Ancient Gears Deck #487512 — Yu-Gi-Oh! Master Duel
52 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Droll & Lock Bird x3. Created May 15, 2025 by YGO Mod.
Deck Ancient Gears Master Duel
Created by: YGO Mod (20517634)
Created On: 05/15/2025
Main Deck (52)
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x3
- Droll & Lock Bird x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x3
- Ancient Gear Fusion x1
- Final Bringer of the End Times x3
- Forbidden Droplet x3
- Geartown x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Ultimate Slayer x3
- Urgent Schedule x3
- Ancient Gear Duel x1
- Infinite Impermanence x3
Extra Deck (15)
- Ancient Gear Howitzer x1
- Chaos Ancient Gear Giant x1
- Elder Entity N'tss x1
- Ultimate Ancient Gear Golem x1
- Accesscode Talker x1
- Ancient Gear Ballista x2
- Knightmare Phoenix x1
- Qliphort Genius x1
- Sky Striker Ace - Azalea Temperance x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Mereologic Aggregator x1
- Number 60: Dugares the Timeless x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: master-duel
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: OTK via Ancient Gear Golem variants with piercing/multi-attack effects; Resource grind with board control via removal and negation
- Turn 1 (going first): Set up a defensive board with negation traps and searchable removal; wait for opponent to commit before deploying boss monsters
- Turn 2 (going second): Use hand traps (Ash, Veiler, Nibiru) to disrupt opponent setup, then pivot to board-breaking via Forbidden Droplet and removal spells; build OTK combo if board is cleared
- Recovery: Ancient Gear Statue and Catapult enable field reconstruction after board wipes; Mulcharmy Fuwalos draws when control is reset; recursion from Golem destruction triggers
- After siding: No side deck supplied (0 cards) — cannot adapt post-game; structural weakness in best-of-3 format
Why it scores here
This Ancient Gears deck opens a searchable core via Ancient Gear Wyvern and Advance with ~81% probability, but the 52-card main deck and 15-copy extra bloat introduce brick risk and inconsistency in combo assembly. The deck can reach a solid ceiling (Ultimate Ancient Gear Golem or Chaos variant with 4400+ ATK, piercing, and multi-attack), but the median board is modest—usually a single boss plus interaction. Recovery is hampered by reliance on Statue/Catapult field reconstruction and a critical legal violation (3x Droll & Lock Bird, limit 2), making the deck illegal in its current form. The absence of a side deck and heavy hand-trap density (15 cards) create tension: going second is playable but going first struggles with interactive depth. This evaluation is structural; competitive viability requires removing 1 Droll copy and adding a side deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 Ancient Gear Wyvern/Advance in opening 5) ≈ 0.81 from archetype-core group; Ancient Gear Statue conditional summon and Mulcharmy discard-to-reset add mid-turn access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 52-card main deck (vs 40-min) with 14 three-of copies creates saturation; searcher/hand-trap density crowds functional slots; no explicit garnet cards but overlap between interaction and starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ultimate Ancient Gear Golem (4400 ATK, piercing, multi-attack, ignores opponent monster effects during Battle Phase) or Chaos variant (4500 ATK, unaffected by S/T, negates opponent monster effects Battle Phase) are ceiling boards; achievable via Fusion Summon routing (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo data supplied; typical line produces 1–2 boss monsters + 1–2 interaction pieces based on card text and role distribution; starter diversity limited to Wyvern/Statue/Commander (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Statue and Catapult enable field reconstruction but require specific triggers (opponent control or destruction); only 2–3 independent lines visible; Mulcharmy recovery conditional on board reset; single interruption often terminal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Ancient Gear Advance draws 1 card per tribute; Mulcharmy Fuwalos draws on opponent Extra Summon; net positive but slow; recursion from Golem destruction and Catapult GY activation provide late-game loops (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Infinite Impermanence (3x) + Forbidden Droplet (3x) + Effect Veiler (3x) + Ash Blossom (3x) = 12 negation/disruption pieces; board includes 1–2 negate bosses; depth moderate, not layered across turns (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Forbidden Droplet negates + halves ATK; Ultimate Slayer and Final Bringer enable targeted removal; Mulcharmy Fuwalos discards from hand or draws for tempo but cannot clear established boards solo; weak against consolidated boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Ancient Gear Golem variants deal piercing + multi-attack; Chaos variant 4500 ATK unaffected and opponent monsters cannot activate effects; closing power is high if boss resolves, but deck lacks tutored burn or alternate damage (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 52 main (vs 40-min) and 15 extra (at cap) reduce flexibility; 14 three-of copies and 23 distinct spells (vs typical 20–22) signal over-redundancy in some engines and under-optimization in others (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 56 | 15 extra-deck cards: 4 Fusion (Ancient Gear suite + Elder N'tss), 4 Xyz (support), 7 Link (diverse toolbox); most slots mandatory for Fusion-centric gameplan; extra flexibility moderate (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck (0 cards); deck cannot pivot post-game; critical structural weakness in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 48 | Ancient Gears represent ~8–12% archetype-share in Master Duel meta (estimated from historical data); deck runs only 35% of core-card set by inclusion %; missing Maxx "C", key Trains (Liebe, Gustav Rocket), and Qliphort Genius limits meta fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Combo lines are linear: Wyvern → search → Normal/Special Summon → Fusion or extend; most decisions are pre-planned; hand-trap count (15) reduces decision density; moderate pilotability (Inferred) |
How the score was computed
Strategy profile: 70% Midrange + 30% Control. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Legal violation penalty (-3); Side deck absence penalty (-2); Hand-trap saturation (-1). Final formula: 0.80·Structural (55) + 0.20·TournamentReliability (38) − 3 (legal violation) = 42 (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable archetype-core search via Ancient Gear Wyvern (81% opening hand probability); Advance provides draw outlet mid-turn
- Boss monsters (Ultimate Golem 4400 ATK piercing multi-attack; Chaos Golem 4500 ATK unaffected S/T) close games decisively if resolved
- Dense hand-trap suite (15 copies) provides going-second disruption and going-first protection via Infinite Impermanence
- Multiple recovery loops: Statue/Catapult field reconstruction, Mulcharmy draw on opponent summon, Golem GY recursion trigger
- Forbidden Droplet (3x) + removal coverage enables board-breaking and tempo gain in mid-turns
Weaknesses
- 52-card main deck reduces consistency; 14 three-of copies create redundancy bloat; archetype core sits at ~50 cards, leaving only 2 flex slots
- No independent multi-turn lines; deck folds to a single negation on Wyvern or Advance early game
- Going first board is defensive (traps + hand) rather than proactive; waiting-to-disrupt gameplan vs building threats
- Runs only 35% of core-card set (missing Maxx "C", Train bosses Liebe/Gustav, Qliphort Genius) — misses key meta synergies
- Illegal in current form: 3x Droll & Lock Bird (limit 2); no side deck (0 cards) in best-of-3
- Modest median combo output; no evidence of consistent turn-2 OTK pivots; mostly turn-1 setup then turn-2 resolve
Critical choke points
- Wyvern/Advance blockade: single negate on either card stops engine from breathing; no alternative starter tutor if both are negated
- Going first: deck sets Impermanence/interaction but cannot pressure opponent; if opponent breaks the board cleanly, recovery is slow (Statue requires opponent control condition)
- Fusion Summon requirement: many payoff cards (Ultimate Golem, Chaos Golem) require Extra Deck access; board wipes remove Extra access, resetting turn economy
- Hand-trap density conflict: 15 copies of negation/disruption in a 52-card deck reduces room for mid-game grind cards; going-second hands often become pure hand-trap clogs if draw luck is bad
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Droll & Lock Bird | 1x Maxx "C" or meta hand-trap (Infinite Impermanence already at 3) | Droll over copy limit (legal 2, running 3); replacing with Maxx "C" is standard meta inclusion for Ancient Gears to punish opponent summon spam |
| 2 | Reduce main deck from 52 to 40–42 | Build a 15-card side deck (best-of-3 preparedness) | Current 52-card main is non-standard; compress redundancy (e.g., run 2x Wyvern instead of 3, reduce some spell triples to 2) and dedicate 15 cards to post-board techs |
| 3 | 1–2 situational removal spells (e.g., Ultimate Slayer, Final Bringer) | Train bosses (Superdreadnought Rail Cannon Juggernaut Liebe or Gustav Rocket) as Extra Deck payoffs that synergize with Urgent Schedule | Only 35% of archetype-standard core present; Trains align with the Urgent Schedule + level-5+ machinery already in deck |
| 4 | 1–2 generic Link monsters (Knightmare Phoenix, Tri-Brigade Ferrijit, Accesscode Talker) | Ancient Gear Ballista (standardized Ancient Gear tutor link) or Qliphort Genius (negate + board disruption synergy) | Extra-Deck slots are tight; replace splice cards with archetype-coherent payoffs |
Evidence & confidence
- Verified: Legality status: Illegal (Droll & Lock Bird 3 copies, legal 2); Main deck size: 52 cards (above 40-min threshold); Extra deck size: 15 cards (at legal maximum); Side deck: 0 cards (absent); Card text excerpts: Wyvern searcher, Advance draw, Statue conditional summon, Fusion payoffs verified from card_text; Banlist status: Droll Semi-Limited (legal 2), Harpie's Feather Duster Limited (running 1, legal), Heavy Storm Limited (running 1, legal); Archetype core inclusion: 25 Ancient Gear-named cards + 11 searcher/support cards identified
- Observed: Composition: 14 three-of copies, 1 two-of copy, 8 one-of copies in main; 4 Fusion, 4 Xyz, 7 Link in extra; Role distribution: 15 hand-trap flagged cards (Ash, Veiler, Nibiru, Droll, Impermanence, Droplet), 11 searcher-text cards, 8 removal-text cards; Usage statistics: Deck runs 7/20 core-card set (35% present); missing Maxx "C", 5x Train bosses, Qliphort Genius, Ballista
- Inferred: Consistency: P(≥1 Ancient Gear searcher in opening 5) ≈ 0.81 from hypergeometric (archetype core 14 cards, 52 total, hand 5); Brick rate: ~19% (inverse of 0.81), likely increasing to 22–25% with 52-card draw variance vs 40-card standard; Combo ceiling: Ultimate Ancient Gear Golem (4400 ATK, piercing, multi-attack) or Chaos variant (4500 ATK, S/T immunity) based on Fusion Summon text and searchable materials; Going-first board: 1–2 Impermanence traps + 1–2 boss setups (Statue on field, Advance searchable); reactive, not proactive; Going-second plan: hand-trap disruption into Forbidden Droplet + removal + Mulcharmy tempo; can pivot to OTK if board clears; Recovery: Statue field reconstruction (requires opponent control), Catapult GY loop (requires board state), Mulcharmy draw (requires opponent summon) — 3 independent recovery threads; Pilotability: Linear Wyvern→search→summon paths; hand-trap saturation reduces mid-game decisions; moderate complexity; Post-side adaptation: impossible without side deck; classified as structural weakness
- Provisional: Meta Power: Ancient Gears ~8–12% archetype-share in Master Duel (estimated from historical context, no dated sample supplied); matchup vs Branded/Swordsoul/Tearlaments uncertain without dated metagame snapshot; Tournament Reliability: inferred 38/100 based on 19% brick rate, single-choke Wyvern line, and zero post-side flexibility; may improve to 45–50 if side deck added
- Data gaps: No combo data (combo data.total combos = 0); floor/median/ceiling inferred from card text and role distribution only No tournament link or pilot record; archetype meta-share is estimated, not measured No side deck (0 cards); post-board best-of-3 plan cannot be evaluated No win-rate telemetry (brick rate, going-first/second split, matchup outcomes) — all performance inferred from structure No dated metagame sample; Meta Power cannot be calculated; format speed/top-deck coverage/format fit remain Provisional
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