Created by: YGO Mod (20517634)

Created On: 05/13/2025

Main: 58 Extra: 15

2 cardAleister the Invoker 2 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


2 cardDiabellstar the Black Witch 2 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


1 cardDiabellze the White Witch 1 cardDiabellze the White Witch
Diabellze the White Witch
LIGHT 8
Diabellze the White Witch
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


2 cardDogmatika Ecclesia, the Virtuous 2 cardDogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


1 cardDogmatika Fleurdelis, the Knighted 1 cardDogmatika Fleurdelis, the Knighted
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


2 cardEldlich the Golden Lord 2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


2 cardLord of the Heavenly Prison 2 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


2 cardCosmic Cyclone 2 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    1 cardCursed Eldland 1 cardCursed Eldland
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


      1 cardDelta of Invitation 1 cardDelta of Invitation
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


        1 cardEldlixir of Black Awakening 1 cardEldlixir of Black Awakening
        Eldlixir of Black Awakening
        Spell Normal
        Eldlixir of Black Awakening

          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


          1 cardInvocation 1 cardInvocation
          Invocation
          Spell Normal
          Invocation

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


            1 cardMagical Meltdown 1 cardMagical Meltdown
            Magical Meltdown
            Spell Field
            Magical Meltdown

              When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


              2 cardNadir Servant 2 cardNadir Servant
              Nadir Servant
              Spell Normal
              Nadir Servant

                Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                2 cardRunick Smiting Storm 2 cardRunick Smiting Storm
                Runick Smiting Storm
                Spell Quick
                Runick Smiting Storm

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                  1 cardSecret Village of the Spellcasters
                  1 cardSecret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Spell Field
                  Secret Village of the Spellcasters

                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                    1 cardSinful Spoils of Subversion - Snake-Eye 1 cardSinful Spoils of Subversion - Snake-Eye
                    Sinful Spoils of Subversion - Snake-Eye
                    Spell Normal
                    Sinful Spoils of Subversion - Snake-Eye

                      Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                      1 cardTerraforming
                      1 cardTerraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        1 cardTwin Twisters 1 cardTwin Twisters
                        Twin Twisters
                        Spell Quick
                        Twin Twisters

                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                          2 cardWANTED: Seeker of Sinful Spoils
                          2 cardWANTED: Seeker of Sinful Spoils
                          WANTED: Seeker of Sinful Spoils
                          Spell Quick
                          WANTED: Seeker of Sinful Spoils

                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                            2 cardConquistador of the Golden Land 2 cardConquistador of the Golden Land
                            Conquistador of the Golden Land
                            Trap Continuous
                            Conquistador of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                              2 cardDestructive Daruma Karma Cannon 2 cardDestructive Daruma Karma Cannon
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                Dogmatika Punishment
                                Trap Normal
                                Dogmatika Punishment

                                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                  2 cardDragon's Mind 2 cardDragon's Mind
                                  Dragon's Mind
                                  Trap Counter
                                  Dragon's Mind

                                    When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                    3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                    Eldlixir of Scarlet Sanguine
                                    Trap Normal
                                    Eldlixir of Scarlet Sanguine

                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                      1 cardEldlixir of the Glorious Golden Land 1 cardEldlixir of the Glorious Golden Land
                                      Eldlixir of the Glorious Golden Land
                                      Trap Continuous
                                      Eldlixir of the Glorious Golden Land

                                        You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                        1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                        Golden Land Forever!
                                        Trap Counter
                                        Golden Land Forever!

                                          When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                          1 cardGozen Match
                                          1 cardGozen Match
                                          Gozen Match
                                          Trap Continuous
                                          Gozen Match

                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                            1 cardGuardian of the Golden Land 1 cardGuardian of the Golden Land
                                            Guardian of the Golden Land
                                            Trap Continuous
                                            Guardian of the Golden Land

                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                              2 cardHuaquero of the Golden Land 2 cardHuaquero of the Golden Land
                                              Huaquero of the Golden Land
                                              Trap Continuous
                                              Huaquero of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                2 cardPowersink Stone 2 cardPowersink Stone
                                                Powersink Stone
                                                Trap Continuous
                                                Powersink Stone

                                                  Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                  1 cardSinful Spoils of Betrayal - Silvera 1 cardSinful Spoils of Betrayal - Silvera
                                                  Sinful Spoils of Betrayal - Silvera
                                                  Trap Normal
                                                  Sinful Spoils of Betrayal - Silvera

                                                    Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                                    1 cardSkill Drain
                                                    1 cardSkill Drain
                                                    Skill Drain
                                                    Trap Continuous
                                                    Skill Drain

                                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                      2 cardSolemn Judgment
                                                      2 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        2 cardSolemn Strike 2 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          1 cardStygian Dirge 1 cardStygian Dirge
                                                          Stygian Dirge
                                                          Trap Continuous
                                                          Stygian Dirge

                                                            Reduce the Levels of all monsters your opponent controls by 1.


                                                            1 cardThere Can Be Only One
                                                            1 cardThere Can Be Only One
                                                            There Can Be Only One
                                                            Trap Continuous
                                                            There Can Be Only One

                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                              1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                              Elder Entity N'tss
                                                              LIGHT 4
                                                              Elder Entity N'tss
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1200


                                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                              1 cardEldlich the Mad Golden Lord 1 cardEldlich the Mad Golden Lord
                                                              Eldlich the Mad Golden Lord
                                                              LIGHT 10
                                                              Eldlich the Mad Golden Lord
                                                              • ATK:

                                                              • 3800

                                                              • DEF:

                                                              • 3500


                                                              1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                              1 cardFallen Angel of the Golden Land 1 cardFallen Angel of the Golden Land
                                                              Fallen Angel of the Golden Land
                                                              DARK 10
                                                              Fallen Angel of the Golden Land
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 2500


                                                              "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                              1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                                                              Fossil Machine Skull Wagon
                                                              EARTH 6
                                                              Fossil Machine Skull Wagon
                                                              • ATK:

                                                              • 1700

                                                              • DEF:

                                                              • 1500


                                                              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                              1 cardHugin the Runick Wings 1 cardHugin the Runick Wings
                                                              Hugin the Runick Wings
                                                              LIGHT 2
                                                              Hugin the Runick Wings
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                              1 cardInvoked Augoeides 1 cardInvoked Augoeides
                                                              Invoked Augoeides
                                                              LIGHT 8
                                                              Invoked Augoeides
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 2800


                                                              "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                                              1 cardInvoked Mechaba 1 cardInvoked Mechaba
                                                              Invoked Mechaba
                                                              LIGHT 9
                                                              Invoked Mechaba
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2100


                                                              "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                              1 cardTitaniklad the Ash Dragon 1 cardTitaniklad the Ash Dragon
                                                              Titaniklad the Ash Dragon
                                                              DARK 8
                                                              Titaniklad the Ash Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2500


                                                              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                              1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                                              Black Luster Soldier - Soldier of Chaos
                                                              EARTH
                                                              Black Luster Soldier - Soldier of Chaos
                                                              • ATK:

                                                              • 3000

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Bottom-Left

                                                              Bottom-Right


                                                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                              1 cardImduk the World Chalice Dragon 1 cardImduk the World Chalice Dragon
                                                              Imduk the World Chalice Dragon
                                                              WIND
                                                              Imduk the World Chalice Dragon
                                                              • ATK:

                                                              • 800

                                                              • LINK-1

                                                              Link Arrow:

                                                              Top


                                                              1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                              1 cardLink Spider 1 cardLink Spider
                                                              Link Spider
                                                              EARTH
                                                              Link Spider
                                                              • ATK:

                                                              • 1000

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                              1 cardS:P Little Knight 1 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              DARK
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2900


                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                              1 cardSuperdreadnought Rail Cannon Gustav Max
                                                              1 cardSuperdreadnought Rail Cannon Gustav Max
                                                              Superdreadnought Rail Cannon Gustav Max
                                                              EARTH
                                                              Superdreadnought Rail Cannon Gustav Max
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                              1 cardWind-Up Arsenal Zenmaioh 1 cardWind-Up Arsenal Zenmaioh
                                                              Wind-Up Arsenal Zenmaioh
                                                              WIND
                                                              Wind-Up Arsenal Zenmaioh
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 1900


                                                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.




                                                              More OCG Info

                                                              Eldlich Breakdown

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

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