Magical Musket Deck #492015 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created May 22, 2025 by YGO Mod.

Deck Magical Musket Master Duel

Created by: YGO Mod (20517634)

Created On: 05/22/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board pressure from Fiendsmith and Magical Musket Fusion/Link monsters (Rextremende, Desirae, Chaos Angel, Bystial bodies) built up through spell/trap control; Link and Fusion follow-up from the Extra Deck once the Musket column is established
  • Turn 1 (going first): Open Fiendsmith's Tract or Magical Musketeer searchers, set and activate Musket Spell/Trap cards through the Musket column, and build a Link or Fusion board; text-only read, no recorded boards
  • Turn 2 (going second): Use Forbidden Droplet, Maxx C, and Nibiru as hand interaction, then reactivate Musket Spell/Trap cards to negate or destroy the opposing setup
  • Recovery: Searchers (Caspar, Doc, Engraver, Tract) and Musket recursion from GY refill hand after an interruption; no recorded evidence of how often this works
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan

Why it scores here

The list is illegal in Master Duel: Super Polymerization is run 3 times against a limit of 2, and Maxx C is run 2 times against a limit of 1. Under the rubric that caps it as a theoretical, structural-only read, so the score of 30 is a cap, not a normal Final Contextual result. The structural read (about 52) comes from a Control profile: a 14-searcher-text base gives about 90% odds of at least one searcher in an opening 5-card hand (Inferred), and 8 negation and 12 removal-text cards carry the end-board interaction. The deck does not earn points for Magical Musket being an established archetype (21.8% exact-name purity, with 43 off-archetype copies) or for the Fiendsmith and Musket names on the list. No combo boards were recorded, so the floor, median, and ceiling are text-only inference and carry little weight. The score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher-text card in opening 5) ≈ 0.90; the Musket and Fiendsmith engine is live on the 2-3 card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eleven tech cards and three hand traps with narrow starter use create redundant and dead hands; the copy histogram is 13 singletons and 7 triples (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist; the Link and Fusion ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist; the median output is unknown and is set low for lack of data (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three hand traps and recursion from GY give several independent routes after one disruption; no recorded evidence (Inferred)
D6 Resource Economy, Recovery & Grind 58 Fourteen searcher-text cards and GY recursion refill the hand, but several cards cost resources to set up (Inferred)
D7 End-Board & Interaction Quality 66 Eight negation-text and twelve removal-text cards give broad interaction; the Musket column adds layering (Inferred)
D8 Going-Second & Board-Breaking Power 52 Hand traps (Maxx C, Forbidden Droplet, Nibiru) and Musket negations can challenge a going-second board; no recorded evidence (Inferred)
D9 Offensive Pressure & Closing Power 60 Rextremende at 3000 ATK, Chaos Angel at 3500, and Bystial bodies at 2500 give real closing bodies, but no recorded win data (Verified card stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 A 40-card main has 23 distinct cards, 11 of them tech, with 19 level-0 spells; compactness is average (Inferred)
D11 Extra Deck Efficiency & Coverage 58 The full 15-card Extra Deck mixes Fiendsmith and Musket Fusion and Link cards with a Chaos Angel and a Caesar; the Extra access is reasonable (Verified composition; Inferred access)
D12 Side Deck Adaptability 15 No side deck is registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is Provisional and is held at a neutral 40 (Provisional)
D14 Pilotability & Error Tolerance 45 The deck runs several engines (Fiendsmith, Musket, Link, Fusion) with many decision points per turn, so pilotability is moderate to low (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (banlist exposure) (-12). Final formula: Unscored normal formula: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; minus 12 banlist/copy-limit modifier = 37.6; capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (14 searcher-text cards) gives high odds of finding a starter
  • Layered Spell/Trap interaction through the Musket column (negations and removal)
  • Extra Deck carries strong closing bodies (Rextremende, Chaos Angel, Caesar, Bystial)

Weaknesses

  • Illegal copy counts (Super Polymerization 3/2, Maxx C 2/1)
  • No side deck, so there is no post-side plan
  • Many engines (Fiendsmith, Musket, Link, Fusion) with thin shared support
  • Eleven tech cards dilute the consistency of each hand

Critical choke points

  • Musket column requirement: most Musket Spell/Trap effects need a Musket monster on the field
  • Fiendsmith Extra Deck lines depend on a LIGHT Fiend monster
Priority Remove Add Reason
1 one copy of Super Polymerization one Fusion or Musket-support card that is legal at 1 copy or more Brings the list back under the Semi-Limited copy limit, which is required before any normal score can apply
2 one copy of Maxx C one copy of a legal hand trap or Musket searcher Maxx C is Limited to 1 copy in this format, so the list is illegal until one copy is removed
3 one tech card with the lowest starter role one side deck card (for example a Musket or Fiendsmith answer) A side deck is required for any post-side read and is currently empty

Evidence & confidence

  • Verified: Legality status Illegal: Super Polymerization 3 vs 2 legal copies and Maxx C 2 vs 1 legal copies; Main 40 and Extra 15 counts are within the Master Duel size rules; Searcher-text count 14, negation 8, removal 12, hand trap 3, tech 11; Exact-name archetype purity 21.8% for Magical Musket
  • Inferred: P(at least 1 searcher in an opening 5) ≈ 0.90; Control profile as the primary strategy from the card text and guides; Structural score ≈ 52 from the Control weights
  • Provisional: Meta Power is null (no dated metagame sample); Matchup fit (D13) held at 40 with no tournament link
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (Side Deck size 0) deck title is null

More Master Duel Info

Magical Musket

Magical Musket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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