Created by: YGO Mod (20517634)

Created On: 02/17/2023

Territory of the Sharks

Need 10 UR

UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
UR Rarity
Knightmare Mermaid
UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
UR Rarity
Abyss Dweller
UR Rarity
Abyss Dweller
UR Rarity
Number 37: Hope Woven Dragon Spider Shark

Main: 20 Extra: 8

R Rarity
Aqua Spirit
R Rarity
Aqua Spirit
Aqua Spirit
WATER 4
Aqua Spirit
  • ATK:

  • 1600

  • DEF:

  • 1200


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.


SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


R Rarity
Mermail Abyssgunde
R Rarity
Mermail Abyssgunde
Mermail Abyssgunde
WATER 3
Mermail Abyssgunde
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.


UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


UR Rarity
Mermail Abyssteus
UR Rarity
Mermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


SR Rarity
Silent Angler
SR Rarity
Silent Angler
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


SR Rarity
Xyz Slidolphin
SR Rarity
Xyz Slidolphin
Xyz Slidolphin
WATER 4
Xyz Slidolphin
  • ATK:

  • 1200

  • DEF:

  • 1800


If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.


SR Rarity
Xyz Slidolphin
SR Rarity
Xyz Slidolphin
Xyz Slidolphin
WATER 4
Xyz Slidolphin
  • ATK:

  • 1200

  • DEF:

  • 1800


If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.


UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


SR Rarity
Moray of Greed
SR Rarity
Moray of Greed
Moray of Greed
Spell Normal
Moray of Greed

    Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


    SR Rarity
    Moray of Greed
    SR Rarity
    Moray of Greed
    Moray of Greed
    Spell Normal
    Moray of Greed

      Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


      SR Rarity
      Moray of Greed
      SR Rarity
      Moray of Greed
      Moray of Greed
      Spell Normal
      Moray of Greed

        Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


        UR Rarity
        Knightmare Mermaid
        UR Rarity
        Knightmare Mermaid
        Knightmare Mermaid
        WATER
        Knightmare Mermaid
        • ATK:

        • 1000

        • LINK-1

        Link Arrow:

        Bottom


        1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        Marincess Coral Anemone
        WATER
        Marincess Coral Anemone
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        Marincess Coral Anemone
        WATER
        Marincess Coral Anemone
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


        SR Rarity
        Ravenous Crocodragon Archethys
        SR Rarity
        Ravenous Crocodragon Archethys
        Ravenous Crocodragon Archethys
        WATER 9
        Ravenous Crocodragon Archethys
        • ATK:

        • 1000

        • DEF:

        • 1000


        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


        UR Rarity
        Abyss Dweller
        UR Rarity
        Abyss Dweller
        Abyss Dweller
        WATER
        Abyss Dweller
        • ATK:

        • 1700

        • DEF:

        • 1400


        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


        UR Rarity
        Abyss Dweller
        UR Rarity
        Abyss Dweller
        Abyss Dweller
        WATER
        Abyss Dweller
        • ATK:

        • 1700

        • DEF:

        • 1400


        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


        SR Rarity
        Cat Shark
        SR Rarity
        Cat Shark
        Cat Shark
        WATER
        Cat Shark
        • ATK:

        • 500

        • DEF:

        • 500


        2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        Number 37: Hope Woven Dragon Spider Shark
        WATER
        Number 37: Hope Woven Dragon Spider Shark
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.




        More Duel Links Info

        Mermail Atlantean Breakdown

         

         

         

         

         

         

         

         

         

         

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