Ghoti Deck #497011 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Abyss Shark x3, Aspischool x3, White Sardine x3. Created Jun 1, 2025 by YGO Mod.

Deck Ghoti TCG

Created by: YGO Mod (20517634)

Created On: 06/01/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 22, 2026
58± 7/ 100
Power Score
Structural 58
Reliability 60
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.8
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Link beatdown; Hand‑trap disruption
  • Turn 1 (going first): Normal Summon a Fish tuner, search a non‑tuner, and aim for a turn‑1 Synchro such as Askaan or White Aura Whale.
  • Turn 2 (going second): Set up hand traps (Infinite Impermanence, Ash Blossom, etc.), then banish‑special‑summon a tuner to Synchro on the opponent’s turn.
  • Recovery: Use banish‑recursion (Zep, Shif, Keaf) and draw power (Moray of Avarice) to refill resources after disruption.
  • After siding: No side deck; rely on flexible Extra‑Deck summons to adapt.

Why it scores here

The deck reliably opens with a Fish tuner or alternative starter about one‑third of the time and can assemble a Synchro or Link beatdown by turn two. Hand‑trap suite and banish‑recursion give it solid resilience and resource swing, while high‑ATK synchro monsters provide closing power. Brick risk from many duplicate searchers and the lack of a side deck lower consistency, and without meta data the matchup fit is uncertain. Scores reflect the system’s overall reliability rather than card‑average strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Fish tuner in opening 5) ≈ 0.34; multiple alternative tuners raise starter chance to ~0.45 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 distinct cards with 3 copies each increase duplicate draw risk; no obvious conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 70 Boss synchro White Aura Whale (ATK 2800, double attack) yields a high ceiling around 70 (Inferred)
D4 Combo Floor & Median Output 55 Typical board reaches mid‑range synchro like Askaan (ATK 2700), giving median power ~55 (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Six hand‑traps plus banish‑recursion (Zep, Shif, Keaf) provide multiple routes around disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Moray of Avarice draws 2 and many banish‑return loops supply resource swing (Inferred)
D7 End-Board & Interaction Quality 60 13 negation‑text cards (Infinite Impermanence, Ash Blossom, etc.) give interaction density ≈60 (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand‑trap group probability 0.65 in a 6‑card hand supports board‑breaking when going second (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters reach up to 2800 ATK and can attack twice, yielding closing power ≈65 (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40‑card main deck with 23 distinct cards yields moderate efficiency; duplicate core cards raise garnet risk (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck fills all slots with 13 distinct options, many situational (Inferred)
D12 Side Deck Adaptability 30 No side deck present limits post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament or archetype usage data; meta fit cannot be assessed (Provisional)
D14 Pilotability & Error Tolerance 55 Combo steps involve multiple banish‑special‑summon chains; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.8, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite for disruption
  • Multiple high‑ATK synchro/link beatdown monsters
  • Banish‑recursion loops provide resource swing

Weaknesses

  • No side deck limits adaptability
  • High duplicate count raises brick risk
  • Lack of clear combo floor makes average performance variable

Critical choke points

  • Need a Fish tuner on turn 1 to start Synchro
  • Reliance on banish‑recursion; if banish effects are negated the deck stalls
Priority Remove Add Reason
1 Add a versatile side‑deck option such as Droll & LockBird or Solemn Judgment to improve matchup coverage and post‑side plans.

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for key cards (e.g., White Aura Whale, Infinite Impermanence); Hypergeometric probabilities per copy count
  • Inferred: Engine starter probability from tuner copy counts; Brick risk from duplicate searchers; Combo ceiling and floor from boss monster stats; Resilience from hand‑trap count and banish loops; Resource economy from Moray of Avarice and recursion effects; Interaction quality from negation‑text count; Going‑second board‑break potential from hand‑trap group probability; Closing power from ATK and multiple‑attack abilities; Main deck efficiency based on distinct vs duplicate ratio; Extra deck efficiency from slot utilization; Pilotability from chain complexity
  • Provisional: Meta‑fit assessment lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
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