Abyss- Deck #487523 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abysspike x3. Created May 15, 2025 by YGO Mod.

Deck Abyss- Master Duel

Created by: YGO Mod (20517634)

Created On: 05/15/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 22, 2026
49± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon high‑ATK WATER Xyz/Link monsters to end the game; Control the board with hand traps and negation
  • Turn 1 (going first): Set hand traps, draw with Mulcharmy Fuwalos or Triple Tactics, and start the combo by searching or special summoning Abyssrhine or Mermail Abyssteus
  • Turn 2 (going second): Use the six‑card hand to activate hand traps, then break the opponent’s board with Dominus Impulse or Abyss‑stinging Triaina before launching Xyz/Link summons
  • Recovery: Recover cards via draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, Haggard Lizardose) and recycle monsters with discard effects
  • After siding: No side deck; relies on in‑deck flexibility

Why it scores here

The deck can reliably open with hand traps and a searcher, then use Abyssrhine or Mermail Abyssteus to launch a multi‑monster Xyz/Link engine. Interaction density is solid thanks to Infinite Impermanence, Ash Blossom and Dominus Impulse, giving it defensive resilience. However the list is illegal, contains many off‑archetype cards, lacks a side deck and has no recorded combo data, which caps its overall reliability and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 3‑copy core engine cards in opening 5) ≈ 0.34 per card, giving an overall starter chance ~0.6 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 3‑copy cards and no floodgates cause moderate brick risk; hand‑trap count improves odds (Inferred)
D3 Combo Conversion & Ceiling 60 Potential to assemble multiple Xyz/Link monsters and high‑ATK bosses yields a high ceiling despite no recorded combos (Inferred)
D4 Combo Floor & Median Output 40 Typical hands only provide a few searchers and a single monster, limiting median output (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps and multiple draw engines give some resilience to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, Haggard Lizardose) supply card advantage (Verified)
D7 End-Board & Interaction Quality 60 Hand traps and negation cards (Infinite Impermanence, Ash Blossom, Dominus Impulse) provide interaction density (Verified)
D8 Going-Second & Board-Breaking Power 55 Six‑card hand and strong board‑breakers (Dominus Impulse, Abyss‑stinging Triaina) boost going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 50 Presence of 2800‑3000 ATK monsters (Poseidra, Superancient Deepsea King) offers closing pressure if summoned (Verified)
D10 Main Deck Efficiency & Flexibility 40 40‑card main deck with only 14.5% exact‑archetype purity leads to lower efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck fills 15 slots with diverse Xyz/Link options, though includes a forbidden card (Verified)
D12 Side Deck Adaptability 30 No side deck limits adaptability (Inferred)
D13 Matchup Coverage & Format Fit 20 No tournament or meta data; illegal status prevents format fit assessment (Provisional)
D14 Pilotability & Error Tolerance 35 Complex multi‑step combos and illegal card increase pilot error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal status (-5); Low archetype purity (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite and negation
  • Multiple draw engines for resource recovery
  • Diverse Extra Deck with high‑ATK finishers

Weaknesses

  • Illegal due to Forbidden Abyss Dweller
  • Low archetype purity, many off‑theme cards
  • No side deck for matchup adaptation
  • No recorded combo data, making consistency uncertain

Critical choke points

  • Reliance on Abyss Dweller (forbidden) for certain Xyz plays
  • Need to draw specific searchers early
Priority Remove Add Reason
1 Abyss Dweller (Forbidden) A legal alternative Xyz such as Abysstrite or Number 101 Eliminate illegal card and free a slot for a functional engine piece
2 Some off‑archetype filler (e.g., Deep Sea Minstrel, Charmer) More core Atlantean/Mermail searchers Increase archetype purity and engine cohesion
3 None side deck A small side deck with anti‑meta cards (e.g., Droll, Twin Twisters) Improve post‑side adaptability

Evidence & confidence

  • Verified: Card text for draw engines and hand traps; Extra deck list includes forbidden card
  • Inferred: Starter accessibility from hypergeometric probabilities; Brick risk from copy histogram; Combo ceiling potential from engine components
  • Provisional: Matchup coverage lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Abyss-

Abyss- Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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