Created by: Mèo Fool Gaming (37156024)

Created On: 03/31/2022

Bluff Trap

Need 10 UR

UR Rarity
Harpie Oracle1 card
UR Rarity
Elemental HERO Brave Neos1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
Cyber Slash Harpie Lady2 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Book of Moon2 card
UR Rarity
Elegant Egotist1 card
UR Rarity
Herald of the Abyss1 card

Main: 26 Extra: 7

R Rarity
Cyber Harpie Lady
R Rarity
Cyber Harpie Lady
Cyber Harpie Lady
WIND 4
Cyber Harpie Lady
  • ATK:

  • 1800

  • DEF:

  • 1300


(This card's name is always treated as "Harpie Lady".)


SR Rarity
Harpie Channeler
SR Rarity
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


SR Rarity
Harpie Channeler
SR Rarity
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


SR Rarity
Harpie Channeler
SR Rarity
Harpie Channeler
Harpie Channeler
WIND 4
Harpie Channeler
  • ATK:

  • 1400

  • DEF:

  • 1300


You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.


SR Rarity
Harpie Harpist
SR Rarity
Harpie Harpist
Harpie Harpist
WIND 4
Harpie Harpist
  • ATK:

  • 1700

  • DEF:

  • 600


This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. ● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.


UR Rarity
Harpie Oracle
UR Rarity
Harpie Oracle
Harpie Oracle
WIND 4
Harpie Oracle
  • ATK:

  • 1300

  • DEF:

  • 1400


This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. ● If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.


SR Rarity
Harpie Perfumer
SR Rarity
Harpie Perfumer
Harpie Perfumer
WIND 4
Harpie Perfumer
  • ATK:

  • 1400

  • DEF:

  • 1300


This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


SR Rarity
Harpie Perfumer
SR Rarity
Harpie Perfumer
Harpie Perfumer
WIND 4
Harpie Perfumer
  • ATK:

  • 1400

  • DEF:

  • 1300


This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      SR Rarity
      Double Cyclone
      SR Rarity
      Double Cyclone
      Double Cyclone
      Spell Quick
      Double Cyclone

        Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


        SR Rarity
        Double Cyclone
        SR Rarity
        Double Cyclone
        Double Cyclone
        Spell Quick
        Double Cyclone

          Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


          SR Rarity
          Double Cyclone
          SR Rarity
          Double Cyclone
          Double Cyclone
          Spell Quick
          Double Cyclone

            Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


            UR Rarity
            Elegant Egotist
            UR Rarity
            Elegant Egotist
            Elegant Egotist
            Spell Normal
            Elegant Egotist

              If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.


              R Rarity
              Harpie's Feather Rest
              R Rarity
              Harpie's Feather Rest
              Harpie's Feather Rest
              Spell Normal
              Harpie's Feather Rest

                Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.


                SR Rarity
                Harpies' Hunting Ground
                SR Rarity
                Harpies' Hunting Ground
                Harpies' Hunting Ground
                Spell Field
                Harpies' Hunting Ground

                  All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.


                  UR Rarity
                  Herald of the Abyss
                  UR Rarity
                  Herald of the Abyss
                  Herald of the Abyss
                  Spell Normal
                  Herald of the Abyss

                    Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                    R Rarity
                    Hysteric Sign
                    R Rarity
                    Hysteric Sign
                    Hysteric Sign
                    Spell Continuous
                    Hysteric Sign

                      When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                      R Rarity
                      Hysteric Sign
                      R Rarity
                      Hysteric Sign
                      Hysteric Sign
                      Spell Continuous
                      Hysteric Sign

                        When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                        R Rarity
                        Hysteric Sign
                        R Rarity
                        Hysteric Sign
                        Hysteric Sign
                        Spell Continuous
                        Hysteric Sign

                          When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.


                          SR Rarity
                          Neos Fusion
                          SR Rarity
                          Neos Fusion
                          Neos Fusion
                          Spell Normal
                          Neos Fusion

                            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                            SR Rarity
                            Neos Fusion
                            SR Rarity
                            Neos Fusion
                            Neos Fusion
                            Spell Normal
                            Neos Fusion

                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                              SR Rarity
                              Neos Fusion
                              SR Rarity
                              Neos Fusion
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                SR Rarity
                                Storm
                                SR Rarity
                                Storm
                                Storm
                                Spell Normal
                                Storm

                                  Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


                                  N Rarity
                                  Appointer of the Red Lotus
                                  N Rarity
                                  Appointer of the Red Lotus
                                  Appointer of the Red Lotus
                                  Trap Normal
                                  Appointer of the Red Lotus

                                    Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


                                    UR Rarity
                                    Elemental HERO Brave Neos
                                    UR Rarity
                                    Elemental HERO Brave Neos
                                    Elemental HERO Brave Neos
                                    LIGHT 7
                                    Elemental HERO Brave Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                    UR Rarity
                                    Cyber Slash Harpie Lady
                                    UR Rarity
                                    Cyber Slash Harpie Lady
                                    Cyber Slash Harpie Lady
                                    WIND 8
                                    Cyber Slash Harpie Lady
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1400


                                    1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                    UR Rarity
                                    Cyber Slash Harpie Lady
                                    UR Rarity
                                    Cyber Slash Harpie Lady
                                    Cyber Slash Harpie Lady
                                    WIND 8
                                    Cyber Slash Harpie Lady
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1400


                                    1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                    UR Rarity
                                    Abyss Dweller
                                    UR Rarity
                                    Abyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                    R Rarity
                                    Digital Bug Corebage
                                    R Rarity
                                    Digital Bug Corebage
                                    Digital Bug Corebage
                                    LIGHT
                                    Digital Bug Corebage
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                    R Rarity
                                    Number 18: Heraldry Patriarch
                                    R Rarity
                                    Number 18: Heraldry Patriarch
                                    Number 18: Heraldry Patriarch
                                    LIGHT
                                    Number 18: Heraldry Patriarch
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2200


                                    2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                    SR Rarity
                                    Number 70: Malevolent Sin
                                    SR Rarity
                                    Number 70: Malevolent Sin
                                    Number 70: Malevolent Sin
                                    DARK
                                    Number 70: Malevolent Sin
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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