Pendulum Magician Deck #487352 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Chronograph Sorcerer x3, Double Iris Magician x3. Created May 15, 2025 by YGO Mod.
Deck Pendulum Magician Master Duel
Created by: YGO Mod (20517634)
Created On: 05/15/2025
Main Deck (60)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Nibiru, the Primal Being x3
- Astrograph Sorcerer x1
- Chronograph Sorcerer x3
- Double Iris Magician x3
- Oafdragon Magician x1
- Odd-Eyes Revolution Dragon x1
- Performapal Celestial Magician x1
- Performapal Pendulum Sorcerer x1
- Performapal Skullcrobat Joker x3
- Purple Poison Magician x3
- Supreme King Dragon Darkwurm x3
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Timegazer Magician x1
- Wisdom-Eye Magician x3
- Harmonizing Magician x3
- Supreme King Dragon Lightwurm x2
- Ash Blossom & Joyous Spring x3
- Dragon Shrine x3
- Duelist Alliance x3
- Foolish Burial x1
- Pendulum Evolution x1
- Star Pendulumgraph x1
- Triple Tactics Talent x3
- Vaylantz World - Konig Wissen x1
- Vaylantz World - Shinra Bansho x2
- Wings of Light x3
- Time Pendulumgraph x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Supreme King Dragon Starving Venom x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Promethean Princess, Bestower of Flames x1
- Spright Elf x1
- Abyss Dweller x1
- Arc Rebellion Xyz Dragon x1
- Odd-Eyes Absolute Dragon x1
- Raider's Knight x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.5 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Pendulum-summoned Magician and Supreme King Dragon monsters that build a board and convert it into Link, Xyz and Fusion boss monsters such as Odd-Eyes Rebellion Xyz Dragon and Promethean Princess; Attrition through searchers and recursion, with Link and Xyz pressure from the Extra Deck
- Turn 1 (going first): Pendulum Summon off the Magician scale pairs, search a second Pendulum with Duelist Alliance or Performapal Skullcrobat Joker, then Link or Xyz Summon through the Extra Deck (inferred from card text; no recorded boards)
- Turn 2 (going second): Ash Blossom and Nibiru-style hand traps and negations to stop the opponent's first summon, then rebuild the Pendulum Zones and continue with extenders (inferred from card text; no recorded boards)
- Recovery: Re-search Pendulum monsters through Star Pendulumgraph, Duelist Alliance and Double Iris or Performapal searchers, and recycle through Dragon Shrine and Foolish Burial (inferred)
- After siding: No side deck is supplied (Side Deck size 0), so there is no post-side plan to evaluate
Why it scores here
The list reliably opens a Pendulum engine: the archetype core group gives about 0.86 chance of at least one core card in a 5-card opening hand, and the searcher text group about 0.97 (Inferred, hypergeometric from the 60-card main). Its interaction layer is real, with 6 hand traps, 11 negation-text cards and 27 removal-text cards, which lifts end-board interaction and resource grind (Inferred from card text). The deck's conversion ceiling and floor cannot be measured because no boards were recorded, so those two dimensions are scored only from card text and stay low-confidence. Popularity and archetype usage did not earn points, and card scores were not averaged. The list is Illegal because Abyss Dweller is Forbidden in master-duel, so the final score is capped at 30 and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core card in a 5-card opening hand) is about 0.86 for the archetype core and about 0.97 for searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Six hand traps and conditional spells such as Triple Tactics Talent create some dead-card risk, and 14 singleton slots add variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist, so the ceiling rests on text-only reads of Link, Xyz and Fusion routes (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output cannot be measured and is provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom x3, Nibiru, Triple Tactics and searcher redundancy give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Heavy searcher density (29 searcher-text cards) and recursion through Dragon Shrine and Foolish Burial support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 11 negation-text and 27 removal-text cards, plus 6 hand traps, give broad, layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps reach about 0.48 for a going-second 6-card hand, and negation supports the second-player board break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss Extra Deck monsters such as Odd-Eyes Rebellion Xyz Dragon at 3000 ATK and Promethean Princess at 2700 ATK give closing power (Verified card stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 60 main slots with 30 distinct cards, many 3-of Magicians and Pendulums, and some tech density (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards with 8 Link, 5 Xyz and 2 Fusion, and the Forbidden Abyss Dweller takes one slot (Verified composition, Verified legality) |
| D12 | Side Deck Adaptability | 25 | No side deck is supplied, so there is no post-side data or plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum scale tracking, many Pendulum Summon decisions and multi-zone play raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.5, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (Forbidden card in list) (-10); No side deck / no post-side plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 58.6, then modifiers -12 gives 46.6, then capped at 30 because the list is Illegal (structural-only, no normal Final Contextual score)
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