Destiny HERO Deck #487702 — Yu-Gi-Oh! TCG

51 Main, 19 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Faris x3, Vision HERO Vyon x3.

Created by: YGO Mod (20517634)

Created On: 05/16/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large HERO boss (Destiny HERO - Dystopia, Destroyer Phoenix Enforcer, Contrast HERO Chaos, Shining Neos Wingman) from Polymerization, Fusion Destiny or Miracle Fusion, starting from Destiny HERO - Malicious, Vision HERO Faris/Vyon or Dark Angel; Link Summon Xtra HERO monsters to recur HERO monsters and search Fusion or Polymerization spells
  • Turn 1 (going first): Open a Malicious, Faris, Vyon or Dark Angel starter (about 0.68 chance of at least one core card in hand of 5), search or summon a Polymerization-family spell, and Fusion Summon a boss. Keep Ash Blossom for the opponent's first response
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Droll & Lock Bird and Evenly Matched for interaction, then rebuild a boss through Vision HERO recursion and Fusion Destiny
  • Recovery: Vision HERO Vyon and Destiny HERO - Denier recur HERO monsters from the GY and Deck. Destiny HERO - Dark Angel negates Spells and Plasma negates monsters. Both need GY or field resources that the opponent's interaction may already have removed
  • After siding: None. The deck runs no Side Deck, so there is no post-side plan. Score D12 reflects this

Why it scores here

The list reliably reaches a starter about two times in three (P of at least one core Destiny HERO card in a 5-card hand is 0.68, Inferred) and has enough redundant interaction (3 Ash Blossom, 2 Droll, Evenly Matched, Forbidden Droplet, Dark Angel, Plasma) to keep a plan alive through one disruption. Its ceiling is a large boss from Polymerization or Fusion Destiny, but there are no recorded boards, so the median output is a text-only estimate and is marked Provisional. The score is held down by an illegal list: copy limits are broken on five cards, two of them Forbidden, and the Extra Deck holds 19 cards against a limit of 15. The 59 off-archetype copies, a 15.7 percent exact-name purity and the absence of a Side Deck also lower it. Popularity did not earn points, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core archetype card in hand of 5) = 0.681 across 10 copies; 3-copy starters at 0.271 each (Inferred)
D2 Opening-Hand Quality & Brick Management 48 25 Level-0 spell/trap cards and 18 tech cards raise dead-card risk; no Side Deck to fix bad hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; the boss routes are read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown; treated as Provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple starter routes (Malicious, Faris, Vyon, Dark Angel, Denier) and redundant negates (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Vyon, Denier and Malicious works in the GY; Fusion Destiny and Polymerization are one-shot spells (Inferred)
D7 End-Board & Interaction Quality 66 Three Ash Blossom, two Droll, Evenly Matched, Forbidden Droplet and two monster negates give broad coverage. Legal copy limits cut the Ash and Droll counts (Verified text, Inferred weight)
D8 Going-Second & Board-Breaking Power 52 Going-second hand value comes from hand traps and the 6-card draw odds (0.662 for hand-trap group), not from board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 2500 to 3100 and Destiny HERO - Dystopia, Destroyer Phoenix Enforcer and Contrast HERO Chaos give closing power (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 38 51 main cards with 18 tech slots and 59 off-archetype copies; purity 15.7 percent (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 19 Extra cards exceed the 15 limit by 4, and the list has no Extra redundancy plan beyond Fusion routes (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side plan can be scored (Verified; Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament context or dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Fusion, Link, Vision, Destiny and Elemental lines in one list need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-5); no post-side plan (-3); engine conflicts (-2); off-archetype density (-2). Final formula: Illegal cap: uncapped 0.80*53 + 0.20*40 + modifiers(-12) = 38, capped at 30 as theoretical/structural-only. Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density of about 0.68 for the core archetype group in a 5-card hand
  • Interaction breadth: three Ash Blossom, two Droll, Evenly Matched, Forbidden Droplet and two monster negates
  • High-ATK Fusion and Link bosses with several recursion routes

Weaknesses

  • Illegal list: copy-limit violations on five cards and 19 Extra Deck cards (limit 15)
  • Low archetype purity (15.7 percent) and 18 tech slots, so the engine is diluted
  • No Side Deck and no post-side plan
  • No combo evidence, so output rests on card text alone

Critical choke points

  • Fusion Summon depends on Polymerization-family spells, and Super Polymerization is over its Semi-Limited allowance
  • Vision HERO recursion depends on HERO monsters in the GY, which opposing interaction can clear
  • Extra Deck count must drop by at least 4 before the list is playable
Priority Remove Add Reason
1 1 Super Polymerization (third copy) none Restores legal copy count for a Semi-Limited card
2 1 Droll & Lock Bird and 1 Ash Blossom & Joyous Spring none Restores Limited and Semi-Limited copy counts
3 Called by the Grave and Rivalry of Warlords legal interaction or staples Both are Forbidden and cannot be played
4 4 Extra Deck cards that are weakest for the core plan none Brings Extra Deck count to the 15 limit
5 2 to 3 off-archetype tech cards a 10 to 15 card Side Deck Gives a post-side plan (D12) and improves purity

Evidence & confidence

  • Verified: Main 51, Extra 19, Side 0; Extra exceeds the TCG limit of 15; Copy-limit violations: Ash Blossom 3 (2 allowed), Super Polymerization 3 (2), Droll 2 (1), Called by the Grave 1 (0), Rivalry of Warlords 1 (0); Card text and stats for all 51 main and 19 Extra cards
  • Inferred: Starter access of about 0.68 from hypergeometric estimate on the core archetype group; Interaction density is high from text roles (negate, hand trap, removal); Going-first and going-second estimates; Structural score uses the Combo profile
  • Provisional: Median output and matchup fit, since there are no recorded boards or dated meta sample; Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side performance cannot be assessed No guides attached to the archetype

More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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