Magical Musket Deck #492015 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created May 22, 2025 by YGO Mod.
Deck Magical Musket Master Duel
Created by: YGO Mod (20517634)
Created On: 05/22/2025
Main Deck (40)
- Bystial Druiswurm x2
- Bystial Magnamhut x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Magical Musketeer Calamity x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Link into the VRAINS! x3
- Magical Musket - Cross-Domination x1
- Super Polymerization x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Garura, Wings of Resonant Life x1
- Khaos Starsource Dragon x1
- Mudragon of the Swamp x1
- The Duke of Demise x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Cerberus x1
- Knightmare Phoenix x1
- Magical Musketeer Max x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Board pressure from Fiendsmith and Magical Musket Fusion/Link monsters (Rextremende, Desirae, Chaos Angel, Bystial bodies) built up through spell/trap control; Link and Fusion follow-up from the Extra Deck once the Musket column is established
- Turn 1 (going first): Open Fiendsmith's Tract or Magical Musketeer searchers, set and activate Musket Spell/Trap cards through the Musket column, and build a Link or Fusion board; text-only read, no recorded boards
- Turn 2 (going second): Use Forbidden Droplet, Maxx C, and Nibiru as hand interaction, then reactivate Musket Spell/Trap cards to negate or destroy the opposing setup
- Recovery: Searchers (Caspar, Doc, Engraver, Tract) and Musket recursion from GY refill hand after an interruption; no recorded evidence of how often this works
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan
Why it scores here
The list is illegal in Master Duel: Super Polymerization is run 3 times against a limit of 2, and Maxx C is run 2 times against a limit of 1. Under the rubric that caps it as a theoretical, structural-only read, so the score of 30 is a cap, not a normal Final Contextual result. The structural read (about 52) comes from a Control profile: a 14-searcher-text base gives about 90% odds of at least one searcher in an opening 5-card hand (Inferred), and 8 negation and 12 removal-text cards carry the end-board interaction. The deck does not earn points for Magical Musket being an established archetype (21.8% exact-name purity, with 43 off-archetype copies) or for the Fiendsmith and Musket names on the list. No combo boards were recorded, so the floor, median, and ceiling are text-only inference and carry little weight. The score is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 searcher-text card in opening 5) ≈ 0.90; the Musket and Fiendsmith engine is live on the 2-3 card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Eleven tech cards and three hand traps with narrow starter use create redundant and dead hands; the copy histogram is 13 singletons and 7 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist; the Link and Fusion ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist; the median output is unknown and is set low for lack of data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three hand traps and recursion from GY give several independent routes after one disruption; no recorded evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Fourteen searcher-text cards and GY recursion refill the hand, but several cards cost resources to set up (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Eight negation-text and twelve removal-text cards give broad interaction; the Musket column adds layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Hand traps (Maxx C, Forbidden Droplet, Nibiru) and Musket negations can challenge a going-second board; no recorded evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Rextremende at 3000 ATK, Chaos Angel at 3500, and Bystial bodies at 2500 give real closing bodies, but no recorded win data (Verified card stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | A 40-card main has 23 distinct cards, 11 of them tech, with 19 level-0 spells; compactness is average (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | The full 15-card Extra Deck mixes Fiendsmith and Musket Fusion and Link cards with a Chaos Angel and a Caesar; the Extra access is reasonable (Verified composition; Inferred access) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; matchup fit is Provisional and is held at a neutral 40 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck runs several engines (Fiendsmith, Musket, Link, Fusion) with many decision points per turn, so pilotability is moderate to low (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (banlist exposure) (-12). Final formula: Unscored normal formula: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; minus 12 banlist/copy-limit modifier = 37.6; capped to 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (14 searcher-text cards) gives high odds of finding a starter
- Layered Spell/Trap interaction through the Musket column (negations and removal)
- Extra Deck carries strong closing bodies (Rextremende, Chaos Angel, Caesar, Bystial)
Weaknesses
- Illegal copy counts (Super Polymerization 3/2, Maxx C 2/1)
- No side deck, so there is no post-side plan
- Many engines (Fiendsmith, Musket, Link, Fusion) with thin shared support
- Eleven tech cards dilute the consistency of each hand
Critical choke points
- Musket column requirement: most Musket Spell/Trap effects need a Musket monster on the field
- Fiendsmith Extra Deck lines depend on a LIGHT Fiend monster
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Super Polymerization | one Fusion or Musket-support card that is legal at 1 copy or more | Brings the list back under the Semi-Limited copy limit, which is required before any normal score can apply |
| 2 | one copy of Maxx C | one copy of a legal hand trap or Musket searcher | Maxx C is Limited to 1 copy in this format, so the list is illegal until one copy is removed |
| 3 | one tech card with the lowest starter role | one side deck card (for example a Musket or Fiendsmith answer) | A side deck is required for any post-side read and is currently empty |
Evidence & confidence
- Verified: Legality status Illegal: Super Polymerization 3 vs 2 legal copies and Maxx C 2 vs 1 legal copies; Main 40 and Extra 15 counts are within the Master Duel size rules; Searcher-text count 14, negation 8, removal 12, hand trap 3, tech 11; Exact-name archetype purity 21.8% for Magical Musket
- Inferred: P(at least 1 searcher in an opening 5) ≈ 0.90; Control profile as the primary strategy from the card text and guides; Structural score ≈ 52 from the Control weights
- Provisional: Meta Power is null (no dated metagame sample); Matchup fit (D13) held at 40 with no tournament link
- Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (Side Deck size 0) deck title is null
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