Pendulum Magician Deck #487352 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Chronograph Sorcerer x3, Double Iris Magician x3. Created May 15, 2025 by YGO Mod.

Deck Pendulum Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 05/15/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.5
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-summoned Magician and Supreme King Dragon monsters that build a board and convert it into Link, Xyz and Fusion boss monsters such as Odd-Eyes Rebellion Xyz Dragon and Promethean Princess; Attrition through searchers and recursion, with Link and Xyz pressure from the Extra Deck
  • Turn 1 (going first): Pendulum Summon off the Magician scale pairs, search a second Pendulum with Duelist Alliance or Performapal Skullcrobat Joker, then Link or Xyz Summon through the Extra Deck (inferred from card text; no recorded boards)
  • Turn 2 (going second): Ash Blossom and Nibiru-style hand traps and negations to stop the opponent's first summon, then rebuild the Pendulum Zones and continue with extenders (inferred from card text; no recorded boards)
  • Recovery: Re-search Pendulum monsters through Star Pendulumgraph, Duelist Alliance and Double Iris or Performapal searchers, and recycle through Dragon Shrine and Foolish Burial (inferred)
  • After siding: No side deck is supplied (Side Deck size 0), so there is no post-side plan to evaluate

Why it scores here

The list reliably opens a Pendulum engine: the archetype core group gives about 0.86 chance of at least one core card in a 5-card opening hand, and the searcher text group about 0.97 (Inferred, hypergeometric from the 60-card main). Its interaction layer is real, with 6 hand traps, 11 negation-text cards and 27 removal-text cards, which lifts end-board interaction and resource grind (Inferred from card text). The deck's conversion ceiling and floor cannot be measured because no boards were recorded, so those two dimensions are scored only from card text and stay low-confidence. Popularity and archetype usage did not earn points, and card scores were not averaged. The list is Illegal because Abyss Dweller is Forbidden in master-duel, so the final score is capped at 30 and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in a 5-card opening hand) is about 0.86 for the archetype core and about 0.97 for searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six hand traps and conditional spells such as Triple Tactics Talent create some dead-card risk, and 14 singleton slots add variance (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling rests on text-only reads of Link, Xyz and Fusion routes (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output cannot be measured and is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom x3, Nibiru, Triple Tactics and searcher redundancy give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Heavy searcher density (29 searcher-text cards) and recursion through Dragon Shrine and Foolish Burial support grind (Inferred)
D7 End-Board & Interaction Quality 70 11 negation-text and 27 removal-text cards, plus 6 hand traps, give broad, layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Hand traps reach about 0.48 for a going-second 6-card hand, and negation supports the second-player board break (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss Extra Deck monsters such as Odd-Eyes Rebellion Xyz Dragon at 3000 ATK and Promethean Princess at 2700 ATK give closing power (Verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 58 60 main slots with 30 distinct cards, many 3-of Magicians and Pendulums, and some tech density (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 8 Link, 5 Xyz and 2 Fusion, and the Forbidden Abyss Dweller takes one slot (Verified composition, Verified legality)
D12 Side Deck Adaptability 25 No side deck is supplied, so there is no post-side data or plan (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale tracking, many Pendulum Summon decisions and multi-zone play raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.5, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (Forbidden card in list) (-10); No side deck / no post-side plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 58.6, then modifiers -12 gives 46.6, then capped at 30 because the list is Illegal (structural-only, no normal Final Contextual score)


More Master Duel Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top