Tenpai Dragon Deck #487482 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created May 15, 2025 by YGO Mod.

Deck Tenpai Dragon TCG

Created by: YGO Mod (20517634)

Created On: 05/15/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Dragon-based Synchro, Xyz and Link pressure from Dragon Ruler and Tenpai Dragon boards (Inferred from card text; no recorded boards); Tenpai Dragon Chundra Synchro Summon and Sangen-supported FIRE Dragon beats (Inferred)
  • Turn 1 (going first): Open on a Tenpai Dragon or Dragon Ruler starter, use Sangen Kaimen or Sangen Summoning to fetch a Tenpai Dragon, and protect the line with Ash Blossom or Ghost Belle (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Nibiru as hand traps against the opponent's first summon, then rebuild through Dragon Ruler searches (Inferred)
  • Recovery: Dragon Ruler monsters revive from GY and banish through Tidal, Blaster and Redox, and Tenpai Dragon Genroku can re-Special Summon Tenpai monsters (Inferred from text)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt after game one

Why it scores here

The deck's structural read comes from the system: the 3-copy Tenpai starter package and the Dragon Ruler searches give a moderately live T1 engine (P(at least one 3-copy starter in a 5-card opening hand) is about 0.25, and the archetype core group reaches about 0.83 in hand), and 15 hand traps give strong going-second interaction. Consistency is held back by 10% exact-archetype purity and 63 off-archetype copies across Mulcharmy, Forbidden, Sangen and Dragon Ruler lines, which reduces the coherence of the engine. No combos, guides, or tournament records were supplied, so ceiling and median scores are text-only Inferred estimates rather than observed outputs. The deck is Illegal: it runs three Forbidden cards, over-limit Ash Blossom and Droll, and has no Side Deck, so the score is capped and reported as structural-only. Popularity and archetype share were not used to earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5-card hand) ~0.25; archetype core group P(open in 5) ~0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many hand traps and Dragon Ruler starters with mixed sub-archetype coverage; brick risk estimated from composition and text (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from Dragon Ruler and Tenpai text only (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output cannot be measured and is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 15 hand traps and redundant Ash Blossom and Ghost Belle lines give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text from Dragon Ruler and Tenpai monsters; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Negation text count 10 and removal text count 25; Lightning Storm and Harpie's Feather Duster give breadth (Inferred from text)
D8 Going-Second & Board-Breaking Power 65 Hand-trap coverage on going second: P(at least one hand trap in 6 cards) ~0.87 (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing via Chasma, Eclipse and Dark Armed style Xyz boards; no end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 31 distinct; exact-archetype purity 10% and 63 off-archetype copies lower compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 13 distinct Synchro, Xyz and Link monsters; flexible but not focused (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck registered; adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Dragon Ruler chains with many interaction windows; moderate pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights used for secondary read only. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); no_side_deck (0). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*40 = 49.8, then capped at 30 because the list is Illegal (structural-only, not a normal Final score)


More TCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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