Abyss- Deck #487523 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abysspike x3. Created May 15, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/15/2025
Main Deck (40)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Mermail Abysspike x3
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Abyss-sting Triaina x1
- One for One x1
- Triple Tactics Talent x2
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Abyss Keeper x1
- Eria the Water Charmer, Gentle x1
- Haggard Lizardose x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Worldsea Dragon Zealantis x1
- Abyss Dweller x1
- Abysstrite, the Atlantean Spirit x2
- Bahamut Shark x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Number 101: Silent Honor ARK x1
- Number 32: Shark Drake x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon high‑ATK WATER Xyz/Link monsters to end the game; Control the board with hand traps and negation
- Turn 1 (going first): Set hand traps, draw with Mulcharmy Fuwalos or Triple Tactics, and start the combo by searching or special summoning Abyssrhine or Mermail Abyssteus
- Turn 2 (going second): Use the six‑card hand to activate hand traps, then break the opponent’s board with Dominus Impulse or Abyss‑stinging Triaina before launching Xyz/Link summons
- Recovery: Recover cards via draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, Haggard Lizardose) and recycle monsters with discard effects
- After siding: No side deck; relies on in‑deck flexibility
Why it scores here
The deck can reliably open with hand traps and a searcher, then use Abyssrhine or Mermail Abyssteus to launch a multi‑monster Xyz/Link engine. Interaction density is solid thanks to Infinite Impermanence, Ash Blossom and Dominus Impulse, giving it defensive resilience. However the list is illegal, contains many off‑archetype cards, lacks a side deck and has no recorded combo data, which caps its overall reliability and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of the 3‑copy core engine cards in opening 5) ≈ 0.34 per card, giving an overall starter chance ~0.6 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many 3‑copy cards and no floodgates cause moderate brick risk; hand‑trap count improves odds (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential to assemble multiple Xyz/Link monsters and high‑ATK bosses yields a high ceiling despite no recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical hands only provide a few searchers and a single monster, limiting median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand traps and multiple draw engines give some resilience to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw engines (Mulcharmy Fuwalos, Triple Tactics Talent, Haggard Lizardose) supply card advantage (Verified) |
| D7 | End-Board & Interaction Quality | 60 | Hand traps and negation cards (Infinite Impermanence, Ash Blossom, Dominus Impulse) provide interaction density (Verified) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six‑card hand and strong board‑breakers (Dominus Impulse, Abyss‑stinging Triaina) boost going‑second power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Presence of 2800‑3000 ATK monsters (Poseidra, Superancient Deepsea King) offers closing pressure if summoned (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40‑card main deck with only 14.5% exact‑archetype purity leads to lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck fills 15 slots with diverse Xyz/Link options, though includes a forbidden card (Verified) |
| D12 | Side Deck Adaptability | 30 | No side deck limits adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament or meta data; illegal status prevents format fit assessment (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex multi‑step combos and illegal card increase pilot error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal status (-5); Low archetype purity (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite and negation
- Multiple draw engines for resource recovery
- Diverse Extra Deck with high‑ATK finishers
Weaknesses
- Illegal due to Forbidden Abyss Dweller
- Low archetype purity, many off‑theme cards
- No side deck for matchup adaptation
- No recorded combo data, making consistency uncertain
Critical choke points
- Reliance on Abyss Dweller (forbidden) for certain Xyz plays
- Need to draw specific searchers early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Abyss Dweller (Forbidden) | A legal alternative Xyz such as Abysstrite or Number 101 | Eliminate illegal card and free a slot for a functional engine piece |
| 2 | Some off‑archetype filler (e.g., Deep Sea Minstrel, Charmer) | More core Atlantean/Mermail searchers | Increase archetype purity and engine cohesion |
| 3 | None side deck | A small side deck with anti‑meta cards (e.g., Droll, Twin Twisters) | Improve post‑side adaptability |
Evidence & confidence
- Verified: Card text for draw engines and hand traps; Extra deck list includes forbidden card
- Inferred: Starter accessibility from hypergeometric probabilities; Brick risk from copy histogram; Combo ceiling potential from engine components
- Provisional: Matchup coverage lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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