of Avarice x1
- The Most Distant, Deepest Depths x1
- White Reincarnation x2
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Abyss Keeper x1
- Marincess Coral Anemone x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x2
- Askaan, the Bicorned Ghoti x2
- Ghoti of the Deep Beyond x1
- Icejade Gymir Aegirine x1
- Swordsoul Supreme Sovereign - Chengying x1
- Toxic Boxfish x1
- White Aura Porpoise x1
- White Aura Whale x1
- Number 4: Stealth Kragen x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.8 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Link beatdown; Hand‑trap disruption
- Turn 1 (going first): Normal Summon a Fish tuner, search a non‑tuner, and aim for a turn‑1 Synchro such as Askaan or White Aura Whale.
- Turn 2 (going second): Set up hand traps (Infinite Impermanence, Ash Blossom, etc.), then banish‑special‑summon a tuner to Synchro on the opponent’s turn.
- Recovery: Use banish‑recursion (Zep, Shif, Keaf) and draw power (Moray of Avarice) to refill resources after disruption.
- After siding: No side deck; rely on flexible Extra‑Deck summons to adapt.
Why it scores here
The deck reliably opens with a Fish tuner or alternative starter about one‑third of the time and can assemble a Synchro or Link beatdown by turn two. Hand‑trap suite and banish‑recursion give it solid resilience and resource swing, while high‑ATK synchro monsters provide closing power. Brick risk from many duplicate searchers and the lack of a side deck lower consistency, and without meta data the matchup fit is uncertain. Scores reflect the system’s overall reliability rather than card‑average strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Fish tuner in opening 5) ≈ 0.34; multiple alternative tuners raise starter chance to ~0.45 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 distinct cards with 3 copies each increase duplicate draw risk; no obvious conflicting Normal Summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Boss synchro White Aura Whale (ATK 2800, double attack) yields a high ceiling around 70 (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical board reaches mid‑range synchro like Askaan (ATK 2700), giving median power ~55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Six hand‑traps plus banish‑recursion (Zep, Shif, Keaf) provide multiple routes around disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Moray of Avarice draws 2 and many banish‑return loops supply resource swing (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 negation‑text cards (Infinite Impermanence, Ash Blossom, etc.) give interaction density ≈60 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand‑trap group probability 0.65 in a 6‑card hand supports board‑breaking when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss monsters reach up to 2800 ATK and can attack twice, yielding closing power ≈65 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40‑card main deck with 23 distinct cards yields moderate efficiency; duplicate core cards raise garnet risk (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card extra deck fills all slots with 13 distinct options, many situational (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck present limits post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or archetype usage data; meta fit cannot be assessed (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Combo steps involve multiple banish‑special‑summon chains; moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57.8, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite for disruption
- Multiple high‑ATK synchro/link beatdown monsters
- Banish‑recursion loops provide resource swing
Weaknesses
- No side deck limits adaptability
- High duplicate count raises brick risk
- Lack of clear combo floor makes average performance variable
Critical choke points
- Need a Fish tuner on turn 1 to start Synchro
- Reliance on banish‑recursion; if banish effects are negated the deck stalls
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Add a versatile side‑deck option such as Droll & LockBird or Solemn Judgment to improve matchup coverage and post‑side plans. |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for key cards (e.g., White Aura Whale, Infinite Impermanence); Hypergeometric probabilities per copy count
- Inferred: Engine starter probability from tuner copy counts; Brick risk from duplicate searchers; Combo ceiling and floor from boss monster stats; Resilience from hand‑trap count and banish loops; Resource economy from Moray of Avarice and recursion effects; Interaction quality from negation‑text count; Going‑second board‑break potential from hand‑trap group probability; Closing power from ATK and multiple‑attack abilities; Main deck efficiency based on distinct vs duplicate ratio; Extra deck efficiency from slot utilization; Pilotability from chain complexity
- Provisional: Meta‑fit assessment lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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