Created by: CHARAZ (10736254)

Created On: 05/10/2025

Need 10 UR

 Rarity
Morphing Jar #2
 Rarity
Morphing Jar #2
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Foolish Burial
UR Rarity
One Day of Peace
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40

 Rarity
2 cardMorphing Jar #2
 Rarity
2 cardMorphing Jar #2
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


UR Rarity
3 cardChicken Game
UR Rarity
3 cardChicken Game
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


    UR Rarity
    1 cardFoolish Burial
    UR Rarity
    1 cardFoolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      SR Rarity
      3 cardInto the Void
      SR Rarity
      3 cardInto the Void
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


        SR Rarity
        3 cardJackpot 7
        SR Rarity
        3 cardJackpot 7
        Jackpot 7
        Spell Normal
        Jackpot 7

          When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            N Rarity
            3 cardMiracle Rupture
            N Rarity
            3 cardMiracle Rupture
            Miracle Rupture
            Spell Normal
            Miracle Rupture

              Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


              UR Rarity
              1 cardOne Day of Peace
              UR Rarity
              1 cardOne Day of Peace
              One Day of Peace
              Spell Normal
              One Day of Peace

                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                SR Rarity
                1 cardPot of Duality
                SR Rarity
                1 cardPot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                  Tag(s):

                  UR Rarity
                  3 cardUpstart Goblin
                  UR Rarity
                  3 cardUpstart Goblin
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.


                    SR Rarity
                    2 cardAll-Out Attacks
                    SR Rarity
                    2 cardAll-Out Attacks
                    All-Out Attacks
                    Trap Continuous
                    All-Out Attacks

                      If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.


                      N Rarity
                      3 cardReverse Reuse
                      N Rarity
                      3 cardReverse Reuse
                      Reverse Reuse
                      Trap Normal
                      Reverse Reuse

                        Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.


                        R Rarity
                        3 cardRock Bombardment
                        R Rarity
                        3 cardRock Bombardment
                        Rock Bombardment
                        Trap Normal
                        Rock Bombardment

                          Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                          SR Rarity
                          3 cardThreatening Roar
                          SR Rarity
                          3 cardThreatening Roar
                          Threatening Roar
                          Trap Normal
                          Threatening Roar

                            Your opponent cannot declare an attack this turn.


                            N Rarity
                            3 cardThunder of Ruler
                            N Rarity
                            3 cardThunder of Ruler
                            Thunder of Ruler
                            Trap Normal
                            Thunder of Ruler

                              During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.


                              SR Rarity
                              3 cardTrap Trick
                              SR Rarity
                              3 cardTrap Trick
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.




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