Galaxy Tachyon Deck #487342 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Galaxy-Eyes Tachyon Primal x3, Nebula Dragon x3, Schwarzschild Infinity Dragon x3. Created May 15, 2025 by YGO Mod.
Deck Galaxy Tachyon Master Duel
Created by: YGO Mod (20517634)
Created On: 05/15/2025
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Galactic Spiral Dragon x1
- Galaxy-Eyes Tachyon Primal x3
- Mulcharmy Fuwalos x2
- Nebula Dragon x3
- Schwarzschild Infinity Dragon x3
- Starliege Seyfert x3
- Tachyon Cloudragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Branded Regained x1
- Seventh Tachyon x3
- Tachyon Spiral of Destruction x1
- Triple Tactics Talent x2
- Infinite Impermanence x3
- Tachyon Transmigration x3
Extra Deck (15)
- Galaxy Satellite Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Divine Golden Shadow Dragon Dragluxion x2
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 100: Numeron Dragon x1
- Number 102: Star Seraph Sentry x1
- Number 107: Galaxy-Eyes Tachyon Dragon x2
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 46: Dragluon x1
- Number 97: Draglubion x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 58 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Galaxy-Eyes / Number Xyz boards (Number 107, Full Armor Photon Dragon, Dragluxion) built from Level 8 Dragons, closed out by 3000–4000 ATK Xyz attacks.; Bystial Level 6 DARK Dragon beatsticks (2500 ATK) recruited through the Bystial/Lubellion line.
- Turn 1 (going first): Open a Level 8 Dragon (Primal, Nebula, Schwarzschild or Cloudragon as a Level 4 bridge), go to a Galaxy-Eyes or Number Xyz, and hold Ash Blossom / Effect Veiler / Infinite Impermanence for the opponent's first response.
- Turn 2 (going second): Use the 8 hand traps (Ash x3, Effect Veiler x2, Infinite Impermanence x3) and Tachyon Transmigration to break the opponent's first board, then rebuild through Seventh Tachyon and Seyfert recursion.
- Recovery: Recur Tachyon / Galaxy monsters from the GY (Cloudragon, Primal, Seyfert, Tachyon Spiral of Destruction) and re-Xyz from the remaining Level 8 Dragons.
- After siding: No side deck is registered (side 0 of 15 allowed), so there is no post-side plan; the build cannot change its matchup plan between games.
Why it scores here
The deck reliably opens a Level 8 Dragon starter: the core Galaxy/Tachyon group (18 copies) has about a 0.96 chance of at least one core card in a 5-card opening hand, and several bridges (Cloudragon, Nebula, Schwarzschild, Primal) give redundant routes into Xyz. It converts that plan into pressure through Galaxy-Eyes Tachyon Dragon, Full Armor Photon Dragon and Dragluxion, plus Bystial beatsticks, but the realistic ceiling is inferred from card text because no recorded boards exist. Its strongest feature is interaction: 8 hand traps and about 18 negation-text cards let it answer the opponent's first board and especially a going-second turn, where the probability of a hand trap in six cards is about 0.76. The build is less coherent than its archetype label suggests (0% exact-name purity, 26 generic cards, a Bystial splash of single copies, and only 6 of 15 usage-stat core cards present), and it runs no side deck, so its adaptability is low. Popularity and archetype share were not counted toward the score, and no card scores were averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 core-group card in opening 5) ≈ 0.96 across 18 copies; single-starter P(≥1 of 3 copies in 5) ≈ 0.34; multiple Level 8 bridges give redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Xyz plan needs a Level 8 Dragon, so hands without one brick; 8 hand traps and 26 generic cards add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Text-only ceiling: Galaxy-Eyes Tachyon Dragon, Full Armor and Dragluxion chains with negate and recursion; no parseable recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output is unmeasured; the board-per-starter read is inferred from text and a single guide snippet (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Three hand-trap types plus Tachyon Transmigration and Seyfert/Seventh recursion give alternate routes after a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Xyz materials and Dragluxion/Seventh searches recover resources; Tachyon GY recursion covers the rest (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Infinite Impermanence, Number 107 and Star Seraph-style negation text give layered answers; Tachyon Transmigration adds a conditional negate (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap probability ≈ 0.76 (hypergeometric); Bystial Lubellion, Magnamhut and Baldrake give 2500-ATK board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Closing via Full Armor 4000 ATK, Number 107 3000 ATK and Bystial 2500 ATK beatsticks; evidence is stat-based and Inferred for closure |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main, 19 distinct cards, 3-of heavy; compact but 26 generic cards and single-copy Bystial splash reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra slots, 14 Xyz plus one Link; 9 of 15 usage-stat core Extra cards are absent, so Extra coverage is narrower than the archetype standard (Observed usage stat) |
| D12 | Side Deck Adaptability | 20 | Side count is 0 of a 0–15 allowance; no post-side plan exists and no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype context only, so the format-fit read is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz and quick-effect sequencing with many decision points, mitigated by clear hand-trap timing (Inferred) |
How the score was computed
Strategy profile: 0.85 Midrange + 0.15 Stun (interaction-heavy, hand-trap-driven). Structural ≈ 61, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Off-standard core (-3); Engine conflicts / splash (-2); Compact interaction suite (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-3)
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